Sss class suicide hunter raws

SSS-Class Suicide Hunter

2020.12.22 16:21 TalseUzerr SSS-Class Suicide Hunter

I want an S-Rank skill too! I want it so badly, I could die for it! [You have awakened an S-Rank skill.] [But it only works when you die.] Eh !? WHAT IS THE POINT OF GETTING ONE IF I DIE !?
[link]


2023.06.06 16:06 Nerdboy2006 Recommended class for a demon hunter main in d3?

Like title suggests, I played mostly dh in d3 during its tenure. I really liked the bounty hunter feel of dh and the endgame builds for them. My 2 main builds i loved using was the pet build and the shadow impale build. What classes in d4 can best recreate that experience for me? Peace and love everyone <3
submitted by Nerdboy2006 to diablo4 [link] [comments]


2023.06.06 16:01 BoundlessNobody Hanging up my bow

I’m done. My KD as an archer is finally 2 and I will now hang my bow and quit playing for a while. The game has 0 balance in its current state. Lobbies with 3 or more level 400 or higher versus lobbies with no one out of the 100’s. Half of the lobbies in 32v32 end up being 18v17 for an entire match. What the hell is that Torn Banner? Defense has gotten significantly worse. I can’t load into a defense match without seeing 3 people drop out right after I load in. I used to prefer defense, not now though.
Bridgetown. That speaks for itself. They know it’s bad and admitted it, but kept it in rotation, and frequently. Just pull the damn map for now.
Tenosia. What a joke. Does anyone at all have more wins than losses as Tenosia?
Steam rolling archer hunters. Regular archer hunters don’t bother me. I’ll square off against one any time, I don’t win often in hand to hand, but I do sometimes and that always feels great. What does bother me is 2 to 3 people running the just to steam roll me, while you’re losing your objective. How could you possibly need 2 or 3 people to fight one archer? Some will quite literally run through crowds of swordsmen, just to take a few swings, usually not kill me, and then die to all the people they so desperately tried avoiding. I don’t get it.
It feels like Torn Banner doesn’t care about the player base. The fact that they left Bridgetown in rotation shows that. It seems like since they have micro transactions and they’re making money, that is the only thing that matters to them. This game has been on fire since 2.8.1 and not a word from them after them saying “we know it’s broken, we will fix it” in good old fashioned ‘trust me bro’ style.
To those of you still having fun, I am truly happy for you and I hope you keep having fun! For anyone who thinks I should try another class, I wish I could, but damage to my hands after a couple of major surgeries on my hands, wrists and forearms makes the swinging and higher need for face buttons a real challenge for me. I know that’s on me and I’m not blaming anyone for that.
We should wager on whether or not 2.8.2 will fix this issue, or make it worse. My money would go on the latter.
submitted by BoundlessNobody to Chivalry2 [link] [comments]


2023.06.06 15:50 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.06.06 15:36 YaaliAnnar NoP: Lost and Found (58)

First Previous
Memory Transcription Subject: Vichak, venlil school principal
Date [Standard Human Reckoning]: 2136-10-23
I told my vice principal that I didn't come to this predator planet for a vacation, so I need some knowledge or study results to bring home. Johan, my possible future brother-in-law, suggested that I could perhaps observe a human school. Keristian, the human coordinator for the refugee apartment, assured me that he had contacted an elementary school and came up with a schedule. For now, he told me to familiarize myself with the amenities in the apartment.
Besides their blocky design, human apartments had the same general functions as venlil ones. The staff provided us with a stepping stool to account for the larger dimension of the furniture, but other than that it has all that we needed.
Well... we could use a full-body dryer.
I found some alien features too in the apartment, such as the artificial pond, which humans use for recreation. They call this activity 'swimming', something that translates into "moving in water". Their First Contact package insisted that they came from arboreal lineage. Yet, their movements in water betrayed a hidden skill. After considering it, it made sense in a way. The water in their world is teeming with life, and they would benefit from aquatic hunting skills.
Adjacent to this 'swimming' pond, the apartment also had a gym. We have gyms back in the home world, but here on Earth, a wide range of humans frequented them, not just their armed forces personnel. They perform a variety of body movements such as lifting and putting things back down or running on a conveyor belt.
Does this dedication to simulated hardship serve as a means to channel their inherited predatory aggression? They didn't turn themselves from savage beasts into civilized people without some way to temper that excess.
We expected to meet a lot of gojids in the apartment, but it felt sparser than I had imagined. Keristian explained that the gojids here had entered into employment within the Capital. A large number had secured work on the farms. Some had brought seeds from their homeworld, which they planted back in the camp. After the human experts determined it safe enough for Earth, they transplanted the sprouts to one of the farms around the city.
I wondered if any venlil plant species had established themselves on this foreign soil. After Timür explained the concept of invasive species, I realized that I misinterpreted their cautious approach as predatory territorialism. On the other paw, the unspoiled wilderness that I witnessed on my journeys to and from the camp made me appreciate the inherent beauty of preserving such a wild landscape.
Some other gojids chose careers in logistics, serving the complex system that kept the goods in the region moving. Right now, humans directed most of their effort into alleviating the ruined cities. Some of the gojids had even volunteered to help the human, despite the presence of arxurs in the affected cities.
For our last meal of the day, we had gojid dishes made out of earth ingredients. I have to admit that I have not tried gojid cuisine before, but it grew on me just like human cuisine did.
The midday heat on Earth felt milder compared to the scorching intensity of a Deep Day in Venlil Prime's sunward section. Unlike our homeworld, where night temperatures could plummet beyond freezing, Earth's night felt comfortable.
I spent my first night on Earth sitting on the rooftop garden of the apartment. The blanket of darkness that stretched all around us sparked feelings of unease. However, the glimmering towers of the Capital provided a comforting backdrop, their lights twinkling like terrestrial stars. One of the staff members commented on how the city's light pollution obscured all but the brightest celestial bodies.
The staff member was a human after all and would do insane human things like complaining about their city not being dark enough.
Nevertheless, humans did appreciate the necessity of artificial lighting. As night fell, we could illuminate our room with the voice command, a comforting alternative to the deep night outside. I shuddered at the thought of enduring a night in such complete darkness.
Yesterday, I decided to explore the downtown capital to familiarize myself before I visited the school today. Mom insisted on tagging along and Keristian wanted Sukma, his aide, to guide us. We wanted a self-guided exploration, so as a compromise, the human equipped us with wrist-worn devices. These gadgets allowed him to track our whereabouts and also functioned as a means of payment. While the coordinator insisted we needn't worry about finances, he explained a rough price guide to prevent any possible exploitation.
