Ford ranger pre runner
Two years post botox, I'm still experiencing some issues that don't really make any sense
2023.06.06 14:49 itwaztheblurstuftime Two years post botox, I'm still experiencing some issues that don't really make any sense
So I had botox done in Jan 2021 and again in Jan 2022, the first time resulted in me being able to burp but not really on demand and still struggling with abdominal bloating often.
But the thing thats really lowered my quality of life is it seems to have changed my breathing pattern, often times I feel like I can't get a full breath and it's like the same pull I feel when I try to force a burp by inhaling deeply.
This never used to happen pre-botox, I did the second round and things improved for the first week but then resulted in the same issue. I'm not really sure where to go from here, both ENTs who did the botox don't have any suggestions - I'm considering a respiratory physiotherapist but thought I'd post here in case anyone had similar?
I've tried switching my breathing to belly breathing which is maybe an issue as well if I'm bloated, also had a stress test and checks on my heart which all came back normal except I was inhaling very deeply.
I'm scared to do a third round of botox to see if that helps, but I am getting pretty desperate to treat this since I used to be a runner and its really taken that away from me.
Also I think I am definitely in the minority with this, I still think the procedure is very safe I'm not sure why it hasn't turned out well for me.
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2023.06.06 14:46 Rama-magazine Breaking News: 204 Ford Ranger and Ranger Raptor are 'ready for North America' News
2023.06.06 13:48 CanOfPasta Ma tierlist des épisodes préférés du JDG
2023.06.06 13:11 TheRedditalorian Any Ford Raptor owners here?
I'm looking at getting a different car soon and I've daydreamed about getting a Ford Raptor for ages. My head is telling me to get something more sensible (standard F150, Patrol, etc) - but I'm unlikely to live anywhere else where a Raptor is feasible, so I'm really tempted.
I'd be buying pre-owned - probably something between 2012-2014. I'm fairly familiar with buying pre-owned cars so I understand the value of buying something with a respectable mileage, comprehensive service history and plenty of receipts etc. Although rare, FSH well-maintained Raptors seem to be out there - but I'm wondering if there's anything else I should be aware of when looking at them? Perhaps stuff specific to Qatar or the way people like to drive them over here?
Also, would anyone be able to recommend a good inspection centre if I went down the Raptor route?
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2023.06.06 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
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7 Billion Humans | 1.4 TF2 | $2.86 PP | - |
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Clone Drone in the Danger Zone | 4.8 TF2 | $9.55 PP | - |
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Crysis® 2 Maximum Edition | 0.8 TF2 | $1.56 PP | - |
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DARK SOULS™ III Deluxe Edition | 19.6 TF2 | $39.19 PP | - |
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Dark Souls II: Scholar of the First Sin | 7.8 TF2 | $15.53 PP | - |
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Darksiders Genesis | 1.3 TF2 | $2.64 PP | - |
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Darkwood | 0.5 TF2 | $1.09 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.88 PP | - |
DayZ | 9.3 TF2 | $18.68 PP | - |
Daymare: 1998 | 0.4 TF2 | $0.78 PP | - |
Dead Estate | 1.4 TF2 | $2.85 PP | - |
Dead Island - Definitive Edition | 0.8 TF2 | $1.61 PP | - |
Dead Island Definitive Collection | 1.5 TF2 | $2.97 PP | - |
Dead Island Riptide - Definitive Edition | 0.6 TF2 | $1.25 PP | - |
Dead Rising 2: Off the Record | 1.2 TF2 | $2.44 PP | - |
Dead Rising 3 Apocalypse Edition | 1.7 TF2 | $3.43 PP | - |
Dead Rising 4 Frank’s Big Package | 2.5 TF2 | $4.96 PP | - |
Dead Rising 4 | 1.0 TF2 | $2.04 PP | - |
Dead Rising | 1.0 TF2 | $1.92 PP | - |
Dead Rising® 2 | 1.1 TF2 | $2.23 PP | - |
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Descenders | 0.7 TF2 | $1.49 PP | - |
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Endzone - A World Apart | 0.4 TF2 | $0.71 PP | - |
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For The King | 0.9 TF2 | $1.84 PP | - |
Forager | 1.1 TF2 | $2.16 PP | - |
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Friday the 13th: The Game | 2.9 TF2 | $5.81 PP | - |
Frostpunk | 1.0 TF2 | $2.04 PP | - |
Full Metal Furies | 0.6 TF2 | $1.12 PP | - |
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GRID | 0.8 TF2 | $1.6 PP | - |
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Gas Station Simulator | 3.1 TF2 | $6.16 PP | - |
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Generation Zero® | 0.8 TF2 Refer To My Other Thread | $1.58 PP Refer To My Other Thread | May Multiplayer Bundle |
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Goat Simulator | 0.5 TF2 | $0.93 PP | - |
Godlike Burger | 0.9 TF2 | $1.89 PP | - |
Golf With Your Friends | 1.0 TF2 | $2.04 PP | - |
Gordian Quest | 1.8 TF2 | $3.54 PP | - |
Gotham Knights | 5.4 TF2 | $10.85 PP | - |
GreedFall | 0.8 TF2 | $1.52 PP | - |
Gremlins, Inc. | 1.4 TF2 | $2.74 PP | - |
Grim Dawn | 4.8 TF2 | $9.54 PP | - |
Grim Fandango Remastered | 0.6 TF2 | $1.1 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.18 PP | - |
HITMAN™2 Gold Edition | 3.0 TF2 | $6.1 PP | - |
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HOT WHEELS UNLEASHED™ | 1.9 TF2 | $3.78 PP | - |
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Hearts of Iron IV: Battle for the Bosporus | 1.8 TF2 | $3.57 PP | - |
Hearts of Iron IV: Cadet Edition | 6.1 TF2 | $12.21 PP | - |
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Hearts of Iron IV: Waking the Tiger | 1.9 TF2 | $3.88 PP | - |
Heave Ho | 0.5 TF2 | $1.09 PP | - |
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Hell Let Loose | 6.3 TF2 | $12.56 PP | - |
Hellblade: Senua's Sacrifice | 1.4 TF2 | $2.87 PP | - |
Hello, Neighbor! | 0.5 TF2 | $1.01 PP | - |
Hellpoint | 0.4 TF2 | $0.73 PP | - |
Heroes of Hammerwatch | 0.8 TF2 | $1.56 PP | - |
Hitman Absolution | 0.4 TF2 | $0.77 PP | - |
Hitman Game of the Year Edition | 1.3 TF2 | $2.58 PP | - |
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Homefront: The Revolution | 0.8 TF2 | $1.65 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.6 TF2 | $1.22 PP | - |
Hotline Miami 2: Wrong Number | 0.6 TF2 | $1.14 PP | - |
Hotline Miami | 0.9 TF2 | $1.82 PP | - |
House Flipper | 3.0 TF2 | $6.1 PP | - |
Human: Fall Flat | 1.1 TF2 | $2.19 PP | - |
HuniePop | 0.4 TF2 | $0.85 PP | - |
Huntdown | 1.6 TF2 | $3.3 PP | - |
Hurtworld | 2.2 TF2 | $4.4 PP | - |
Hyper Light Drifter | 1.5 TF2 | $3.09 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.53 PP | - |
I Expect You To Die | 1.3 TF2 | $2.67 PP | - |
I-NFECTED | 6.2 TF2 | $12.36 PP | - |
INSIDE | 1.6 TF2 | $3.15 PP | - |
INSURGENCY | 2.2 TF2 | $4.46 PP | - |
Icewind Dale: Enhanced Edition | 0.4 TF2 | $0.73 PP | - |
Imperator: Rome Deluxe Edition | 1.6 TF2 | $3.18 PP | - |
Imperator: Rome | 1.0 TF2 | $2.09 PP | - |
Injustice 2 Legendary Edition | 1.1 TF2 | $2.2 PP | - |
Injustice 2 | 0.9 TF2 | $1.74 PP | - |
Injustice: Gods Among Us - Ultimate Edition | 0.6 TF2 | $1.29 PP | - |
Into the Breach | 1.5 TF2 | $2.91 PP | - |
Into the Radius VR | 3.3 TF2 | $6.6 PP | - |
Ion Fury | 1.9 TF2 | $3.74 PP | - |
Iron Harvest | 0.9 TF2 | $1.83 PP | - |
Jalopy | 0.9 TF2 | $1.81 PP | - |
Job Simulator | 6.1 TF2 | $12.21 PP | - |
Jurassic World Evolution 2 | 2.2 TF2 | $4.41 PP | - |
Just Cause 2 | 0.4 TF2 | $0.87 PP | - |
Just Cause 3 XXL Edition | 1.2 TF2 | $2.46 PP | - |
Just Cause 4: Complete Edition | 1.9 TF2 | $3.82 PP | - |
KartKraft | 4.2 TF2 | $8.39 PP | - |
Katamari Damacy REROLL | 1.0 TF2 | $2.08 PP | - |
Katana ZERO | 1.4 TF2 | $2.9 PP | - |
Keep Talking and Nobody Explodes | 2.7 TF2 | $5.42 PP | - |
Kerbal Space Program | 0.8 TF2 | $1.66 PP | - |
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Killing Floor 2 | 0.7 TF2 | $1.42 PP | - |
Kingdom Come: Deliverance | 1.5 TF2 | $3.01 PP | - |
Kingdom: Two Crowns | 1.1 TF2 | $2.1 PP | - |
Kitaria Fables | 0.4 TF2 | $0.75 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $0.9 PP | - |
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LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.04 PP | - |
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LEGO® City Undercover | 1.0 TF2 | $1.94 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.9 TF2 | $3.77 PP | - |
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Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.45 PP | - |
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Layers of Fear 2 | 6.1 TF2 | $12.22 PP | - |
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Legion TD 2 | 2.3 TF2 | $4.56 PP | - |
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Lethal League Blaze | 2.4 TF2 | $4.79 PP | - |
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Library Of Ruina | 3.2 TF2 | $6.36 PP | - |
Life is Feudal: Your Own | 0.7 TF2 | $1.48 PP | - |
Life is Strange 2 Complete Season | 0.7 TF2 | $1.44 PP | - |
Life is Strange Complete Season (Episodes 1-5) | 4.4 TF2 | $8.89 PP | - |
Little Misfortune | 2.2 TF2 | $4.43 PP | - |
Little Nightmares Complete Edition | 1.5 TF2 | $3.09 PP | - |
Little Nightmares | 0.9 TF2 | $1.79 PP | - |
Lobotomy Corporation Monster Management Simulation | 4.9 TF2 | $9.88 PP | - |
Loot River | 2.9 TF2 | $5.76 PP | - |
Lords of the Fallen Game of the Year Edition | 0.8 TF2 | $1.61 PP | - |
Lost Ember | 1.4 TF2 | $2.73 PP | - |
Luck be a Landlord | 0.9 TF2 Refer To My Other Thread | $1.89 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
METAL GEAR SOLID V: THE PHANTOM PAIN | 1.2 TF2 | $2.46 PP | - |
METAL GEAR SOLID V: The Definitive Experience | 2.0 TF2 | $3.99 PP | - |
MONSTER HUNTER RISE | 4.2 TF2 | $8.44 PP | - |
MORTAL KOMBAT 11 | 1.6 TF2 | $3.26 PP | - |
MX vs. ATV Unleashed | 0.4 TF2 | $0.73 PP | - |
Mad Max | 1.1 TF2 | $2.22 PP | - |
Mafia II: Definitive Edition | 3.0 TF2 | $6.03 PP | - |
Mafia III: Definitive Edition | 2.1 TF2 | $4.23 PP | - |
Mafia: Definitive Edition | 2.1 TF2 | $4.3 PP | - |
Magicka 2 - Deluxe Edition | 1.0 TF2 | $1.91 PP | - |
Magicka 2 | 0.6 TF2 | $1.17 PP | - |
Maneater | 0.7 TF2 | $1.46 PP | - |
Manhunt | 1.0 TF2 | $2.08 PP | - |
Mars Horizon | 0.8 TF2 | $1.52 PP | - |
Marvel vs. Capcom: Infinite - Deluxe Edition | 2.8 TF2 | $5.56 PP | - |
Mass Effect™ Legendary Edition | 5.8 TF2 | $11.54 PP | - |
Max Payne 2: The Fall of Max Payne | 0.7 TF2 | $1.48 PP | - |
Max Payne | 1.0 TF2 | $2.02 PP | - |
MechWarrior 5: Mercenaries | 2.5 TF2 | $4.97 PP | - |
Mega Man Legacy Collection 2 | 0.6 TF2 | $1.25 PP | - |
Mega Man Legacy Collection | 0.4 TF2 | $0.79 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 0.8 TF2 | $1.67 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 0.8 TF2 | $1.65 PP | - |
Men of War: Assault Squad 2 | 0.8 TF2 | $1.64 PP | - |
Messenger | 0.9 TF2 | $1.73 PP | - |
Metro 2033 Redux | 0.7 TF2 | $1.34 PP | - |
Metro Exodus | 1.8 TF2 | $3.53 PP | - |
Metro Redux Bundle | 1.0 TF2 | $1.93 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.14 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.9 TF2 | $1.74 PP | - |
Middle-earth™: Shadow of War™ | 0.8 TF2 | $1.51 PP | - |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.43 PP | - |
Mirror's Edge | 3.8 TF2 | $7.56 PP | - |
Miscreated | 1.4 TF2 | $2.88 PP | - |
Monster Hunter: World | 3.4 TF2 | $6.8 PP | - |
Monster Sanctuary | 0.6 TF2 | $1.25 PP | - |
Monster Train | 0.5 TF2 | $0.98 PP | - |
Moonlighter | 0.4 TF2 | $0.81 PP | - |
Moons of Madness | 1.7 TF2 | $3.43 PP | - |
Mordhau | 1.6 TF2 | $3.27 PP | - |
Mortal Kombat X | 0.7 TF2 | $1.36 PP | - |
Mortal Shell | 1.4 TF2 | $2.74 PP | - |
Motorcycle Mechanic Simulator 2021 | 1.1 TF2 | $2.23 PP | - |
Motorsport Manager | 1.4 TF2 | $2.73 PP | - |
Move or Die | 0.7 TF2 | $1.44 PP | - |
Moving Out | 0.9 TF2 | $1.85 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.6 TF2 | $3.28 PP | - |
Mutant Year Zero: Road to Eden | 1.8 TF2 | $3.53 PP | - |
My Friend Pedro | 0.9 TF2 | $1.76 PP | - |
My Time At Portia | 1.1 TF2 | $2.12 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 3.8 TF2 | $7.55 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.5 TF2 | $1.08 PP | - |
NBA 2K13 | 4.7 TF2 | $9.4 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.5 TF2 | $2.91 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.6 TF2 | $3.1 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.82 PP | - |
Necromunda: Hired Gun | 0.9 TF2 | $1.79 PP | - |
Neon Abyss | 0.5 TF2 | $0.94 PP | - |
Neverwinter Nights: Complete Adventures | 3.6 TF2 | $7.26 PP | - |
Nine Parchments | 2.1 TF2 | $4.22 PP | - |
No Straight Roads: Encore Edition | 1.3 TF2 | $2.63 PP | - |
No Time to Relax | 3.6 TF2 | $7.29 PP | - |
Northgard | 1.2 TF2 Refer To My Other Thread | $2.38 PP Refer To My Other Thread | May Multiplayer Bundle |
Not For Broadcast | 0.5 TF2 | $1.06 PP | - |
ONE PIECE BURNING BLOOD | 0.7 TF2 | $1.44 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.1 TF2 | $2.12 PP | - |
One Step From Eden | 1.0 TF2 | $1.99 PP | - |
Opus Magnum | 1.0 TF2 | $2.09 PP | - |
Orcs Must Die! 3 | 1.9 TF2 | $3.81 PP | - |
Outlast 2 | 0.6 TF2 | $1.27 PP | - |
Outward | 1.5 TF2 | $2.91 PP | - |
Overcooked | 0.8 TF2 | $1.58 PP | - |
Overcooked! 2 | 1.4 TF2 | $2.74 PP | - |
Overgrowth | 0.8 TF2 | $1.55 PP | - |
PAYDAY 2 | 0.5 TF2 | $0.92 PP | - |
PC Building Simulator | 0.7 TF2 | $1.41 PP | - |
PGA TOUR 2K21 | 0.6 TF2 | $1.2 PP | - |
Paint the Town Red | 3.3 TF2 | $6.56 PP | - |
Parkitect | 6.4 TF2 | $12.86 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 0.6 TF2 | $1.24 PP | - |
Pathfinder: Wrath of the Righteous | 1.4 TF2 | $2.79 PP | - |
Pathologic 2 | 0.5 TF2 | $1.04 PP | - |
Pathologic Classic HD | 0.6 TF2 | $1.13 PP | - |
Per Aspera | 0.7 TF2 | $1.37 PP | - |
Pikuniku | 0.7 TF2 | $1.49 PP | - |
Pillars of Eternity Definitive Edition | 1.4 TF2 | $2.87 PP | - |
Pillars of Eternity II: Deadfire | 1.0 TF2 | $2.02 PP | - |
Pistol Whip | 6.1 TF2 | $12.21 PP | - |
Plague Inc: Evolved | 1.6 TF2 | $3.2 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.76 PP | - |
Planet Coaster | 1.8 TF2 | $3.65 PP | - |
Planet Zoo | 2.1 TF2 | $4.27 PP | - |
Planetary Annihilation: TITANS | 6.0 TF2 | $11.9 PP | - |
Portal Knights | 1.5 TF2 | $2.91 PP | - |
Power Rangers: Battle for the Grid | 2.7 TF2 | $5.42 PP | - |
PowerBeatsVR | 1.0 TF2 | $1.97 PP | - |
PowerSlave Exhumed | 1.4 TF2 | $2.74 PP | - |
Praey for the Gods | 0.5 TF2 | $0.9 PP | - |
Prehistoric Kingdom | 1.2 TF2 | $2.5 PP | - |
Prison Architect | 0.4 TF2 | $0.88 PP | - |
Pro Cycling Manager 2019 | 1.3 TF2 | $2.58 PP | - |
Project Hospital | 2.4 TF2 | $4.72 PP | - |
Project Wingman | 1.6 TF2 | $3.27 PP | - |
Project Winter | 1.4 TF2 | $2.88 PP | - |
Propnight | 0.7 TF2 | $1.37 PP | - |
Pumpkin Jack | 0.4 TF2 | $0.83 PP | - |
Quantum Break | 2.6 TF2 | $5.15 PP | - |
RESIDENT EVIL 3 | 2.4 TF2 | $4.8 PP | - |
RUGBY 20 | 1.3 TF2 | $2.55 PP | - |
RWBY: Grimm Eclipse | 3.7 TF2 | $7.43 PP | - |
Ragnaröck | 3.4 TF2 | $6.84 PP | - |
Railway Empire | 0.4 TF2 | $0.8 PP | - |
Rain World | 0.8 TF2 Refer To My Other Thread | $1.69 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Raw Data | 1.1 TF2 | $2.14 PP | - |
Re:Legend | 1.0 TF2 | $1.94 PP | - |
Red Faction Guerrilla Re-Mars-tered | 0.5 TF2 | $0.94 PP | - |
Red Matter | 4.4 TF2 | $8.86 PP | - |
Resident Evil / biohazard HD REMASTER | 1.1 TF2 | $2.18 PP | - |
Resident Evil 0 / biohazard 0 HD Remaster | 1.2 TF2 | $2.31 PP | - |
Resident Evil 5 GOLD Edition | 1.5 TF2 | $3.04 PP | - |
Resident Evil 5 | 1.0 TF2 | $1.95 PP | - |
Resident Evil 6 | 1.4 TF2 | $2.79 PP | - |
Resident Evil: Revelations 2 Deluxe Edition | 2.4 TF2 | $4.84 PP | - |
Resident Evil: Revelations | 1.0 TF2 | $1.92 PP | - |
Retro Machina | 0.5 TF2 | $1.01 PP | - |
Risen | 0.6 TF2 | $1.25 PP | - |
Rising Storm 2: Vietnam | 0.6 TF2 | $1.27 PP | - |
River City Girls | 1.4 TF2 | $2.83 PP | - |
Roboquest | 0.5 TF2 | $1.05 PP | - |
Rollercoaster Tycoon 2: Triple Thrill Pack | 1.6 TF2 | $3.17 PP | - |
Rubber Bandits | 0.8 TF2 | $1.5 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.32 PP | - |
SCP: Pandemic | 2.4 TF2 | $4.85 PP | - |
SCUM | 3.4 TF2 | $6.86 PP | - |
SOMA | 3.3 TF2 | $6.51 PP | - |
SONG OF HORROR Complete Edition | 1.0 TF2 | $1.94 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.9 TF2 | $1.88 PP | - |
STAR WARS™ Galactic Battlegrounds Saga | 0.5 TF2 | $1.08 PP | - |
STAR WARS™: Squadrons | 1.5 TF2 | $3.07 PP | - |
SUPERHOT VR | 2.2 TF2 | $4.46 PP | - |
SUPERHOT | 0.8 TF2 | $1.57 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.5 TF2 | $0.98 PP | - |
Saint's Row The Third Remastered | 2.4 TF2 | $4.81 PP | - |
Saints Row 2 | 0.7 TF2 | $1.48 PP | - |
Saints Row IV Game of the Century Edition | 1.3 TF2 | $2.53 PP | - |
Saints Row IV | 1.1 TF2 | $2.23 PP | - |
Saints Row the Third - The Full Package | 1.0 TF2 | $1.91 PP | - |
Saints Row: The Third | 0.7 TF2 | $1.47 PP | - |
Salt and Sanctuary | 1.1 TF2 | $2.1 PP | - |
Sanctum 2 | 0.5 TF2 | $1.05 PP | - |
Satisfactory | 6.8 TF2 | $13.5 PP | - |
Scarlet Nexus | 2.9 TF2 | $5.75 PP | - |
Scribblenauts Unlimited | 0.4 TF2 | $0.76 PP | - |
Secret Neighbor | 0.9 TF2 | $1.76 PP | - |
Serious Sam 2 | 0.8 TF2 | $1.57 PP | - |
Serious Sam 3: BFE | 1.0 TF2 | $1.97 PP | - |