Humans, in stark contrast to the lone arxurs, put heavy importance on socializing. While we waited in the station, the rhythmic cadence of Bahasa, their local language, filled the air. Thanks to Vani's provision of a language model, I could comprehend their dialogues, and snippets of human conversations drifted toward my ears.
"Do you see those domba?"
"Shhh... don't call them that. But yeah... I thought we had just one here?"
"Maybe Vani's relatives came to visit?"
However, even with the additional language model, my translator couldn't decipher all of their voices. Vani informed me that Bahasa serves as a trade language for the region and they had a plethora of other tongues that our translation device has yet to have the data for.
Once aboard the train, the humans adopted a collective silence. Being surrounded by humans aboard the train felt daunting, but this discomfort came from me standing out in this setting. I would feel the same on any other planet inhabited by a different species, carnivorous or not.
When we came to the downtown station, we plunged right away into an endless sea of humans.
Timür's unapologetic display of his face had acclimatized us to humans. We learned to perceive them not as threats but as just xenos with weird faces. It also helped that the humans in our vicinity maintained a respectful distance. However, they almost always locked their curious gaze onto us, averting their eyes when they figured out that I noticed them from my peripheral vision.
Distinguishing individual humans posed a challenge due to their similar appearance, but I soon learned to note the distinctive fabric of their clothing and the accessories they adorned.
The bustling capital of Nusantara presented us with new experiences and opportunities to learn about human culture. Mom and I took full advantage of our time there, immersing ourselves in the vibrant atmosphere provided by the city.
We first stopped at a local market, a bustling hive of activity that operated around the clock. Here, we observed humans haggling over the prices of fruits and vegetables, inspecting textiles, and purchasing a bewildering variety of cooked foods. The rich aroma of exotic spices and prepared meals filled the air.
We had a pleasant experience in the market until we stumbled onto the flesh section. Mom caused some embarrassing commotion when she vomited at the sight of the flesh.
So we decided to visit something less challenging and found ourselves going to museums and galleries. The tour guides in each institution we came to explained the history of this island while showing a collection of historical artifacts and artworks. It offered a captivating glimpse into the ancient human civilizations that once inhabited this region, and their struggles and triumphs.
We decided to have our last meal of the day in the city. With many of the buildings crammed in the city center, the place we had access to the open air lay at the top of the building. We watched the sun setting on the horizon.
As we ate through a platter of addictive fritters, Mom said that we venlil did construct similar dense settlements. Her explanation surprised me at first, as I almost forgot that Mom used to work as a civil engineer. She then explained that dense arrangements for habitats like this only made sense in colonies that lacked land or breathable air.
Humans seemed to have other motivations. They prefer gathering close to one another, creating bustling metropolises to allow for large swaths of untouched land for their wildlife.
So today, having learned to navigate the urban labyrinth of the Capital, I bid a temporary farewell to my mother at the outskirt station. Her exploration of this city would take her further out, where she would visit one of the human agricultural facilities. On the other paw, my destination lay at the heart of downtown.
Once I arrived at the downtown station, I switched on my visual overlay, allowing it to project directional instructions across my visual field. It painted a pathway to my destination through the tunnels and covered walkways. The direction landed me in one of the city's gargantuan towers.
The visual overlay translated the name of the school in venscript. Since humans write horizontally, the resulting translation turns a quarter circle. The sign above the entrance says:
"State Elementary School #1"
Number one? I suppose in a city this big, they did need more than one school. Under the sign, I spotted a human figure standing. She waved her arms and I could tell that she had waited for me. When I got closer, I made out the warm and inviting expression on her face
"Hi, I'm Andin, and you must be Principal Vichak?" Her voice sounded melodious and soft for a human. The human clasped her hands in front of her and bowed.
"Hi Principal Andin, nice to meet you," I replied to her with the same gesture. "I can't wait to see your school."
"Excellent! Follow me," she said. Her billowy one-piece dress twirled around her when she turned around.
Andin led me through the lobby and toward a balcony overseeing the heart of this educational facility, an internal atrium spanning three stories in height. The humans embedded the school inside one of their superstructure, and due to the lack of outdoor space, this architectural feature provided a simulated outside area where young humans could engage in physical activity and socialize. A synthetic material replicating grass covered the atrium's floor. Simulated sunlight streamed projected from the ceiling bathed the area in warm daylight.
An assortment of colorful play structures and exercise apparatuses dotted the periphery of the atrium. I presume they provided the students with ways to release those predator energies. Balconies jutted out from each floor, giving educators an overview of the bustling space and enabling effective supervision during playtime. The classrooms and learning spaces surrounded the atrium. As we walked past, I noticed that several of the glass panes had turned opaque.
"I read from the sign that this is an Elementary School. How old are your students?"
"Our elementary school caters to students from the first through fourth grades, so they are between six to ten years old. However, we sometimes admit older students. For instance, we have a few twelve-year-olds in the fourth grade."
Something felt a bit off from her answer. "What's next for them after this?" I probed.
"After completing their time here, students move on to four years of middle school, followed by another four years of high school. During high school, they can choose a specialization before they move on to university."
Her response left me flabbergasted. "Twelve years of education?" I said in disbelief. "It takes a full twelve years to complete education here?"
"Uh... yeah. That's pretty much the standard timeframe for education all over the planet. Just... how long does it take for you to finish your mandatory education?"
"Seven years," I responded. "By the age of thirteen, kids can start two years of vocational school and most venlils started working at fifteen."
Andin's eyes widened, "Wait, you have children working full-time at fifteen?"
"No, they're not children. They're adults." I realized that humans might have different lifespans. "What's... your age of majority here?"
"In this country, people can vote at the age of seventeen. But in our local culture adulthood starts at twenty." Andin explained.
"Alright, maybe we have a different lifespan?" Andin suggested, echoing my thought. "What's the typical lifespan of a venlil?"
"The average life expectancy hovers around ninety years, although many people live past one hundred," I explained. I wonder if perhaps humans live much longer? I didn't expect predators to live long, but humans tend to defy the norm.
"We had the same lifespan," Andin admitted.
"Wait... what?"
"Maybe we have a different education system?" She suggested again. Andin offered me her pad. "Feel free to observe any class that interests you. Here you can see the schedule for today." The contents had been translated into Ventongue. It presented a timeline of various subjects that took place throughout the day.
As my eyes skimmed over the list, one caught my attention. "Can you explain physical education?"
"In this class, we teach children how to exercise." she explained, "In fact, a PE class should begin now."
An adult human arrived on the field, followed by human children chattering and making all sorts of kid noises. They sounded just like venlil juveniles. At the command of the teacher, the students aligned themselves into a tidy grid pattern. A rhythmic melody started to play, filling the atrium with an energetic ambiance. The teacher at the front began to move in sync with the music, demonstrating a series of actions that the children mirrored.
"What are they doing?" I asked, intrigued.
"They're warming up to prepare for the activity ahead."
They performed various movements, the fluidity and synchronization of which appeared almost like a dance to my venlil eyes.
Once the 'warm up' concluded, several large, blocky objects rolled into the atrium. With a series of arm gestures from the teacher, these objects positioned themselves around the area. Some expanded to form rudimentary structures complete with roofs, transforming the atrium into some sort of tiny city.
The children gathered in a circle. Following a brief, excited chatter, they each presented a hand, some with palms facing upward, others showing the backs of their hands. According to some unspoken rule, those showing the backs of their hands stepped back, causing the circle to contract. This ritual continued and I figured out that the group with the most members excused themselves until one kid remained.
"Ah, it seems they're playing 'Hide and Seek' today," Andin commented, watching the unfolding scene with a warm smile.
"Hide and Seek? What's that?"
"One child plays as the 'cat' while the others will play as the 'mice'," she explained, her expression turning somewhat hesitant. "Ah... perhaps this wasn't the most appropriate activity for you to observe."
My translator didn't quite capture the nuances of 'cat' and 'mice', but I gathered they referred to Earth animals. The child designated as the 'cat' stood in the center of the atrium, standing near a pole with their eyes covered, while the 'mice' scattered, seeking shelter behind the fabricated structures and blocks.
The 'cat' began a loud countdown. Upon reaching zero, they removed palms hands from their eyes and commenced their search. A realization struck me as the 'cat' started prowling around.
"This... is," I murmured, taken aback by the implication of the game. "You're simulating a hunt."
From time to time, the humans can't help but remind me that despite their friendliness and civility, they had a history as predators.
"Well... yeah, when you put it like that…" she paused. "But, the children didn't see it as a hunting simulation. I mean… I doubt that none of them will become a hunter when they reach adulthood. Most of us nowadays don't hunt."
"I understand." I looked down and the cat had found a mouse, chaos ensued as the two of them rushed to the pole. The mouse touched the pole first and laughed. "You humans do need an outlet for your aggression to maintain a civil society."
"What? No…" Said Andin. "We have Physical Education to encourage a habit of fitness."
"So, you don't feel the urge to get violent, sometimes?"
"Most of us don't. Those with that kind of urge receive treatments so they don't harm themselves or other people."
I looked down at the human children below. Despite their concerning activity, they looked like they enjoyed it.
"But if this display makes you uncomfortable, we can see other classes."
I looked at the pad, where another class intrigued me.
"You have an art class? In elementary school?"
"Yeah, it encourages creativity… you don't have art classes?"
"No, those with the aptitude will go to art colleges after they graduate from school."
"Oh…" She gave me a look that I think signifies pity? "Are there other things you don't see in Venlil school?"
"The English class seems interesting. I noticed that most of your people can speak in English when needed."
"Heh, that one is contentious." She chuckled. "English is waning now, and people proposed that we teach our kids Chinese, Hindi, or Swahili for the foreign language class. I take it… you don't have a foreign language class?"
"We do, but… like art school, you learn it at the university level, usually as part of a Foreign Relation Studies. Because foreign languages are spoken by other species."
"Interesting." Again, she gave me that concerned look. "So, do you want to see the art class or the language class?"
"Art class. I think."
"Sure, let's go," Andin said, guiding me down the stairs toward the art classroom.
Upon entering the room, chaos greeted us. An eclectic array of children's artwork adorned the walls, showcasing vibrant landscapes, portraits, abstract shapes, and depictions of what I assumed were various earth creatures.
"Ah, Principal Andin," the art teacher greeted us with an inviting smile as we entered. "And we have Principal Vichak as well!"
"Meet Harta, our art teacher," Andin introduced me.
The moment we entered the room, a sea of young faces turned towards us. It felt like a forest of eyes scrutinizing us.
"Children, say hello to our visitor today, Principal Vichak."
"Good morning, Principal Vichak!" They speak in harmony. The children then refocused on their tasks, their hands returning to their brushes and colored pencils.
Some students here worked alone, while others collaborated in small groups. In one corner, I spotted a screen displaying 3D artwork, sculptures made from what looked like recycled materials, clay, and even intricate artwork made of folded paper.
"Today we have a free-form class," Harta explained. "With your visit, I asked them to make something about our two species."
Several children gathered around a large screen at one end of the room, using it to sketch out their designs before replicating them on canvas. They drew scenes of humans and venlils with a level of technical skill and creativity that amazed me, considering the young age of these kids. In one section, busy children molded a piece of clay, their tiny hands trying to create something that looked like a venlil.
"But how do you evaluate their work?" I asked, confused. "And for that matter, how do you grade students in the Physical Education class?"
"In this school system, we don't include art and physical education to determine if a student has what it takes to continue to the next grade," Andin clarified.
"We do give individual feedback to each child," Harta chimed in. "We aim to ensure their personal growth and development, not just their academic achievement."
"Indeed," Andin asserted, her voice reflecting a sense of profound conviction. "The role of the school has evolved over time. These days, we don't work just as a hub for academic instruction, but as a second home where children learn essential life skills. We work hand-in-hand with parents to nurture these young minds, helping them develop into thoughtful and responsible individuals."
This notion brought back memories of my own school back on our homeworld. People would often refer to our school as a "nursery" due to our additional class on socializing and communication. I remember Renata, the human psychologist stationed in our homeland, said that my school had the basis of a well-rounded education. Here I learned just how more "rounded" we need to be.
Throughout the day, we ventured into different classrooms, each offering a snapshot of the subjects covered in human elementary education. The STEM classes felt lackluster by my standards. However, I soon appreciated their teaching approach which encouraged students to arrive at their conclusions.
On the other hand, the social studies and citizenship curriculum appeared more intricate, which made sense, given the complex social structures of the human race, a species as varied and divided as the primitive yotuls.
Midday brought a meal break, during which I had the chance to mingle with some of the other faculty members. I learned that a significant portion of the adults currently abstained from food and drink, on account of what they called the "fasting month". Andin observed the fast as well, but she kept me company in the cafeteria despite her abstinence from eating.
"Are you sure it's alright for me to eat while you're fasting?" I asked, somewhat.
"Of course," she assured me, her face warmed by a gracious smile. "Self-restraint is a fundamental aspect of being human."
Self-restraint, a quality I found woven into the fabric of human nature. Despite the invasion hurling their world into chaos, humans displayed remarkable restraint, refraining from lashing out in anger.