Serious Sam 4 | 4.7 TF2 | $9.3 PP | - |
Serious Sam: Siberian Mayhem | 2.2 TF2 | $4.47 PP | - |
Severed Steel | 1.7 TF2 | $3.46 PP | - |
Shadow Man Remastered | 1.1 TF2 | $2.11 PP | - |
Shadow Tactics: Blades of the Shogun | 0.4 TF2 | $0.85 PP | - |
Shadow Warrior 2 | 0.9 TF2 | $1.74 PP | - |
Shadow of the Tomb Raider | 3.1 TF2 | $6.23 PP | - |
Shenmue 3 | 1.3 TF2 | $2.55 PP | - |
Shenmue I & II | 1.3 TF2 | $2.55 PP | - |
Shining Resonance Refrain | 0.4 TF2 | $0.81 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 3.0 TF2 | $5.99 PP | - |
Sid Meier's Civilization VI | 0.7 TF2 | $1.42 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 1.9 TF2 | $3.71 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.52 PP | - |
Siege of Centauri | 0.6 TF2 | $1.15 PP | - |
SimCasino | 1.3 TF2 | $2.54 PP | - |
SimplePlanes | 1.9 TF2 | $3.89 PP | - |
Skullgirls 2nd Encore | 1.8 TF2 | $3.63 PP | - |
Slap City | 1.1 TF2 | $2.23 PP | - |
Slay the Spire | 3.1 TF2 | $6.22 PP | - |
Sleeping Dogs: Definitive Edition | 0.9 TF2 | $1.81 PP | - |
Slime Rancher | 1.9 TF2 | $3.8 PP | - |
Sniper Elite 3 | 0.9 TF2 | $1.88 PP | - |
Sniper Elite 4 | 1.3 TF2 | $2.67 PP | - |
Sniper Elite V2 Remastered | 1.4 TF2 | $2.86 PP | - |
Sniper Elite V2 | 1.0 TF2 | $2.01 PP | - |
Sniper Ghost Warrior 3 | 0.8 TF2 | $1.64 PP | - |
Sonic Adventure DX | 0.7 TF2 | $1.39 PP | - |
Sonic Adventure 2 | 0.9 TF2 | $1.84 PP | - |
Sonic Forces | 2.0 TF2 | $4.02 PP | - |
Sonic Mania | 1.5 TF2 | $3.07 PP | - |
Soul Calibur VI | 1.5 TF2 | $2.91 PP | - |
Source of Madness | 0.6 TF2 | $1.12 PP | - |
Space Engineers | 2.6 TF2 | $5.24 PP | - |
Space Haven | 0.6 TF2 | $1.13 PP | - |
Spec Ops: The Line | 0.9 TF2 | $1.78 PP | - |
SpeedRunners | 0.5 TF2 | $1.02 PP | - |
Spelunky | 1.1 TF2 | $2.22 PP | - |
Spirit Of The Island | 1.4 TF2 | $2.88 PP | - |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.0 TF2 | $1.91 PP | - |
Spyro™ Reignited Trilogy | 4.1 TF2 | $8.22 PP | - |
Star Renegades | 2.9 TF2 | $5.82 PP | - |
Star Trek: Bridge Crew | 4.3 TF2 | $8.55 PP | - |
Star Wars: Battlefront 2 (Classic, 2005) | 1.8 TF2 | $3.54 PP | - |
Star Wars: Knights of the Old Republic | 0.4 TF2 | $0.78 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.5 TF2 | $3.07 PP | - |
Star Wars®: Jedi Knight®: Jedi Academy | 0.4 TF2 | $0.73 PP | - |
Starbound | 1.2 TF2 | $2.42 PP | - |
State of Decay 2: Juggernaut Edition | 3.1 TF2 | $6.21 PP | - |
Staxel | 0.6 TF2 | $1.11 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.5 TF2 | $1.06 PP | - |
Steel Division: Normandy 44 | 2.2 TF2 | $4.36 PP | - |
Stellaris Galaxy Edition | 3.2 TF2 | $6.32 PP | - |
Stellaris | 3.8 TF2 | $7.56 PP | - |
Stellaris: Lithoids Species Pack | 1.0 TF2 | $1.95 PP | - |
Stick Fight: The Game | 0.6 TF2 | $1.28 PP | - |
Strange Brigade | 0.5 TF2 | $0.9 PP | - |
Strategic Command WWII: World at War | 2.1 TF2 | $4.21 PP | - |
Street Fighter 30th Anniversary Collection | 2.5 TF2 | $5.06 PP | - |
Streets of Rogue | 0.9 TF2 | $1.86 PP | - |
Stronghold 2: Steam Edition | 1.7 TF2 | $3.39 PP | - |
Stronghold Crusader 2 | 1.0 TF2 | $1.95 PP | - |
Stronghold Crusader HD | 0.6 TF2 | $1.16 PP | - |
Stronghold Legends: Steam Edition | 0.9 TF2 | $1.74 PP | - |
Styx: Shards Of Darkness | 0.9 TF2 | $1.74 PP | - |
Subnautica | 3.4 TF2 | $6.8 PP | - |
Summer in Mara | 0.5 TF2 | $1.04 PP | - |
Sunless Sea | 0.9 TF2 | $1.85 PP | - |
Sunless Skies | 0.7 TF2 | $1.32 PP | - |
Sunset Overdrive | 1.8 TF2 | $3.57 PP | - |
Super Meat Boy | 0.5 TF2 | $1.08 PP | - |
Superliminal | 2.0 TF2 | $3.93 PP | - |
Supraland Six Inches Under | 1.1 TF2 | $2.23 PP | - |
Supreme Commander 2 | 0.8 TF2 | $1.58 PP | - |
Surgeon Simulator: Experience Reality | 1.7 TF2 | $3.46 PP | - |
Survive the Nights | 0.8 TF2 | $1.63 PP | - |
Surviving Mars | 0.5 TF2 | $0.92 PP | - |
Surviving the Aftermath | 0.7 TF2 | $1.4 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 3.2 TF2 | $6.34 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.5 TF2 | $2.97 PP | - |
Syberia: The World Before | 1.1 TF2 | $2.25 PP | - |
Synth Riders | 3.4 TF2 | $6.87 PP | - |
TEKKEN 7 | 1.5 TF2 | $2.91 PP | - |
Tales from the Borderlands | 3.7 TF2 | $7.49 PP | - |
Tales of Berseria | 1.0 TF2 | $2.09 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.97 PP | - |
Tank Mechanic Simulator | 1.1 TF2 | $2.14 PP | - |
Telltale Batman Shadows Edition | 1.4 TF2 | $2.81 PP | - |
Terraforming Mars | 0.6 TF2 | $1.28 PP | - |
Terraria | 2.1 TF2 | $4.24 PP | - |
The Ascent | 1.1 TF2 | $2.15 PP | - |
The Battle of Polytopia | 0.5 TF2 | $0.9 PP | - |
The Beast Inside | 0.4 TF2 | $0.76 PP | - |
The Blackout Club | 0.6 TF2 | $1.11 PP | - |
The Dark Pictures Anthology: Little Hope | 2.1 TF2 | $4.21 PP | - |
The Dark Pictures Anthology: Man of Medan | 1.9 TF2 | $3.73 PP | - |
The Darkness II | 0.5 TF2 | $1.09 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.8 TF2 | $1.51 PP | - |
The Escapists | 0.5 TF2 | $1.08 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.43 PP | - |
The Incredible Adventures of Van Helsing Final Cut | 1.3 TF2 | $2.64 PP | - |
The Intruder | 2.1 TF2 | $4.23 PP | - |
The Jackbox Party Pack 2 | 1.3 TF2 | $2.58 PP | - |
The Jackbox Party Pack 3 | 2.8 TF2 | $5.63 PP | - |
The Jackbox Party Pack 4 | 2.0 TF2 | $4.07 PP | - |
The Jackbox Party Pack 5 | 3.0 TF2 | $6.06 PP | - |
The Jackbox Party Pack 6 | 2.8 TF2 | $5.5 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.14 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.79 PP | - |
The Legend of Heroes: Trails in the Sky | 1.6 TF2 | $3.23 PP | - |
The Long Dark | 2.4 TF2 | $4.84 PP | - |
The Long Dark: Survival Edition | 0.5 TF2 | $0.9 PP | - |
The Mortuary Assistant | 2.4 TF2 | $4.74 PP | - |
The Red Solstice 2: Survivors | 0.4 TF2 | $0.78 PP | - |
The Surge 2 | 0.9 TF2 | $1.78 PP | - |
The Survivalists | 0.6 TF2 | $1.25 PP | - |
The Talos Principle | 1.5 TF2 | $2.97 PP | - |
The Walking Dead: The Final Season | 0.7 TF2 | $1.43 PP | - |
The Walking Dead: The Telltale Definitive Series | 2.4 TF2 | $4.75 PP | - |
The Witness | 3.3 TF2 | $6.69 PP | - |
The Wolf Among Us | 1.2 TF2 | $2.43 PP | - |
This Is the Police | 0.5 TF2 | $1.01 PP | - |
This War of Mine: Complete Edition | 0.7 TF2 | $1.41 PP | - |
Titan Quest Anniversary Edition | 0.6 TF2 | $1.17 PP | - |
Tomb Raider | 1.4 TF2 | $2.88 PP | - |
Torchlight II | 0.7 TF2 | $1.38 PP | - |
Total Tank Simulator | 0.5 TF2 | $0.96 PP | - |
Total War Shogun 2 Collection | 1.7 TF2 | $3.46 PP | - |
Total War: ATTILA | 2.4 TF2 | $4.71 PP | - |
Total War: Empire - Definitive Edition | 1.7 TF2 | $3.42 PP | - |
Total War: Napoleon - Definitive Edition | 1.8 TF2 | $3.56 PP | - |
Total War: Rome II - Emperor Edition | 2.9 TF2 | $5.83 PP | - |
Total War™: WARHAMMER® | 2.8 TF2 | $5.56 PP | - |
Totally Accurate Battle Simulator | 2.8 TF2 | $5.55 PP | - |
Totally Reliable Delivery Service | 0.6 TF2 | $1.23 PP | - |
Tour de France 2020 | 0.6 TF2 | $1.13 PP | - |
Tower Unite | 5.0 TF2 | $10.09 PP | - |
Townscaper | 0.6 TF2 | $1.17 PP | - |
Trailmakers Deluxe Edition | 1.4 TF2 | $2.79 PP | - |
Train Simulator Classic | 0.8 TF2 | $1.58 PP | - |
Tribes of Midgard | 0.8 TF2 | $1.55 PP | - |
Tricky Towers | 2.0 TF2 | $4.02 PP | - |
Trine 2: Complete Story | 1.1 TF2 | $2.28 PP | - |
Trine 4: The Nightmare Prince | 1.2 TF2 | $2.38 PP | - |
Trine Ultimate Collection | 4.5 TF2 | $9.06 PP | - |
Tropico 5 – Complete Collection | 0.8 TF2 | $1.62 PP | - |
Tropico 6 El-Prez Edition | 2.3 TF2 | $4.56 PP | - |
Tropico 6 | 2.2 TF2 | $4.47 PP | - |
Turmoil | 0.5 TF2 | $0.96 PP | - |
Turok | 0.4 TF2 | $0.75 PP | - |
Two Point Hospital | 2.1 TF2 | $4.22 PP | - |
Tyranny - Gold Edition | 0.7 TF2 | $1.36 PP | - |
Ultimate Chicken Horse | 1.8 TF2 | $3.56 PP | - |
Ultimate Fishing Simulator | 0.5 TF2 | $0.91 PP | - |
Ultimate Marvel vs. Capcom 3 | 1.8 TF2 | $3.55 PP | - |
Ultra Street Fighter IV | 0.6 TF2 | $1.11 PP | - |
Undertale | 2.1 TF2 | $4.2 PP | - |
Universe Sandbox | 4.7 TF2 | $9.41 PP | - |
Unrailed! | 1.5 TF2 | $3.07 PP | - |
Until You Fall | 0.7 TF2 | $1.39 PP | - |
VTOL VR | 6.3 TF2 | $12.66 PP | - |
Vacation Simulator | 5.1 TF2 | $10.21 PP | - |
Vagante | 0.7 TF2 | $1.34 PP | - |
Valkyria Chronicles 4 Complete Edition | 1.9 TF2 | $3.77 PP | - |
Valkyria Chronicles™ | 1.0 TF2 | $1.97 PP | - |
Vampyr | 2.2 TF2 | $4.35 PP | - |
Verdun | 0.4 TF2 | $0.72 PP | - |
Vertigo Remastered | 0.4 TF2 | $0.8 PP | - |
Visage | 2.9 TF2 | $5.83 PP | - |
Viscera Cleanup Detail | 2.0 TF2 | $4.05 PP | - |
Void Bastards | 0.7 TF2 | $1.33 PP | - |
Volcanoids | 1.4 TF2 | $2.81 PP | - |
Vox Machinae | 3.4 TF2 | $6.7 PP | - |
Wargame: Red Dragon | 5.1 TF2 | $10.22 PP | - |
Wargroove | 0.5 TF2 | $0.91 PP | - |
Warhammer 40,000: Chaos Gate - Daemonhunters | 1.6 TF2 Refer To My Other Thread | $3.22 PP Refer To My Other Thread | Humble Choice (May 2023) |