Post-meal, our educational exploration resumed. The sheer number of classes devoted to non-academic skills struck me. For instance, they had a class dedicated to environmental education, where they instructed young learners on how to care for their planet. Another class, called Health and Wellness, focused on areas such as hygiene, nutrition, safety, emotional well-being, and mental health. My visit coincided with a session of "meditation", a peculiar human practice to calm themselves. When I observed the children sitting in tranquil silence with eyes closed and serene music enveloping the room, I realized that they do have a method of quelling aggression, by nurturing a peaceful disposition.
The complexities of human pedagogical methods began to dawn upon me. The length of their educational journey lasted longer than ours because of this multifaceted curriculum. They didn't focus just on the injection of academic knowledge, but they also introduced human development in theirs. Even their academic lessons went beyond feeding students with facts and figures. Instead, they encouraged a more gradual learning pace that fostered independent thinking.
Such an extensive approach to education daunted me. Could we even implement such a model in our venlil school? Considerable obstacles lay on our path, given the expectations of parents and our society at large, who were accustomed to a quicker, more streamlined education.
In any case, my day reached its conclusion, and my time to depart came. When I bid her farewell, Principal Andin provided me with a binder filled with artwork created by the students, along with personal messages for me and the students back at my own school.
I had time to reflect and consider as I walked toward the downtown station. I recalled how Andin and Harta viewed the institution not as a place of learning, but as a secondary caregiver, working hand-in-hand with parents to nurture the holistic development of their young ones.
On my way to the station, my mother called. She informed me she would be coming downtown so we could share a last meal of the day together.
"How did the farm tour go, mama?" I queried, eager to hear about her day.
"It was enlightening," she replied, leaving me curious about her experience. "And what about your day?"
"Oh, mama," I began, a sense of excitement rising in my voice, "I had an extraordinary day."
Afterwords: Humans with their 22nd century education.
Somehow this is the longest chapter I have ever written. Also note on my update schedule. I'm posting update on every date divisible by 3. That means some updates can appear 96 hours later when the last post is on 30th and the month ends in 31st,
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2023.06.06 15:28 Sir_Muffonious I just finished running a 3-year-long level 3-20 campaign, including advancement beyond 20th-level, using XP! AMA

Hi all - I've always looked forward to posting one of these threads! My campaign of three years just wrapped last night and I wanted to share my experiences.
The game featured (not all at once) 8 players who played a combined 16 characters over the course of the campaign. We began at 3rd-level and went all the way to 20, then kept playing for a few additional "levels" (using epic boons, ASIs up to 30, and feats, as described under "Epic Boons" on page 231 of the DMG, plus I allowed them to take levels in any class in which they didn't already have 20). The game started towards the beginning of quarantine in May 2020 and ended last night.
The game was mostly custom adventure content but I did run them through modified versions of Tomb of Annihilation's Fane of the Night Serpent, Princes of the Apocalypse's Sacred Stone Monastery/Temple of the Black Earth/Black Earth Geode, and Storm King Thunder's Forge of the Fire Giants. I also tried to get them into ToA's Tomb of the Nine Gods, but they realized what it was and noped out of there. They were overleveled for a lot of that content, so I had to scale encounters up.
Over the course of the campaign I killed I think 5 characters, and petrified 3 of them. They fought slavers, demons, rival adventurers, a cambion, ogre mages, a mind flayer, a necromancer and her zombie beholder, behirs, bandits, yuan-ti, an adult black dragon, liches, a young red shadow dragon, a nightwalker, umber hulks, earth elementals, giant four-armed gargoyles, a medusa, fire giants, efreet, iron golems, the Elemental Prince of Fire Imix, the Archdevil Bael, a demilich, and beholders.
We had quests to find a spelljammer, a Moonblade, and Blackrazor. One character became a lich (i.e. I came up with a procedure for how he could become a lich and he applied himself over multiple years of the campaign and actually achieved it in-game) and created two new 9th-level spells. In their epilogues, one character founded an adventurer's guild, another became a king, two became gods, and the last one tracked down and ate the tarrasque so that he could become the new tarrasque, possibly ending the world? Long story.
I learned during this game that I actually really like 5th edition, but as a DM you have to be willing to hack it to pieces and change the things you don't like (for example, I had to change the way polymorph and shapechanging work - it just wasn't right for me). It is totally playable in the later tiers if you know what you're doing and are open to the players having more control over the setting, and more flexibility to resolve adventures/encounters (I thought they would fight the lich at the end of their last adventure - instead they convinced him to let them wish his lair was somewhere more out of the way where he could study in peace). Being a DM is actually really fun, and I loved spending the time between sessions figuring out what the consequences of the party's actions would be, and how my world might respond. It's the longest, most successful game I've ever run, and my players said it was the longest, best game they'd ever been in.
We're still figuring out what to do next. Another DM might run Starfinder, or he or I might run AD&D 2e, or OD&D, or someone else might run Warhammer Fantasy, or I'll convince everyone to play Pendragon. Somehow, I feel like we'll end up playing 5e again, which I would honestly be totally fine with!
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2023.06.06 15:25 FuckMyLife2016 [I Was Reincarnated as the 7th Prince so I Can Take My Time Perfecting My Magical Ability]

[I Was Reincarnated as the 7th Prince so I Can Take My Time Perfecting My Magical Ability] submitted by FuckMyLife2016 to animenocontext [link] [comments]


2023.06.06 15:00 glenlassan Reminder: the correlation between D&D stats and real world skills & combat abilities are largely arbitrary.

The sentence "Fighters are strong. Rogues are agile. Wizards are smart, Clerics are wise, and bards are Charismatic, and everybody is better off if they are tougher." has more to do with how which stats are assigned to govern which attributes, then anything else. It has almost nothing to do how real-world training priorities for any combat role or skillset actually works.
For example, IRL, most melee weapon combatants & martial artists focus their efforts on what would generally be considered Dex & Con training, with Str as a distant last training priority. Sure, strength is relevant for martial artists, but no competent martial artist ever in the history of the world is going to intentionally skip legs day, and even professional boxers will tell you that raw physical strength is less relevant to their training than most people assume it is.
Why does D&D largely tie melee weapon damage to Str rather than Dex? Why doesn't having a low Con impose melee weapon penalties? Because if we did that, we would have a harder time statistically separating the needs of Fighters from Rogues, and so, gameplay trumps realism.
Strength, as is commonly repeated, is the prime attribute for real-world longbow & warbow users. To an extent, Dex, Wisdom, and Int are relevant for things like trick shooting and long-range accuracy but by and large, if you want a competent bowman, you start with strength and you work on their other capabilities after they get their draw power sorted out.
Why does D&D insist on using Dex as the primary stat for all ranged attacks, including longbows, warbows & thrown weapons, all of which have a major strength component? Because in D&D, bows are for rogues, and rangers, and people are so goddamn used to seeing Errol Flynn & other Hollywood actors portray Robin Hood as a RangeRogue archetype, that the real-world need for massive strength when using bows is downplayed, and we get Dex for the governing attribute for bows instead. If for example, our pop-culture point of reference for an archer was Ashitaka from Princess Mononoke, we'd have bows be governed by Str, not Dex instead. Because either way, it's not about the reality of what you need to be a good archer. It's about what the audiences of popular media think is relevant that determines what stat is assigned to what.
nowhere is this more apparent than the relationship between Charisma & perform skills. In D&D, Bards are "Charismatic" so Charisma governs all performance based skills, because we wouldn't want to require that bards have big numbers in stats that contribute directly to combat performance, or spellcasting, now would we?
in reality various perform skills would be more realistically assigned to various traits other than charisma, if not multiple.
For example, an effective stage actor would need high Wisdom (to memorize lines) Good Con (projecting your voice for hours at a time drains stamina like crazy) and decent dex (Stage acting is all about large, over-the top gestures as no-one can see your facial expressions from 50-100 away)
Musicians who play an instrument, likewise need high Dex (coordination is important) and likewise benefit greatly from good Con (especially if they have a woodwind instrument, or have a heavy handheld instrument like an Cello or Double Bass) and likewise, Str can be very important for many of the heavier instruments, again like the Cello & Double Bass. Oh, and if they don't have access to printed sheet music? Wisdom becomes important again, as memorizing and retaining the knowledge of complicated pieces of music is a big deal. Oh, and there is also a heavy Int component involved, as much of musical theory is math based in nature.
But, for game balance & pop culture reasons, expecting an bard who is a world class Double Bass player to have high values in Str, Dex, Con, Int & Wis, isn't something that D&D expects you to do. So rather than needing all of the actual high attribute scores in those various stats that you would need to be effective IRL, D&D gives bards the Charisma stat to allow them to master any/all musical & or performance skills, regardless of how nonsensical that is in real life.
It's not as if any of this is new to 5th edition either. This flaw of how skills are governed has existed (to one extent or another) across all editions of D&D. If anything, arguably 3rd edition made it worse than it was in prior editions like AD&D & OD&D, as many of these non-combat functions were very poorly defined, and rarely if ever used in prior editions, making 3e's codification of attribute bonuses relationship to skill values the event that is most directly responsible for the arbitrary, and on occasional, non-sensical matching of certain skills and abilities to certain stats.
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2023.06.06 14:42 Johnny_Boy398 Africa Rework Proposal: Bêafrîka, Katanga, and the Mercenary Kingdoms of Africa

Africa Rework Proposal: Bêafrîka, Katanga, and the Mercenary Kingdoms of Africa
(This is part of a continuing series, links to which will be provided in the comments below)
Bêafrîka State: Bob Denard, Jean-Bédel Bokassa and the mercenary state.
The term “warlord” has been abused by many as a catch all term for any armed african group. It brings to mind images of a barbaric, violent oaf seeking to enrich themselves with trinkets and money off the back of their military extortion: an example of the primitive and bloodthirsty nature of the african. This is certainly the purpose of the term for the Germans, who seek to paint all native armed resistance in this light in order to justify their own return to the continent. But despite this abuse of the term, and its unjust application, it is not made up out of whole cloth: bandits, criminal gangs and short sighted thugs do exist among the africans as they do in all people, and the chaos of the German collapse has given these characters the opportunity of a lifetime. In the former RK Zentralafrika this is seen most clearly in the “mercenary state” of Bêafrîka.
Borders of a successful Bêafrîka. Many post-colonial African nations are accused of being artificial: random lines drawn on a map for the convenience of foreigners, and thus doomed to be either failures or exploitive facades. The truth of this statement is debatable: what makes a nation “organic”, is it truly critical that one be so? Are the struggles of new African nations so easily encapsulated? The argument goes on but all will agree on this: Bêafrîka is an utterly artificial and extractive state which can only begrudgingly be called a nation at all.
The north-west of Zentralafrika has always been something of a hodgepodge. The initial conquest of the area from the Free French meant the roll back of any “nation building” expenditures in favor of reverting back to the old company rule. Corvee slavery, plantations and almost non-existent infrastructure was the rule even under the French, and as such the transition to German ownership was almost seamless. If the average native african noticed a difference at all it was in the flags and helmets of the whites who terrorized them: their managers and guards stayed essentially the same. As such the region was seen by independence agitators as ripe for their own movements to grow in. Though such resistance was kept on a tight leash by the Germans it finally burst forth in the northern incursion of 1954. Supported by Nigeria and with the German forces drawn thin by the ongoing Wester Russian War, socialist militants made a lightning strike southward in the hopes of toppling Zentralafrika. For a moment it seemed as if they would do it: the road to Leopoldville was only lightly guarded and the rebel numbers were, in theory, vast. But it was not to be: poor command structures and infighting slowed the rebel advance for long enough that Kommissar Krogmann and Seigfreid Muller were able to reorganize and counterattack with the aid of a new breed of soldier: the Mercenary.
Though having been present in the role of corporate security for years this war was the instance when the Congo Mercenaries truly became a force to be reckoned with. Restrictions on who could hold a gun were dropped and the ranks of mercs swollen with Europeans, Asians and Africans. Though typically small groups and far more independent than Krogmann would have liked, they were all well acquainted with their trade and often brought along their own equipment. They could move fast, hit hard, and there was no reason to suspect their siding with the revolutionaries. With the aid of mercenaries and the cash of selling off vast tracts of land to private holders the revolutionaries were pushed back, and the long guerilla war began. Some areas of Zentralafrika were essentially passive, or had other security solutions. But in the north it was the mercenaries and the garrison which enforced the German order. Names of these men would soon become minor celebrities to the military minded, and their benefactor Seigfreid Muller got a promotion. But for our story only three names matter: the French “mercenary king” Bob Denard, “black Napoleon” Jean-Bédel Bokassa, and “the tiger” Alexandre Banza.
Though it is the armed men who hold real power in their hands, the counter-revolutionary forces are not all German and French soldiers of fortune. The APL’s anti-clerical excesses and radical nativism also alienated the thin class of native collaborators and most of all the catholic church. Barthelemy Boganda was one such native conservative, being a native priest who has tried to act through the church to both reform and aid his flock. After the death of his mentor Marcel Grandin Boganda has become a leading figure of pro-native reform without resorting to violence or leftist radicalism.