Warhammer 40,000: Dawn of War - Master Collection | 1.5 TF2 | $2.91 PP | - |
Warhammer 40,000: Dawn of War II - Grand Master Collection | 2.3 TF2 | $4.55 PP | - |
Warhammer 40,000: Dawn of War II: Retribution | 0.8 TF2 | $1.68 PP | - |
Warhammer 40,000: Gladius - Relics of War | 0.6 TF2 | $1.23 PP | - |
Warhammer 40,000: Gladius - Tyranids | 1.4 TF2 | $2.86 PP | - |
Warhammer 40,000: Space Marine Collection | 2.1 TF2 | $4.17 PP | - |
Warhammer 40,000: Space Marine | 1.6 TF2 | $3.28 PP | - |
Warhammer: Chaosbane - Slayer Edition | 0.9 TF2 | $1.88 PP | - |
Warhammer: End Times - Vermintide Collector's Edition | 0.7 TF2 | $1.36 PP | - |
Warhammer: Vermintide 2 - Collector's Edition | 1.6 TF2 | $3.15 PP | - |
Warhammer: Vermintide 2 | 0.8 TF2 | $1.51 PP | - |
Warhammer® 40,000: Dawn of War® II | 0.6 TF2 | $1.25 PP | - |
Warhammer® 40,000™: Dawn of War® III | 1.7 TF2 | $3.49 PP | - |
Warpips | 0.7 TF2 | $1.48 PP | - |
Wasteland 3 | 1.3 TF2 | $2.6 PP | - |
We Happy Few | 0.9 TF2 | $1.88 PP | - |
We Need to Go Deeper | 1.4 TF2 | $2.87 PP | - |
We Were Here Too | 1.2 TF2 | $2.38 PP | - |
White Day : a labyrinth named school | 0.6 TF2 | $1.24 PP | - |
Who's Your Daddy | 1.8 TF2 | $3.67 PP | - |
Wingspan | 1.2 TF2 | $2.31 PP | - |
Winkeltje: The Little Shop | 1.0 TF2 | $2.08 PP | - |
Witch It | 3.5 TF2 | $6.57 PP | - |
Wizard of Legend | 1.8 TF2 | $3.56 PP | - |
World War Z: Aftermath | 4.5 TF2 | $9.09 PP | - |
Worms W.M.D | 1.2 TF2 | $2.34 PP | - |
X4: Foundations | 8.2 TF2 | $16.49 PP | - |
X4: Split Vendetta | 1.8 TF2 | $3.56 PP | - |
XCOM 2 Collection | 1.4 TF2 | $2.7 PP | - |
XCOM 2 | 0.4 TF2 | $0.76 PP | - |
XCOM 2: Reinforcement Pack | 0.4 TF2 | $0.72 PP | - |
XCOM: Enemy Unknown Complete Pack | 0.8 TF2 | $1.6 PP | - |
XCOM: Ultimate Collection | 1.3 TF2 | $2.56 PP | - |
Yakuza 0 | 2.4 TF2 | $4.76 PP | - |
Yakuza 3 Remastered | 1.0 TF2 | $2.07 PP | - |
Yakuza Kiwami 2 | 4.4 TF2 | $8.86 PP | - |
Yakuza Kiwami | 2.1 TF2 | $4.23 PP | - |
Yonder: The Cloud Catcher Chronicles | 1.3 TF2 | $2.66 PP | - |
YouTubers Life | 0.7 TF2 | $1.42 PP | - |
ZERO Sievert | 5.0 TF2 | $10.09 PP | - |
Zenith MMO | 2.2 TF2 | $4.32 PP | - |
Zero Caliber VR | 4.2 TF2 | $8.48 PP | - |
Zombie Army 4: Dead War | 1.8 TF2 | $3.64 PP | - |
Zombie Army Trilogy | 0.5 TF2 | $0.97 PP | - |
biped | 0.8 TF2 | $1.68 PP | - |
rFactor 2 | 4.8 TF2 | $9.55 PP | - |
while True: learn() Chief Technology Officer Edition | 0.8 TF2 | $1.57 PP | - |
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2023.06.06 08:12 khoafraelich789 Who Owns Which Car Brands?
| A road map to auto industry ownership and partnerships https://preview.redd.it/v3s9k6imac4b1.png?width=652&format=png&auto=webp&s=22c14d08c4e3d1e87d1a82c62c93a80d573ee96c The auto industry has a very confusing family tree. The past decade has seen partnerships, sales, separations, bankruptcies, and entire divisions killed off, making it difficult to keep up with who owns which car brands. As automakers have slimmed down to become more profitable and efficient, we’ve seen storied names, such as Mercury, Oldsmobile, and Pontiac, fade into the history books. We’ve also seen others, such as Chrysler, Jaguar, and Volvo, find new corporate parents, outside their original country. And new companies have risen, such as Rivian and Tesla. To help clear up some of the confusion, we present a road map to who owns which car brands sold in the U.S. Several brands that have been retired are included in the list, such as Scion, because models are still available on the used-car market. We have omitted small-volume brands, such as Aston Martin and Ferrari, that are without major automaker parent companies. Most brand names link to brand pages, where you will find links to current and past road tests. Of course, the list is subject to change. To find out how the major brands compare in reliability, owner satisfaction, and road-test performance, see our brand report cards. Guide to Car Brands Here we list each major car brand and its parent corporation—Brand: Parent Company—including some retired brands whose products are still readily available as used cars. Acura: Honda Motor Company Afeela: Sony Honda Mobility Alfa Romeo: Stellantis Audi: Volkswagen Group BMW: BMW Group Bentley: Volkswagen Group Buick: General Motors Cadillac: General Motors Chevrolet: General Motors Chrysler: Stellantis Defender: JLTata Motors Discovery: JLTata Motors Dodge: Stellantis Fiat: Stellantis Fisker: Fisker Inc. Ford: Ford Motor Co. GMC: General Motors Genesis: Hyundai Motor Group Honda: Honda Motor Co. Hyundai: Hyundai Motor Group Infiniti: Renault-Nissan-Mitsubishi Alliance Jaguar: Tata Motors Jeep: Stellantis Kia: Hyundai Motor Group Land Rover (soon to be retired): Tata Motors Lexus: Toyota Motor Corp. Lincoln: Ford Motor Co. Lotus: Zhejiang Geely Holding Group Lucid: Lucid Motors Maserati: Stellantis Mazda: Mazda Motor Corp. Mercedes-Benz: Daimler AG Mercury*: Ford Motor Co. Mini: BMW Group Mitsubishi: Renault-Nissan-Mitsubishi Alliance Nissan: Renault-Nissan-Mitsubishi Alliance Polestar: Zhejiang Geely Holding Group Pontiac*: General Motors Porsche: Volkswagen Group Ram: Stellantis Ranger Rover: JLTata Motors Rivian: Rivian Automotive, with investments from Amazon and Ford, among others. Rolls-Royce: BMW Group Saab*: brand owned by Saab AB; assets owned by National Electric Vehicle Sweden Saturn*: General Motors Scion*: Toyota Motor Corp. Scout: Volkswagen AG. Smart: Daimler AG Subaru: Subaru Corp. Suzuki*: Suzuki Motor Corp. Owns a small stake in Toyota. Tesla: Tesla Inc. Toyota: Toyota Motor Corp. VinFast: VinGroup Volkswagen: Volkswagen AG. Volvo: Zhejiang Geely Holding Group *Retired brand, but many are still sold as used cars. Guide to Car Corporations Here’s a list of the major car corporations that sell in the U.S. and the brands they currently offer here. BMW Group owns BMW, Mini, and Rolls-Royce. Daimler AG owns Mercedes-Benz and Smart. Fisker Inc. owns Fisker, reborn electric car brand that has partnered with Magna-Steyr to build its vehicles. Ford Motor Co. owns Ford and Lincoln. General Motors owns Buick, Cadillac, Chevrolet, and GMC. Hummer returned as a GMC sub-brand. GM has a formal partnership with Honda to co-develop EVs. Honda Motor Co. owns Acura and Honda. It is partners with GM. And it formed an electric car company with Sony, called Sony Honda Mobility that has the Afeela brand. Hyundai Motor Group owns Genesis, Hyundai, and Kia. Mazda Motor Corp. owns Mazda. Renault-Nissan-Mitsubishi Alliance owns Infiniti, Mitsubishi, and Nissan. Rivian Automotive owns Rivian, an electric car company focused on SUVs and trucks. Stellantis is the corporation formed from the Fiat Chrysler Automobiles and Peugeot S.A. merger. The name is explained as being rooted in the Latin verb “stello” meaning “to brighten with stars.” The FCA brands sold in the U.S. are now under Stellantis: Alfa Romeo, Chrysler, Dodge, Fiat, Jeep, Maserati, and Ram. Overseas, Citroen, DS Automobiles, Opel, Peugeot, and Vauxhall are among the other Stellantis car brands. Subaru Corp. owns Subaru. Tata Motors owns JLR (formerly known as Jaguar and Land Rover). Going forward, its brands are Jaguar, Range Rover, Defender, and Discovery. Tesla owns Tesla. Toyota Motor Corp. owns Lexus and Toyota. And it has a stake in Subaru and Suzuki. VinGroup owns the VinFast automotive brand, as well as VinHomes, VinBigData, VinBioCare, and VinBrain. Volkswagen AG owns Audi, Bentley, Bugatti, Lamborghini, Porsche, Scout, and Volkswagen. Zhejiang Geely Holding Group (ZGH) owns Lotus, Polestar, and Volvo. Source: consumerreports submitted by khoafraelich789 to CarInformationNews [link] [comments] |
2023.06.06 06:13 MountainBuffalo17 Race Report: Steamboat Marathon - when everything goes right
Race Information
Goals
Goal | Description | Completed? |
A | No Injuries | Yes |
B | PR (4:06) | Yes |
C | 4:00 | Yes |
Splits
Mile | Time |
1 | 8:58 |
2 | 8:52 |
3 | 9:37 |
4 | 9:08 |
5 | 8:33 |
6 | 8:38 |
7 | 8:57 |
8 | 8:55 |
9 | 8:51 |
10 | 8:57 |
11 | 8:55 |
12 | 8:59 |
13 | 8:58 |
14 | 9:24 |
15 | 8:59 |
16 | 8:59 |
17 | 8:53 |
18 | 9:09 |
19 | 9:00 |
20 | 8:42 |
21 | 9:10 |
22 | 8:58 |
23 | 9:08 |
24 | 8:28 |
25 | 8:42 |
26 | 8:54 |
27 | 2:51 |
Training
The story behind this race really starts a year ago. I ran the Colfax Marathon in Downton Denver, and fell short of the 4-hour goal. Many things went wrong, between injuring myself with some nasty tendonitis around my shin 2 weeks pre-race, a poor fueling/hydration plan, and my fitness not quite being where I thought. I crashed hard at mile 20 at Colfax, and watched the 4 hours slip away slowly walking up the hill on 17th St. That had been my first road marathon (I've ran the Pikes Peak Marathon, but the strategy and approach to that race is wildly different), and I learned a lot to prepare for redemption in 2023.