With the alliance of French and German landowners paying for their protection the mercenaries, though still technically led by Europeans, became the foremost armed presence in the north. Battling against resistance internal and external by 1962 they have become a hated and envied force, and one which Krogmann is eager to bring into line. But the South Africa War will get in the way of any reforms, with mercenaries once again being called on to shoulder the burden of warfare and internal suppression. By the end of the conflict, no matter how it ends, the mercenaries will have become an even more entrenched force in Zentralafrika. Of course when Huttig takes over this will no longer be tolerated. Having already been humiliated by Muller before, Huttig will take great pleasure in dismissing and rounding up the mercenaries, forcing them to join his forces as regular conscripts without any special privileges. Or rather he would, if he had been fast enough to catch them. When news came of Krogmann’s death and Huttig’s assumption of control the mercenaries did not wait for the order to come: they fled if they were able, and if not they seamlessly transitioned from paid agents of the state to new warlords out for their own survival and enrichment. And more than anyone they congregated around the new king of the mercenaries: Bob Denard.
For the year Huttig’s reign lasts the gangs of former mercenaries will be yet another thorn in his side: raiding, bribing and leading his forces on goose chases. And thanks to Huttig’s destruction of any boats or airplanes he could not gain control over these same former mercenaries had nothing else they could do, unless they cared to gamble trekking all the way to Free France. But Huttig’s flailing attempts to bring them to heel was only one of many threats: in this same area socialist militants and petty warlords also sprung up, and sought to destroy the hated mercenaries themselves. When Huttig dies and the German forces retreat to Leopoldville all pretense will be dropped: the Pan-africans, Fang Gabonese and Cameroonian revolutionaries will all attempt to proclaim new states and to expel the gangsters of German capitalism for good. But with their attention divided and the mercenaries still possessing skill, fire power, and all the money the old landowners could scrap together the attempt will only be half successful. Right between the three of them the new Bêafrîka State will be proclaimed.
Born in 1929 Bob Denard first got the taste for battle during the French State’s failed expeditions against De Gaulle in the late 40s. Deciding that there was better pay and better leadership to be had in Zentralafrika he was one of the first mercenaries brought in through the “King of the Mercs” Siegfried Müller. Though he has little patience for the Reich’s racial code he is a brave commander and an ardent anti-communist. After Müller’s disappearance upon Hüttig’s ascension the stranded mercenaries looked to those bold and skilled enough to lead them, and found it in Denard.
Under the nominal presidency of Boganda, who was practically kidnaped to take the role, the new state is in perhaps the most precarious position of all post-independence states.Their domestic support rests on a incredibly thin strata of white landlords, a handful of native conservatives and a mercenary army which is already looking for a way out the back door. And opposing them is a very dedicated coalition of native nationalists and revolutionaries. It would be the most natural thing in the world for this ramshackle “state” to disintegrate. But there is one thing which can unite them, and can make them all take the risk of fighting it out: Money. Specifically diamonds, gold, and other precious metals which can be sold high on the global market. The mercenaries, native or foreign, have struck for fame in Bêafrîka with the process of becoming more than the lap dogs of the wealthy, but instead to be the wealthy themselves. Baganda hates this of course, but no one asked: the guns call the shots here. And besides, the APL has already branded him a traitor to the people: in the mercenaries' eyes he should be thankful that he still has his head. And so it is decided, the mercenaries would make their own little heaven, and all they had to do to keep it was win the war for it.
Against them stands the APL, their long-time adversary. When the war begins these Pan-africanists, supported by Cameroon and Nigeria, will take the fight to Bêafrîka. This would probably be a death sentence if it were not for the fact the APL is fighting a two front war with the Nationalists to their east. If the mercenary state should still fail it will be dismantled, with the surrounding states taking over its former territory. But if it should win this first war the gamble will have, for now, paid off. Bob, Bokassa and the rest will be able to begin bringing in the money as they use outright criminal methods to both extract and then sell the bounty of the land. The people, of course, hate this as does the nominal “president”. And within the mercenary ranks new fissures will soon begin to show. When faced with a united enemy these men were willing to work together, but now that the threat of death no longer hands quite so close the question of dividing the spoils has quickly turned into a feeding frenzy: it seems to be every mercenary clique for itself trying to carve out its own privileged fiefdom. And it is here that the reformists, such as they are, spy an opportunity.
Alexandre Banza, born 1932 to the Gbaya people, is one of the very few high ranking officers who have a ethnic connection to the land they now rule. His story is much the same as the rest of the black mercenaries: born to a poor family he saw mercenary service as a path to excitement, respect and advancement he would never get on his own. Intelligent, ambitious, and unscrupulous he would rise to become a commander of his own group before the Huttig takeover, and should he take power will rename his state the Bêafrîka Republic, embarking on a cynical campaign of “reform”.
The continued presence of white mercenaries is especially resented by the people, and none more so than commander of the presidential guard and de facto leader of the Bêafrîka State Bob Denard. As such soon after the emergency of war has passed Denard will be dismissed from his position and the two most prominent native warlords Alexandre Banza and Jean-Bédel Bokassa will be invited in to take command. Denard of course has no interest in leaving, and will arrest the president in his own residence, but not before word of the new decree leaked to the streets and the other mercenaries. So it is that the fate of Bêafrîka will be decided the only way a state built on mercenaries could be: with a shootout for control of the president. On one side is Denard: he has already made overtures to Free France and the OFN, as well as criminal contacts in Europe. By leveraging these contacts, and with the aid of the remaining white mercenaries who see his removal as the precursor to their own, he may be able to fight his way out and rise to power over the bodies of his rival warlords.
If Bob Denard and his presidential guard emerges victorious president Boganda’s days will be numbered. Unceremoniously removing and replacing him with a more compliant puppet who I will not even bother you with the name of, any promised elections will be delayed, and then delayed indefinitely. In the end even the facade of democracy will be left behind as the government instead relies on various emergency decrees and under the table deals, as well as outright coercion to cement its power. This is the true mercenary state, in which the armed and powerful take what they want from the weak and destitute: the state will see its revenues come from precious minerals and eventually oil, but just as much from the underground world of smuggling, arms trading, mercenary contracts on behalf of any who will pay, and even (if rumors are to be believed) human trafficking. Denard himself is not so unsophisticated as many of his henchmen: he portrays himself and his state as anti-communist crusaders who are willing to go to the ends of the earth to protect the people from the bolshevik menace. But it makes no difference to the people and to his neighborhood: unless those friendly to him such as the Free French and the Belgian regionalists are victorious both Denard and his state will find themselves facing external invasion sooner or later. When that happens, surrounded by disciplined enemies and facing ever increasing internal revolts, Denard will do what mercenaries do best: he will gather what valuables and guns he can before fleeing. But if this should not happen: if the Congo should remain shattered, and Nigerian ambitions fail, who knows how long the dream may last?
Living as they do in a half criminal status all mercenaries are well acquainted with the underworld. Under Bob however the state itself will come to resemble a crime syndicate, with Bob acting as the Mafia boss. More than any other single resource diamonds are the breadwinner for the “White King of Bêafrîka”, but taking a page out of Manchuria’s playbook drug production and trafficking are increasingly filling the ledger as well. The diplomatic denouncements are nothing: there are always back doors which money can open.
But all this is only if Bob and his people should win the battle for President Boganda. For the first time having the full backing of the streets and with a larger manpower pool to draw from it is likely that the native warlords Alexandre Banza and Jean-Bédel Bokassa will become the victors, chasing out the (competition) colonizers in favor of their own rule. They shall of course be rewarded by the eternally thankful president for their good deeds: Bokassa will take over as the new head of the presidential guard, while Banza will become minister of finance and foreign minister. But just as inevitably there is no throne on earth big enough for two people and so the former allies will soon look for a way to oust the other. The hope of the civilians lay in the victory of the Alexandre Banza clique. If he should succeed in arresting and disappearing his rivals Banza will seek to somewhat moderate the state. Rather than rely on naked coercion he will enforce the most basic of social contracts: in return for the country's obedience he will provide protection. Though the basic facts of the Bêafrîka State shall remain: a thriving underground, an economy based on raw export, and a army of criminals, the worst aspects of this rule will be softened and the “civilianization” of government give cosmetic reform to the regime, and finally permit the nominal president a level of dignity, even being allowed to push some of his catholic inspired social reforms. Though not much more than swapping a military uniform for a business suit this will go some way to providing a sense of normalcy, and allow the state to take a non-aligned stance rather than become the plaything of some foreign power.
On the other hand is the favorite of the soldiers Jean-Bédel Bokassa. You know him as the “mad” emperor of the C.A.R. otl, but there was always a method to his madness: one cannot remain in power for over a decade by being stupid. Where Banza seeks to normalize his regime and to be seen as a developmental junta rather than a warlord, Bokassa will lean into his reputation as a warlord, adding esoteric elements to bolster his rule over strangers. Under Bokassa the new system will be entirely personal: he will take the already weak state apparatus and effectively dismantle it, instead relying on personalized dependents to govern the capital city, and leaving the remainder of the country to its own devices so long as it bent the knee when ordered. No longer able to convincingly portray himself as a benign figure to a people who are mostly foreigners to him, he will instead tap into local superstitions to appear as the master of the occult, ruling as a man to be feared even beyond the grave and allegedly indulging in cannibalism. Perhaps even more importantly however he will make a hard switch from western backing to eastern, seeking the protection and the money of Japan. In this at least he will be fairly competent: negotiating the relationship with Japan through a mixture of bribery, utility, and threatened confiscations to wring out as much foreign aid and diplomatic backing as he can. Beyond this his rule will be one of chaos and decline with the people seeing their standard of living decrease yet further to a near subsistence level. But it will be a chaos which Bokassa alone is the ruler of.
Jean-Bédel Bokassa has been fighting longer than most: volunteering for the Free French during WW2, he was captured and ultimately released during the German conquest of Gabon. From there he drifted as a menial laborer until the northern insurrection forced the Reichskommissar to bend, and Bokassa was called up by an old french commander. From there he rose to be the de-facto head of his own suit by 1962, and now the undisputed leader of his own fiefdom. The extreme personalism and close relation with Japan will eventually result in his coronation as the sovereign of the Central African Empire.
Whether it be cynical pragmatism or esoteric terror the Bêafrîka State will remain a pariah among their fellow african nations. Cameroon and Gabon will consistently attempt to undermine and take over their territory for themselves, while even the Germans will see any government as traitors and rebels. Though its military may find a backer and its people may become cowed, the incredibly fragile state will come to an end sooner than later, unless they get very lucky. Any Nigerian victory will be a disaster, but a successful unifyer to the south and east would be a great threat as well. They were already founded in the war against one of those potential unifiers and all contenders for power recognize that a united Congo is a dangerous Congo. So, either through direct aid in the case of Denard or cheering from the sidelines Bêafrîka must hope for the victory of the regionalists and Jean Schramme.
Katanga, the Regional Alliance, and “The Belgian”.
For the Pan-Africans, the Republicans, the Nationalists and even the Germans survival is not enough: they wish to reunite the old Belgian colony under their vision of the future, and perhaps even seek expansion beyond that. But not all “congolese” feel this way: in particular the province of Katanga sees no reason why it should not be free to plot its own course. Wealthy in its own right with economic ties to the south the elite of the mining provence see no reason why they should be chained to a central government, and are at least partially supported in this by the people. Just what future this “independence” takes is is still up for grabs, but in the chaotic aftermath of Huttings death Moïse Tshombe, Albert Kalonji and Jean Schramme will form a triumvirate to lead the Regional Alliance.
Élisabethville slum. Katanga is the richest province in the Congo, as well as the one with the highest concentration of Belgians, and as such has seen the beginning of a modern city develop in its capital. It has also been the prime region for victims of the Congo Dam to migrate into, on account of its relative stability and high labor demand. This has all combined to put a great deal of pressure on those populating the land south of the lake and the development of modern slums alongside the growing city.
Katanga is, in 1962, the last remnant of Belgian colonial rule left after the German takeover. Not formally of course, that had been swept away along with Belgum itself in the 50s. But just beneath the German surface the old colonial trinity of church, company and stick still held true, and mostly under Belgian control. In the aftermath of WW2 and the establishment of Burgundy many Belgians had chosen to migrate into their old colonial territory, either for political or economic reasons. Their numbers would soon fill out the officer ranks of the Force Publique, the managerial posts of various new mines and plantations, and the pews of the catholic church. But it would not be the end of their difficulties: the old trinity clashed with Krogmann’s designs for the colony and after formally absorbing it in 1955 the contest began. Where the catholic church once held near total control over healthcare and education, not to mention religious life, Krogmann favored secularism for the european and promoted dechristianization for the native. His hopes for dissolving the FP and for removing french and dutch from the lexicon would be similarly resisted. By 1962 this contest of wills has continued to grind on, with the steady advance of germanization being constantly interrupted by economic and political expediency. The Belgian Katangaians find themselves stuck uncomfortably between German pressure from above and Native pressure from below.