The ultimate goal this year is to run my first ultramarathon, a 55k in the mountains of Colorado in July. In planning my training, I decided to use a road marathon as a tune-up and fitness check-in for the month of June. I did some searching for good Springs marathons close to home (Front Range), vowing not to repeat Colfax, and was quickly entranced by the beauty advertised by the Steamboat Marathon. Since Steamboat Springs is one of my favorite Colorado locations, it was an easy sell! It fit the bill, so I booked the hotel, signed up, and got to work training. Since this is a tune-up race for the ultra, the principle goal was to survive a marathon training block injury-free.
I used the TrainAsOne app for training - and have mixed feelings about it. I found it consistently under-loaded my weekly milage vs what I expected from other plans; so I took a lot of liberty in extending the long runs to hit the milage I wanted. Aside from being a bit short on volume though, I think the plan did an excellent job of planning tempo, interval, and threshold runs. I was challenged, and found the balance of workout types well structured. I plan to keep using the app, but will happily extend the volume if I'm not happy with it.
As smooth as training went for the most part, I did start getting some calf pain about a month before the race. Off to PT I went, worried for the worst, to be diagnosed with only a minor calf strain. Lots of calf raises, some dry needling, and continuing to run healed the problem swiftly, and I didn't miss a beat. Training goal accomplished....but not without a good scare! A smooth taper brought my confidently into race weekend.
Pre-race
My wife and I drove up the day before on Saturday, June 3 and checked into the Nordic Lodge. I can't recommend this lodge enough for runners; it was easy walking distance from the pick-up point and finish line, they let us check-in early since the room was ready, and let us check out late so I had time to shower after the race before the 3 hour drive home. The day before, I didn't run, but enjoyed a 2 mile walk around the town, and loaded up on carbs at Mazzola's, the local Italian restaurant. As usual, I slept terribly before the race; there's something about the pre-race jitters that makes sleeping impossible, between the performance anxiety and the terror of missing the morning alarm.
The hydration plan was pretty simple: Carry 1L of water with my vest (practice for the ultra-run), which works out even better since aid stations are ~3 miles apart on this race. I took water and gatorade at every aid station, and sipped on my 1L as needed. I had just about finished it by the finish line. For fuel, I took in 1 honey stinger waffle every 10k. Those waffles are like candy for me, and I swear I can feel the immediate kick from taking one in.
Race morning was tremendously smooth; props to Steamboat for putting on a smooth race! The weather was a runner's dream; ~45 and cloudy at the start. It was a 5 minute walk to the bus pickup point, where marathoners were picked up and driven 26.2 miles to the start line. Anytime you're bussed to the other end of a point-to-point race, it really hits home just how far a marathon is! We were dropped off around 6:45 for the 7:30 start, and had some time to warm up, use the porta-pot(twice), and line-up. The start is nestled in a quaint historic mining village up at 8,200 ft. Given my home at 5500 and training on trails frequently, I wasn't concerned about the altitude. I didn't really feel major nerves for the race until about 5 minutes before the start, when the race called everyone to lineup.
Race
Miles 1-6: The first miles always fly by. Lesson from Colfax: Do NOT start faster to try and bank time. Terrible idea. This time around, I started intentionally slower than I felt I could, taking the rolling hills at the start of the race at a modest 9 minute pace. Once the downhill opened up at mile 5, I let myself go a bit faster, very carefully managing the heart rate. The start of the course is easily the most beautiful, with big gorgeous mountains on both sides and Colorado's best Spring in years on full display. The race field was around 300, which is a wonderful sweet spot for a race to feel populated but never crowded. No corrals at the start, but at the cost of dramatically fewer spectators. The course feels tremendously rural, but that only adds to the beauty and charm! At mile 6, I improvised and took a gel pack from the aid station in addition to the 10k honey stinger to stay ahead of fueling, and it worked out great.
Miles 7-13: This part of the race is steadily downhill, but I wanted to keep managing the pace. I settled in and chatted with a few other racers, distracting my mind from the downhill quad-pounding. At the halfway point, we hit the half-marathon start line, and the season was literally changing as we lost elevation, from trees that were just beginning to bloom to rolling meadows of brilliant purple flowers. The race had a fantastic team of cyclists to provide both encouragement and safety to the course and they really made a difference.
Miles 13-20: More steady downhill, and this is where the long miles really start to pile up. What mile am I on? 17, or 18? My heart rate through these miles was bouncing around the 140's, and that was my first clue that this race would be very different than Colfax. Everything was going right; I felt like I was keeping a foot on the brake at all times going down this endless hill and was actually looking forward to the infamous 3 mile climb. This was a lonelier stretch, and the views closed in as we hit the course bottom in a small canyon with a raging creek.
Miles 20-26: Here it is; the thing everyone seems to talk about with this race: the 3 mile climb. The course profile starting with some rollers, plunges down in miles 5 and 6, casually keeps going down from 7 thru 20, and then slowly but surely rises nearly 200 feet in 3 miles towards town. And I somehow crushed it! I guess all that training in my hilly neighborhood and on the trails in the foothills really paid off. I had little trouble maintaining my 9 minute pace, felt empowered from the 30k honey stinger, and invigorated by the increasing spectator support as we drew close to town. Miles 24 and 25 were my least favorite of the course; too much traffic on the road, and not quite close enough to the end. I had the energy still to step on the gas and power through these annoying miles. The final turn onto Lincoln Avenue is a huge relief, as the last half mile offers a continuous view of the finish! While I may not have had energy for a sprint to the finish, I still felt strong at my target pace. Words cannot capture the feeling of not just surviving, but thriving in a marathon! I survived the onslaught in Colfax, but I thrived in Steamboat. I passed my dad, wife, and dogs as I passed Mile 26 with nothing but smiles as I rolled into the finish!
Post-race
Another lesson from Colfax: STRETCH. WALK. Do these things after a race and stave off a lot of soreness. I took 15 minutes to stretch it out, and grabbed my free beer and burrito. Neither sounded even the least bit appetizing, so right into the cooler they went for Monday. Are there people out there who can pound down a beer and breakfast burrito after a marathon??? I had to somewhat hustle back to the hotel for a shower to fit the late checkout time cutoff (12:30), but was still comfortable since I finished before 11:30. We walked another mile or two around town, and then the 1/4 mile hike to Fish Creek Falls, and settled in for the ride home.
Everything went right this race. As I write this on Monday, making it a priority to walk another couple miles around home today, my body feels fantastic and ready to jump back into training after an easy week. It's hard to tackle a first marathon; there's a lot of lessons to be learned that can't be learned until you've tried it. Miles 20-26 are simply a different animal from the first 20. To those who learn from those lessons, the second marathon is an entire world of difference. For me, that was smarter training to avoid injury, proper fueling and hydration, and a whole lot of stretching!
Maybe next year I'll do the Colorado Marathon to continue working through my local marathons and see what is possible for a third marathon! Thanks for reading!
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2023.06.06 06:00 ujhjgnfffs There’s Still Time to See Taylor Swift (and Get a Discount on ‘Eras’ Tour Tickets)
The 'Eras' tour is underway, and there are still decent seats available to all upcoming dates online
TAYLOR SWIFT DELIGHTED fans when she released her new album Midnights and announced a new tour earlier this year, but Swifties weren’t feeling happy right after, as overwhelming demand for Swift tickets caused Ticketmaster to cancel its public on-sale and prices to soar.
While Ticketmaster was the official selling partner for Taylor Swift ‘Eras’ tour tickets, thousands of fans were left out of luck before the verified pre-sale by Ticketmaster even ended. Fans had sign up for the presale and be “invited” for a chance to buy tickets. And while the intention was good — no competing with bots for the best seats — few people actually got the chance to place an order.
So, now what?
Where to Buy Taylor Swift Tickets Online
Your best bet to find Swift tickets online now is to go through a re-seller, with many of them offering discounts or promo codes that you can use for Taylor tix.
Our suggestion: do a little price comparison between the sites to find the cheapest Taylor Swift tickets online, and check back closer to the concert date in case ticket holders are trying to unload their seats — that’s when you’ll likely get the cheapest tickets online.
Here’s a list of the best places to find cheap Taylor Swift tickets online.
- Find Taylor Swift Tickets on Vivid Seats
Tickets on VividSeats.com currently start at $170 for 500-level seats — the cheapest price we’ve seen since the tour was announced.
Use our exclusive Rolling Stone promo code RS2023 at checkout to save $20 off your $200+ order through the mobile app. Vivid Seats also has a rewards program that lets you buy 10 tickets and get the 11th ticket free.
- Find Taylor Swift Tickets on StubHub
Taylor Swift tickets on StubHub, meantime, also start at around $300 for upper-level seats. While there isn’t an active StubHub promo online right now, the site does have one of the best policies in case Swift has to cancel one of her shows. If an event is canceled, the site will give you a StubHub credit for 120% of the amount you paid.
- Find Taylor Swift Tickets on TicketNetwork
You might not be able to find Taylor Swift tickets on Ticketmaster, but we spotted great seats available on TicketNetwork.com. The resale site has floor seats from $800 online, which is not cheap but still one of the lowest prices we’re seeing for concourse-level tickets for Taylor Swift (regular seats start at $400). TicketNetwork also works with Affirm, so you can buy your tickets now and pay over time.
Want a Taylor Swift discount code? Use the promo code TNSPRINGSAVE15 to take 15% off your order. Coupon expired? Ticket Network’s promo code TNTIX saves you $10 off your order.
When Is Taylor Swift Touring?
Swift kicked off the U.S. leg of her Eras tour on March 17 in Glendale, Arizona and ends the North American leg a little on August 4, 2023, in Los Angeles, California. The singer recently announced Latin America dates for her tour, that will extend the outing until the end of November.
We’ve listed all the tour dates below, including the stadiums she’s playing at to help you get the right tickets for Swift’s Eras tour.
March 17 – Glendale, AZ @ State Farm Stadium
March 18 – Glendale, AZ @ State Farm Stadium
March 25 – Las Vegas, NV @ Allegiant Stadium
April 1 – Arlington, TX @ AT&T Stadium
April 2 – Arlington, TX @ AT&T Stadium
April 14 – Tampa, FL @ Raymond James Stadium
April 15 – Tampa, FL @ Raymond James Stadium
April 22 – Houston, TX @ NRG Stadium
April 28 – Atlanta, GA @ Mercedes-Benz Stadium
April 29 – Atlanta, GA @ Mercedes-Benz Stadium
May 5 – Nashville, TN @ Nissan Stadium
May 6 – Nashville, TN @ Nissan Stadium
May 12 – Philadelphia, PA @ Lincoln Financial Field
May 13 – Philadelphia, PA @ Lincoln Financial Field
May 14 – Philadelphia, PA @ Lincoln Financial Field
May 19 – Foxborough, MA @ Gillette Stadium
May 21 – Foxborough, MA @ Gillette Stadium
May 26 – East Rutherford, NJ @ MetLife Stadium
May 27 – East Rutherford, NJ @ MetLife Stadium
May 28 – East Rutherford, NJ @ MetLife Stadium
June 2 – Chicago, IL @ Soldier Field
June 3 – Chicago, IL @ Soldier Field
June 10 – Deroit, MI @ Ford Field
June 17 – Pittsburgh, PA @ Acrisure Stadium
July 1 – Cincinnati, Oh @ Paycor Stadium
July 8 – Kansas City, MO @ GEHA Field at Arrowhead Stadium
July 15 – Denver, CO @ Empower Field at Mile High
July 22 – Seattle, WA @ Lumen Field
July 23 – Seattle, WA @ Lumen Field
July 28 – Santa Clara, CA @ Levi’s Stadium
July 29 – Santa Clara, CA @ Levi’s Stadium
August 3 – Los Angeles, CA @ SoFi Stadium
Aug. 4 – Los Angeles, CA @ SoFi Stadium
Aug. 5 – Los Angeles, CA @ SoFi Stadium
Aug. 24 – Mexico City, MEX @ Foro Sol
Aug. 25 – Mexico City, MEX @ Foro Sol
Aug. 26 – Mexico City, MEX @ Foro Sol
Nov. 10 – Buenos Aires, ARG @ Estadio River Plate
Nov. 11 – Buenos Aires, ARG @ Estadio River Plate
Nov. 18 – Rio de Janeiro, BRA @ Estadio Nilton Santos – Engenhão
Nov. 25 – São Paulo, BRA @ Allianz Parque
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2023.06.06 05:21 Zerosuke15 FGC Stories - Walked Into A Casual Ultra SF4 Tournament While Deployed In The Air Force in 2014. Placed 3rd.
tl;dr: Walked onto Ultra 4 tournament on deployment. Managed to get bodied by the tourney leads and still place 3rd in the tournament.
During my service in the Air Force, I had the opportunity to deploy to the UAE for 6 months (AF Vets, you know the base. Great Vacation, yes I know AF vets, don't come for me...), and I had the opportunity to participate in my first and only fighting game tourney I've ever competed in. I walked into the game room we had there one day to see a laptop with Ultra Street Fighter 4 on practice mode playing and a bunch of people standing around in the doorway. I walked up and asked one of the guys standing around what's going on and he said that there's about to be an Ultra SF4 tournament led by two dudes for shigs & bragging rights. I'm like, "Well damn this is kinda sick. Just walk on to a fighting game tournament and compete!? Hell Yeah, I want in on some of this action." All in all I think there was about 10-12 players. Only about 5 of us, myself included had even played a fighting game before...
I ended up being like the 3rd match I think, so since I had time before the match I was watching the ongoing matches to see what levels of players I would be dealing with (I'm about a 6.5/10 fighting gamer. At the time I understood how SF played basically and knew most of the special inputs for the shotos. FADC, wtf is that!? Fuzzy guard break, umm huh? EX Moves? Press 2 or more punches/kicks right? I could get the job done well against non-players with the Shotos but that was about it... My main was Ryu btw lol) What I saw next stopped me in my tracks and let me know how this whole tournament was about to go down. I noticed that while everyone was playing in PS4 pads, the two dudes who initiated/were running the tournament
HAD THEIR FIGHTSTICKS WITH THEM!!! These dudes had packed their fightsticks in their bags to use them while on deployment! I couldn't believe it. So I knew immediately that those two were gonna be the
SNK bosses in this tourney and most likely the winner and runner-up lol. To my surprise, in retrospect, I was 100% right. Something in me knew there was no way I was winning this tourney, but I wanted to see how well I could place and gauge my skills and how I play in a somewhat real competitive setting for the first time.
So my strategy when competing in anything is never showing 100% of my ability unless absolutely necessary. I strive to maintain the element of surprise for as long as I possibly can. So when I compete against someone better than me I can maybe beat them by using their preconceived notions about my skills against them and steal victory from the jaws of defeat lol. Use their overconfidence against them to eek out a W. So in all my matches against the non-gamers I would ultimately beat them but make it look like they had me. Only pulling out the tricks I know if they might take me in a match. Kinda like playing against a kid. You go easy on them until your life bar gets a little too low... Which I had to do with one guy who noticed my strat and called me out because my playing style totally changed lol. I told him "shh don't reveal my secret strategy..." and he laughed about it because he understood what I was doing.
Unfortunately my next match or in retrospect my "Pre-Pre-Losers Bracket Match" was against one of the Fight Stick Brothers. He chose Guile and I had Ryu and he ABSOLUTELY BODIED ME! He didn't perfect me but his victory was absolute lol. He finished me off with style by using Guile's Air Command Grab. I didn't even know he could do that at the time! My next match was against the other Stick Bro. He chose Poison and I had Ryu once again. It was here where I experienced what the term "Touch of Death" TRULY MEANS. Tournament was Best of Two and this guy touched me with Poison and I was done. All 4 rounds went as such: Match Start - I would run - He'd inevitably touch me - Combo - Dizzy - Poison Wins! I managed to tap him for damage maybe twice, but to no avail. To Losers Bracket I went, but I had the man's respect for at least being able to damage him twice.
Losers bracket went the same as before except everyone knows I'm decent now so they're trying extra hard to beat me. I managed to come out with no losses from the non-gamers (pats self on back) and make it back to the Guile Stick Bro. I'd love to tell a story about how I managed to eek out a win against him but Id be lying my ass off! This man BODIES ME EVEN HARDER than the first time with Guile again (Charge players scare me T_T). However to my shock, I wasn't paying attention to the brackets and despite my loss to him I ended up in 3rd place for the tournament! I was happy with my overall performance and watching the obvious final tourney match between the Stick Bros. was sick too. Poison Bro ended up taking Guile Bro in the end by 1 round. That's the epic story of my one and only FGC tourney.
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2023.06.06 04:24 Enemysquad 2004 Ford Ranger not starting, Anti-Theft light stays on and I get no power or lights on dash.
I have a 2004 Ford Ranger that is not starting and the anti-theft light is on without getting any power to anything else in the car. When I try to turn the key to start the car the anti-theft light turns off but nothing happens. I am not sure if it has something to do that I recently put a new battery and also changed the alternator because they were both bad. But a weird thing was happening before this because the battery light would randomly come on the dash and also the abs & brake light would turn on too when I would drive my truck so I am not sure if that has something to do with it. But also the new battery seems to be leaking acid because the top of the new battery is moist from what appears to be battery acid. I was going to try and take it to my mechanic today ti check the battery light randomly turning on but the truck would not start anymore.
So I am asking for help to see if maybe the new battery was in some way faulty? I haven’t had time to exchange it since it still has warranty, but I will be doing that tomorrow. So is there some way to get rid of the anti-theft system and let me start the vehicle? Any help is appreciated and thank you.
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2023.06.06 03:49 WritingInfamous3355 Run away!!
So tonight I ran a chase sequence for my party fleeing from the Hag Peggy Deadbells and her "Mimic Farm" and somewhat inspired by the dog from The Thing: I had the big (and slow) Enormous Mimics I had been using (from Monster Manual Expanded) "bud-off / spawn " a group of Mimic Hounds to pursue the party. Basically a mimic statblock half HP upped the dex and added a 40ft movement (because they each had 6 legs!) to quickly close the distance unless the party dashed.
I combined the chase rules from the DMG (p.252) which can apply exhaustion (though I lowered the +3 bonus to +1 as my party all have high Con) and a chase encounter table from Encouters in the Jungles of Chult.
All was going well, with the Rogue, Paladin and Ranger leading the charge out of the valley however the hounds caught up to the trailing druid and the wizard doing damage and dropping the druid. That caused a mad scramble for the front runners to then have to double back to save the druid. Which they did but a kink in the valley meant line of sight took some extra rounds to clear.
The lesson they learnt from this encounter they said was to work together more which of they do I will be well pleased.
As for the encounter table they mostly rolled 1s so we're harried the entire time by a squadron of flying monkeys stealing stuff from their character sheets.
submitted by
WritingInfamous3355 to
Tombofannihilation [link] [comments]
2023.06.06 03:08 forTunateWoN Almost run off the road by a Ford Ranger, on N Broadway by EVCC
submitted by
forTunateWoN to
everett [link] [comments]
2023.06.06 02:54 Puzzleheaded_Match83 DIY jack adapter for transmissions, pivot needed?
I'm building a trans jack adapter, specifically to use an OLD(all steel, found on side of road for free better than 10yrs ago) Pittsburg jack, and to lift 42RE transmissions.
My current plan(parts already cut out), is a U shaped channel, 12.5"x19" of unequal leg angle iron(old bed frame of some sort). 19" long so as to give a sufficient length to slide the trans along to seat the torque converter once raised high enough. The only direction of travel this design doesn't give me is side to side adjustment()unsure how I could do so, especcially with the jackl having a sub 12" wide footprint.) Under that being a 2.5"x1/2"x12" piece of flatstock, with a hole drilled into it for a ground down to fit Front wheel spindle from a '87 Ford Ranger, as it was the only stock I could find in the massive scrap pile that was close to the right size.
Tomorrow nights project will be to get it welded together.
My question being if I want to include a pivot point, which would simply be adding a second piece of the 1/2" flatstock, and a piece of tube cut into segments as a barrel hinge(unsure if I have such tubing on hand). My debate being if it's worth the extra height or not, as I've got to hang the transmission under the Jeep with ratchet straps over a stack of blocking to get it high enough to get the jack under the transmission, as I can't get the Jeep high enough to even slide the trans under the frame rails with anything under it. I just installed this transmission last week, then found it had issues, and it took 2 attempts this last time to get it back in. Torque converter having come unseated on the first attempt, which may have caused damages resulting in removing it this time(suspect pump inner gear got cracked.) My original thought being to use a u-joint cut off an old driveshaft for both tilt and rotation, but that seems like way too much flex to be remotely stable. Thinking I'll either control the pivot manually, or put some type of turnbuckle under to adjust but hold the angle.
As far as the reasoning for not just buying a transmission jack, all that I've seen are designed with small wheels designed for asphalt/concrete, while I'm working over a thin layer of dirt over very degraded concrete.
submitted by
Puzzleheaded_Match83 to
Tools [link] [comments]
2023.06.06 02:37 TraderjoeswineFTW First Marathon - RnR San Diego
Race Information
- Name: Rock n Roll Marathon - San Diego
- Date: June 4, 2023
- Distance: 26.2 miles
- Location: San Diego, CA
- Time: 4:03:36
Goals
Goal | Description | Completed? |
A | Sub 4 | No |
B | Sub 4:10 | Yes |
Splits
Mile | Time |
1 | 9:17 |
2 | 9:13 |
3 | 10:10 |
4 | 8:49 |
5 | 8:57 |
6 | 9:01 |
7 | 9:01 |
8 | 8:46 |
9 | 8:38 |
10 | 8:43 |
11 | 8:42 |
12 | 8:43 |
13 | 8:33 |
14 | 8:29 |
15 | 8:52 |
16 | 8:57 |
17 | 9:04 |
18 | 9:08 |
19 | 8:42 |
20 | 9:00 |
21 | 9:12 |
22 | 9:46 |
23 | 10:52 |
24 | 11:35 |
25 | 10:08 |
26 | 9:07 |
27 | 8:08 |
Training
I am a 28F that has been a runner since high school (ran XC). I didn't run competitively in college but still continued running for my main source of exercise as an adult with an average weekly mileage of 5-15 miles. That changed last year when I started training for my first half marathon. I raced that in late February and felt great, being able to complete my first half in 1:47 on a flat course but with extreme rain and wind conditions (and taking a wrong turn, oops). I had a great time and felt that the weather conditions robbed me of a proper first race experience. While training for the half, I had been running most of my long runs with a local run club in which most folks were training for the LA marathon, so figured I was half way on to marathon training already. I took about a week and a half off after the half and began training for the full marathon the second week of March.
This gave me about 3 months of training time. I did the NRC half marathon training plan and really liked the guided runs (especially the speed runs and the long runs with coach Bennett) so decided to do the NRC marathon training plan as well. I had to cut the first few weeks out due to time constraints (the full plan was 18 weeks, but I only had 13 until race day) but figured my base fitness was in a good place from the half marathon training so would be alright. I followed the plan fairly well and completed each week's long run and speed run. The main difference from the plan is that I only ran about 4 days a week while the plan included 5.
I did about 2 days of strength training each week as well (usually one day of lower body focus, one day of either upper or full body focus), incorporating at home YouTube workouts after runs.
About a month before the race, I started experiencing major knee pain in my right knee. I figured it was IT band related and took it easier on runs. I stopped running altogether the last week before the race in hopes it would heal.
Pre-race
I had been trying to adjust my sleeping schedule to waking up earlier to be able to be ready and rested for an early wake up for a 6:15 am start time. We arrived to San Diego the day before the race and got brunch at a local Mexican cafe where I ate pancakes and eggs. We checked into our hotel and relaxed for a few hours. I ate pizza for an early dinner at about 4:30 (I didn't want to feel too heavy during the race) and came back and watched some tv at the hotel. I turned in for bed at 8:30 and luckily fell asleep at 9:00 pm despite my nerves.
I woke up at 3:45 and ate 2 pieces of toast with peanut butter and banana which is what I had eaten before all of my long runs during training. The only bad part which I hadn't planned for was that the hotel didn't have a toaster so I had to eat the bread without being toasted. It was drier than I wanted and I definitely didn't feel hungry but forced it down anyways.
I also didn't anticipate the start to be so chaotic. I knew there was going to be thousands of runners, but I showed up at 5:45 expecting to be able to use the port-a-potty at least once before the start. When I arrived at 5:45, the line was super long. I waited in it for about 15 minutes and it barely moved. I was still a block or two away from my designated corral so I made the decision to bail the line and hold my bladder. I barely made it to my corral (4) with about 2 minutes to spare before the start of the race.
Race
When I crossed the start line, I felt extremely excited and loved the energy from the other runners. I was prepared for the start to be crowded since the marathoners and half marathoners started together, but due to the corrals there was actually more space than I anticipated. From the start of the race, I had a lot of discomfort in my bladder and figured I'd have to pull over to the port-a-potty fairly soon.
Luckily I had run the first few miles of the course a few weeks prior while visiting SD (and I used to live there) so I wasn't surprised by the rolling hills in the first 3 miles and felt good. I saw my family at mile 2 which gave me even more of a burst of energy but my bladder was telling me otherwise. I gave in and stopped at the next port-a-potty but unfortunately had to wait for one to be available. I probably lost ~2-3 min in the ordeal (during training I had stopped to use the restrooms during long runs and timed it would take about a min or so) so I knew I would have to make up for the lost time to reach my goal.
Despite that, I tried to start the first 3 miles on a slower pace. It was hard due to the energy of the other runners and spectators, but I tried to keep the pace slower knowing there would be many more miles to go.
I started feeling minor pain in both of my knees around mile 5. I was worried as this was super early on but felt great with my energy overall and told myself to keep going. By the time the marathoners and half marathoners broke off around mile 8, I felt great. I passed my family again at mile 9 with a huge smile.
Mile 12 started a descent downhill for about a mile. This is when the knee pain became overpowering. I had trained on hills but never such long, steep downhill portions on a slant. My knees were in A LOT of pain at this point.
I tried to keep pushing through the knee pain and was able to make it to mile 19 focused and at a good pace. I saw my family again which brought my spirits up even more.
Mile 20 is when things started to turn in a different direction. Although I had been fueling throughout the race (had 3 gels already) and drinking water at each aid station, I started feeling a bit light headed half way through mile 20. I was worried since I had never run more than 20 miles in my training but I knew I just needed to focus. At the next water station, I stopped to walk when I took it, and walked while I drank. After a few seconds of walking and getting myself together, I started running again. This was huge for me as I had never stopped to walk on any runs while training.
Mile 22 is when the gradual ~1.5 mile hill (~200 ft of elevation gain) began on the freeway. Of course the pavement was even more slanted than other parts of the course on the incline. At this point, the pain in my knees became unbearable and my right quad was extremely tight (almost to the point of feeling like it was completely cramping). I started walking and ended up doing a walk/run combo (walked about 3 times in total) for the remainder of the hill.
Once I got to the top of the hill, my knee pain felt so incredibly strong but I was determined to finish. After walking on the hill, I came to terms with the fact that I would likely not finish under 4 hours but I still wanted to finish with the best time I could. I had long lost sight of the 4 hour pacer and the last miles were a mental battle of wanting to walk but pushing myself to jog. Once I got to mile 25, I was determined to finish strong despite the pain.
It's probably cheesy, but I even made a hand catered playlist for the marathon in which I placed songs in the exact order of when I wanted to hear them. I knew that if I finished my goal of just under 4 hours, I'd hear a specific song (Congratulations by Post Malone lol) while crossing the finish but I ended up hearing the song on that playlist right after (which was disappointing). I was still proud and tried my best to go all out for the last .2
Post-race
I crossed the finish and immediately felt all of the pain in my knees and quads that I had tried my best to suppress. I hobbled down the finish chute and chugged a full bottle of water that was handed to me by a volunteer. I made it a few tables down and opened half of a banana when I put both hands on a table and felt frozen, scared to move for a few moments due to the pain. Luckily I heard my parents call my name through the crowds and I slowly made my way over to them. I felt so much better seeing my family.
Overall, I was happy to finish. I knew I had signed up for a fairly hilly course for my first marathon but was still optimistic I could meet my sub 4 hour goal. Although mentally prepared that it would be there, I was still extremely humbled by the massive & brutal hill at the end. While I never felt any shortness of breath or physical fatigue at any point of the race (I had an avg HR of 163), the physical joint pain was something I had not prepared for. I'd definitely love to hear any feedback on how I could've done better (and open to answering any other questions). Now a a day later, I know there was for sure some things I could've done better in hindsight:
- More core exercise: my core strength has always been weak and I did not do any additional training to improve it which I'm sure was a factor in my knee issues
- More single leg exercises: while I had been doing consistent strength training (and have always had naturally strong legs), I wasn't doing a lot of single leg focused exercises to holistically strengthen both legs and also a huge factor in the knee issues
- More longer distance runs: The longest run I did while training was 20 miles. I personally think doing a 22 or 23 mile run would've helped me mentally prepare for race day in terms of confidence and visualization of the last few miles
- Upping my MPW: I averaged about 25-32 mpw over about 4 runs during training. I think running 5 days a week or just a few more miles a week could've helped
- Prioritize recovery: I know sleep is key to recovery but I was averaging about 7 hours a night while training. Additionally, I wish I would've made an appt to see a PT about my knee pain when it started
Ultimately, I am happy that I did it regardless of the result. It was a huge accomplishment and felt so grateful for the presence and support of my family on race day. Having lived in San Diego for some years, it was a beautiful experience running through some of my old stomping grounds and running routes. While I knew I had done the training to finish the race, I am still amazed and grateful at my body for being strong enough to finish.
Made with a new
race report generator created by
herumph.
submitted by
TraderjoeswineFTW to
running [link] [comments]
2023.06.06 02:29 merlin011235813 imge1
2023.06.06 02:24 Devigiorno 2.8L V6 - American Engineering with German Manufacturing
The first V6 offered in our beloved Rangers is none other than the forgotten Cologne 2.8 V6. The idea for a 60º V6 originated from the 60º V4 in Europe. Introduced in 1974, it produced 115 horsepower and 150 torque - not much compared to the V6 engines of today. It only lived for two years in the Ranger (83-85), but was offered in a wide range of vehicles. There were even turbocharged models produced! Sadly it did not break the 200 horsepower mark stock (to my knowledge) and there was some controversy about the numbers that Ford was reporting. I am unable to find which years/model 2.8 engines will interchange, however I imagine the one offered in the Bronco II will. As for performance, not a ton of aftermarket stuff is still produced. At one point fuel injection and turbo kits were available.
I was able to scare up some engine specs on The Ranger Station:
Specs Engine Family | ‘Cologne’ |
Displacement | 171cid |
Cylinders | 6 |
Arrangement of Cylinders | ‘V’ Shape |
Bore x Stroke | 3.66 x 2.70 |
Compression Ratio | 8.7:1 |
Fuel System | Carburetor |
Horsepower | 115 @ 4600rpm |
Torque | 150 @ 2600rpm |
Oil Pressure | 40-60psi @ 2000rpm |
Tune Up Spark Plug | AWSF-42C |
Spark Plug Gap | 0.044 |
Ignition Timing | 10 degrees BTDC |
Firing Order | 1-4-2-5-3-6 |
Distributor Rotation | Clockwise |
Valve Clearance Intake | 0.014 |
Valve Clearance Exhaust | 0.016 |
Capacities Oil Capacity With Filter | 5qts |
Cooling System Capacity (Quarts) | W/AC- 7.2 / W/O AC 7.8 |
Torque Specifications Seat Angle Degree | 45 |
Face Angle Degree | 44 |
Spring Test Pressure | 143lbs @ 1.22in |
Spring Installed Height | 1.58-1.61in |
Stem-to-Clearance Intake | 0.0008-0.0025in |
Stem-to-Clearance Exhaust | 0.0018-0.0035in |
Stem Diameter Intake | 0.3159-0.3167in |
Stem Diameter Exhaust | 0.3149-0.3156in |
Crankshaft Specs Main Bearing Journal Diameter | 2.2433-2.2441in |
Main Bearing Oil Clearance | 0.0008-0.0015in |
Shaft End-play | 0.004-0.008in |
Thrust on No. | 3 |
Connecting Rod Journal Diameter | 2.1252-2.1260in |
Oil Clearance | 0.0006-0.0016in |
Side Clearance | 0.004-0.011in |
Length | 5.1386-5.1413in |
Piston and Ring Specs Piston to Bore Clearance | 0.0011-0.0019in |
Ring Side Clearance Top Compression | 0.0020-0.0033in |
Ring Side Clearance Bottom Compression | 0.0020-0.0033in |
Ring Side Clearance Oil Control | Snug |
Ring Gap Top Compression | 0.015-0.023in |
Ring Gap Bottom Compression | 0.015-0.023in |
Ring Gap Oil Control | 0.015-0.023in |
Motorcraft 2150A Carburetor Specifications Choke Pulldown Setting | .136 |
Fast Idle Cam Setting 1984 | V-notch |
Fast Idle Cam Setting 1985 | Hi-Cam |
Dechoke Setting | .250 |
Float Setting (Wet) | .810 |
Float Setting (Dry) | 7/16″ (1984) 1/16″ (1985) |
Accelerator Pump Lever Location | #4 |
Choke Cap Setting | V-notch (1984) 3NR (1985) |
Fast Idle | 3000rpm |
Firing Order 1-4-2-5-3-6 / Distributor Rotation – Clockwise
Feel free to add any info you deem as necessary in the comments!
Source:
The Ranger Station submitted by
Devigiorno to
FordRangerEngines [link] [comments]
2023.06.06 02:21 LostWanderer576 Newish to the Hobby, now looking at a 1/10 crawler. Have a few questions.
| Pic, just b/c. So, I keep going back and forth on the axial basecamp, enduro ecto, and redcat gen 9 scout. (mostly eyeing RTR) Keep watching vids that I can find on YT for reviews. I have a 1/24 gladiator and own one IRL. For awhile, i wanted the SCX10 Gladiator but figured if I go with a more regular wheel base, I can buy different shells to scratch that itch for a jeep and a pickup and it seems proline? makes a shell. Love the look of ford high trail from traxxas and am more into the scale look. So, couple questions. - can I fit a different shell on the redcat G9 since it has the twist lock body mounts?
- can the Ecto fit different shells? I am starting to like the look of it the more I watch vids of it. i believe i saw it comes with different mounting post. (does mst jp1 fit? found in a search)
- I would like to do some water crossings, should I lean toward rc with fender liners or can these be added to any. I do have a printer
- is rust an issue with these and if so, anyone use stuff like fluid film? Otherwise what, a fan/towel?
- Should I look for a rc that has a 2 speed trans. Would like a little speed on trails but this doesnt need to be a stadium truck or rally car (is there a subaru rally rc?) Im not sure how "quick" any of these are.
- Are portals a must? figure that can be an upgrade for any that doesnt have it
- I would like to add lights so do I need a 4 channel radio or is a 3 fine. would like some rock lights and some pods.
I do want to add, this hobby can be like crack. I eyed the 1/24 RC for awhile. didnt have the push to get it. I think I was looking when they were 120, so pre covid. Waited and caved to get the JT. Now I bring it everywhere and it quickly escalated to wanting the 1/10 so i can do more. Also need to revive my old RC10t truck I got what feels like 30 years ago. I could never let that go, and Im happy I didnt. One thing, even back then, when i built that kit, it was like $330 for just the kit and I was blown away my grandma got me it. Thanks all! submitted by LostWanderer576 to rccrawler [link] [comments] |
2023.06.06 02:19 henrys1996 (Race Report) Rock 'n' Roll San Diego Half Marathon
Race Information
- Name: Rock 'n' Roll San Diego Half Marathon
- Date: June 4, 2023
- Distance: 13.1 miles
- Location: San Diego, California
- Time: 1:42:16
Goals
Goal | Description | Completed? |
A | Sub 1:45 | Yes |
B | Negative split | Yes |
Splits
Mile | Time |
1 | 7:58 |
2 | 7:54 |
3 | 7:46 |
4 | 7:40 |
5 | 7:38 |
6 | 7:34 |
7 | 7:32 |
8 | 7:33 |
9 | 7:37 |
10 | 7:37 |
11 | 7:58 |
12 | 7:46 |
13 | 7:59 |
0.1 (was 0.2 on my watch, typical) | 1:40 |
Training
This race coincided with my training cycle for the San Francisco Marathon (in late July) and was the last of three half marathons I had planned before zeroing in on building the miles. While I'm still a fairly new runner (running consistently only since the Santa Monica Classic 10K last September), I took on quite a fair amount of distances (and races) and finishing the LA Marathon back in March. I spent a lot of time figuring out what to do, how to train, and it wasn't until late January (about seven weeks prior to the marathon) that I adopted easy running and long runs and I started seeing some breakthroughs: sub-25:00 in the 5K, sub-55:00 in the 10K, and sub-2:00:00 in the half marathon, all in that month. I got the racing bug and signed up for what was definitely too many races after the marathon was done.
Fast forward to after the marathon, I met and spoke with a running coach and got a training plan from her for the San Francisco Marathon, which I jumped into 2 weeks after the LA Marathon. Training started well, setting a PR at the Carlsbad 5000 with a new 5K PR of 22:53 and base building looked good: the long runs went from 8 miles the first week up to 14 by Week 4. My first major test was at the OC 5K followed by the OC Half Marathon the very next day: I had pushed a bit too hard in the 5K (ran 22:54) and it showed in the half - I had set a goal of 1:45 and a combination of weaving, hills, and fatigue kept me from achieving that, finishing in 1:46:18.
In the weeks that followed, I kept up with at least one run over 10 miles: 6 days later, I ran the Santa Barbara Wine Country Half Marathon going at my usual long run pace with a fast finish, and followed that up with an 11 mile long run and then a 15 mile long run. I also snagged a 10K PR on Memorial Day (with a 44:55) on the back of a 45-mile week. I also decided it would be fun to go on a trail run the day before the Rock n' Roll Half, but that was a quick 5K with a big uphill. In hindsight, I definitely should have rested the Saturday before the race as well, but these are the things we learn on the road to improvement.
Pre-Race
I took the Friday before the race off from running and physical activity altogether, so I was feeling rather good; I drove down to San Diego the day before the race to pick up my bib and shirt. The legs felt fine despite the rather high mileage and lack of a taper for this race. I had a good lunch at a nice taco place near Petco Park and a pizza dinner, checked into my hotel and was asleep around 9:30pm to be up a bit before 4am to get ready for the race. Race morning was more or less as planned: got up early, made myself a coffee in the room, drove out to park by the finish line about an hour before the start, and walked about 20 minutes to the start line to drop off my gear. When I approached the start line, I got into my race shoes, dropped off my gear, had my caffeine gummies, and warmed up for 10-15 minutes.
Race
Miles 1-3: I looked for the 3:30 marathon pacer and just tried to stick with him, running just quicker than 8:00/mile. This section was also mostly uphill so I used that as a reminder to hold off on the pace and to trust the pacing. I started with the 2nd corral so I did question if I was going too slow when a few people started passing me and zooming by, but I shrugged them off as late starters. At that point, the pace felt easy, calm, and collected, and I crossed the 5K timing mat in just under 24:30.
Miles 4-6: By this point, I knew the hills would turn into flat, and this was a good opportunity for me to settle into a rhythm and keep good form. I also reminded myself that my first gel would come at mile 5, and it was a little awkward getting it out of my back pocket - but luckily I had practiced that in training. Still, I sped up the pace a little bit to see how I would fare, and I crossed the 10K timing mat in just under 49 minutes.
Miles 7-10: This was where I felt I could use the downhills in my favor. I sped up to 7:35ish pace and it felt comfortable - the half marathoners also split from the full marathoners just after mile 8, and this was where I wondered if I'd be able to push any further. Before hitting 15K, there was quite a steep downhill and my quads definitely felt it: it was a precursor to what I'd feel in the coming miles.
Miles 11-13: There was a steep uphill right after crossing the mile 10 marker and after a few miles of downhill, it was a total shock to the system and my legs really started to feel heavy and I was on the struggle bus to the finish. The course also turned into slight rolling hills (with more downhill than uphill) and the race really turned into a mental battle, but surprisingly, the pace did not significantly slip. The mental battle turned even more difficult as I saw more and more runners peeling off to the side and slowing down to a walk. As I reached Mile 12, however, I really felt my breathing going heavy and being really thirsty so I took some water and Gatorade at the last aid station before the finish. I told myself to just go at the pace of my previous splits and I knew I would PR by a wide margin and not obsess over the sprint finish or lack thereof, so that was what I did. To my surprise, I still managed to keep the pace quicker than 8:00 miles even when I was hurting after Mile 10.
Post-race
It felt like a massive milestone to go below 1:45, after missing out by just over a minute 4 weeks ago and it came to show how far I've come in just 9 months of my running journey. But more than that, I was surprised by how much the race more or less went to plan, despite slowing down a little in miles 11-13. I met a first-timer when I was getting back my gear and lining up for pictures and we shared about our races and running experiences. My next race is the San Francisco Marathon, so I'll be de-loading this week and then building the mileage up to a peak of around 60 miles and doing a two-week taper before the marathon. My next half marathon is in October, where I'll be running the Long Beach Half Marathon: I've learned my lesson to not schedule more than 2 races in a calendar month. Maybe someday, I'll learn my lesson to properly taper for a week before a half marathon.
submitted by
henrys1996 to
running [link] [comments]
2023.06.06 01:51 TradingDegen is this fair pricing? ~3k quote
| went in because i was leaking a lot of brake fluid, brakes weren’t working until fully pushed in. mechanic said i would need to pretty much replace the whole rear brake system including the axel and diff because the fluid got everywhere and when spinning the wheel the diff is grinding, said rough estimate would be 3 grand maybe more….2003 ford ranger 130k miles submitted by TradingDegen to AskMechanics [link] [comments] |
2023.06.06 01:47 Headman70 Todays pickups, excited I finally got my first Blade Runner. Swordfish is a Hollywood rental and the wife wanted the Special Edition Little Mermaid.
2023.06.06 01:07 NoSpeekInglish Drunk Florida man with his dog crashes Ford Ranger into fire hydrant then tries grabbing officers gun, grabs officers genitals instead.
2023.06.06 01:02 TheCanadianYetii 1998 ford ranger xlt 4x4 acceleration issues lack of power
If anyone could help me on this im stumped, I recently bought a 4.0 L v6 1998 ford ranger, when i accelerate (especially up hill or under load) when i hold my pedal in a certain spot and maintain same rpms around 2.5K-3.5k for good fuel mileage i get this weird thing where the truck starts almost lose power and i have to give it even more gas pedal to surpass the surging and aggressive shake as if its starving on power, I did my sparkplugs and fuel filter and cv joints and the problem seemed to subside for about 2 weeks and then it has reappeared. I have a new ignition coil and spark plug wires coming, As well as a tps sensor. Its not my transmission because it does it in 1,2 and D but im getting a flush done anyway. also does the jerking in 4x4. anyone have any ideas? just trying to be proactive incase the coil/wire and sensor doesnt resolve the issue. I did take it for a drive with the tps unplugged and it seemed to worsen so i will also be cleaning the throttle body when i do the sensor. any help is appreciated. it doesnt do it while coasting only when the gas pedal is pressed. doesnt also seem to be a misfire
submitted by
TheCanadianYetii to
CarHelp [link] [comments]