This native pressure is on one hand from the educated evoles, always looking to improve the lot of themselves and sometime of their kin. But it also increasingly comes from the restless masses who have come under pressure from the fallout of the Congo Dam. As the Belgian congo moderately prospered the cities began to grow as well, with the colonial authorities making tentative attempts to accommodate the influx. But after the Congo dam and the German takeover both of these trends changed. Millions of refugees fled the great flood into the wealthiest regions they could go: Leopoldville and Katanga. The population of the cities exploded, and the subsistence agriculture still practiced by most Congolese came under incredible pressure as migrants and squatters proliferated. The Belgian authorities meanwhile were left without the resources needed to truly accommodate this change, and were left with only the Force Publique to try and keep the “indigenes” separate from the new “foreigners”. It was in this context that regionalist associations with the goal of protecting specific people, such as the Lula or Lunda, came to dominate the native political scene, such as it was. Both of these movements discovered that they had similar enemies: both resented German power and feared the “national” native resistance. But this did not yet mean they became allies.
Moïse Tshombe, the nominal head of Katanga. Born to a noble lineage and always wealthy, his desire to be liked and his lack of spin have made him into an ideal puppet for other interests. His current sponsor is the remnants of the old Belgian Union Minière, which comprise much of Katanga’s economy. Though not hated by any “his” government is in reality more beholden to his lieutenants such as Godefroid Munongo.
Katanga had lived in an atmosphere of tension even before the rise of Huttig and the advent of the “Afrikareich” did nothing to alleviate this tension. As part of Huttig’s program to fully disarm the natives and bring all armed forces under SS command he attempted to disarm the Force Publique and Belgian mercenaries, rolling them into its own armed forces. Prominent civilian Belgians were arrested and replaced with SS men, leaving both the Belgians and the natives angered. Under this new pressure some decided to give it up: the new regime could not be bargained with as the prior one was, and any resistance clearly meant death. But enterprising elements were not willing to take death laying down: most prominently this included Godefroid Munongo and Jean Schramme. Using their own wealthy connections and estates as payment they would form small resistance groups, and would be the first formal alliance between the Belgians and the regionalists. To cut a long story short when Huttig dies and the Germans retreat to Leopoldville, those SS governors who do not flee will find their lifespans much shorter than expected, and those brave or desperate enough to resist Huttig will return to power. In the face of nationalist calls to reunite the congo however, the regionalists will move first. With the lavish bribery of local mining conglomerates and the justification of “popular will”, the Belgian community led by Schramme and localist leaders will form the first concret result of their ad-hoc alliance: The State of Katanga.
In its first years Katanga is a divided and unsettled place, forced into unity by the common fear of external subjugation but beholden to competing political camps. The state itself is at least nominally led by Moïse Tshombe, descendant of the kings of the Lunda people and scion to one of the last wealthy native families. He is the figurehead of a poorly organized class of native elites and collaborators, most often independently wealthy and committed just as much to their own economic privileges as they are to the cause of regionalism itself. But despite this Tshombe heads the closest thing to a “popular movement” in the new state: the "Confédération des associations tribales du Katanga" (CONAKAT). Formed in the interest of protecting the livelihoods of the Lunda against the encroaching migrants it is through this party that the people are mobilized for war. Relying on traditional authority and elite connections in the name of a tribalism has been effective in at least countering the partisans of the republicans and nationalists which contest the provence. Just as in the other contenders the war is as much a mater of internal division as it is defeating external challenges. But in order to meet those external enemies the party has been obliged to do so with the aid of their “ally”, the Belgians.
Jean Schramme, despite his official profession, is less of a mercenary and more of a Belgian “contractor” who has a reputation for getting things done and resisting German encroachment. Coming to Africa soon after the end of WW2 he is part of a new breed of Belgians who consider Zentralafrika, or more accurately Katanga, as their true home and embrace the ideal of a paternal ruler of their “primitive” neighbors. Being a successful entrepreneur as well as part time leader of the “Leopard Battalion” Jean has become a prominent part of the Belgian expat community. But though he no longer wishes to return to Europe do not think he has forgotten what the Nazi’s did: the old motherland is dead by German hands, and he has not forgiven them.
Just as on the native side the Belgians are divided internally: German policy was frustrating and insulting, but it was also relatively stable and offered a protection against the natives surrounding them. To forgo this protection and risk battle with the world's superpowers in the name of an uncertain independence requires a boldness uncommon in men. But since when did the meek make history? Returning from his armed exile Schremme will find the FP and Belgian police in disarray, and take it upon himself to topple the last of the SS governors. In his mind there is no question: in order for the Belgians to be free and prosperous they must take the risk of rebellion against Germany and carve out their own state in the chaos. But despite his personal exploits he is unable to do this on his own, and so despite his personal distaste for allying with the native regionalists his own backers in the belgian mining and administrative class have forced him to make common cause with “their” evolese. Regardless Schremme has become the critical belgian commander in this rebelion, bringing the remainder of the belgian community with him whether they like it or not. He leads in a mercenary style, never far from the front lines and with a greater emphasis on personal bravery than more mundane things like logistics.
Though Katanga is the heart of the Regionalist Alliance it is still only one part of that alliance: to the eastern flank is Sud-Kasaï, led by Albert Kalonji as the vanguard state of the Luba secessionist movement. Both Kalonji and Tshombe claim to be protecting their people (Luba and Lunda respectively) from becoming minorities within their own land and from becoming the playthings of another foreign power, whether that be Germania, Washington or any other place. They are also both from prominent and wealthy local families, who have cooperated with the belgian colonizers for generations and have every personal incentive to resist foreign acquisition. As such their support is not primarily from the people, but from the oligarchs and the army. These are two significant advantages however: While other factions are scrambling to put together a military, a state, and to pay for it all, Katanga and her allies are able to fall back on the old colonial power structures, expanding the FP and leveraging oligarchical ties to slap together an army faster than their rivals. With the mix of audacious leadership, money and the Schramme loyalist mercenaries/formed FP officers the alliance may be able to snatch its independence despite the lack of international backing.
Map of regionalist victory, Azandeland acts as a placeholder for local authority (or lack thereof), Sud-Kasai is the Luba Empire. The immediate issue facing the regionalists will be export access: the states survival depends on the revenue from its extensive mining operations, and if that material cannot be exported it is worthless. For this Katanga must either negotiate a trade deal with the German remnants, or seek a detente with the self proclaimed frontline of liberation Zambia. Neither is eager to do this, but the world calls for what Katanga can provide, most of all Uranium. Eventually the market will win out, and one side will decide it is better to compromise principle than give the other an opportunity to gain access to the Katanga bounty.
IF VICTORIOUS the Regionalist Alliance will comprise an expanded State of Katanga, the Luba Empire, and a number of minor eastern powers propped up by Katanga. For the Luba and the Eastern chiefs the question of post war politics is an easy one: tribal traditionalism shall prevail as Albert Kalonji names himself king and the local chiefs are either bribed or threatened into compliance with the new order. While some may make efforts to modernize and advance their domains it will only be done under the watchful and occasionally helpful eye of Katanga. The only question remaining is who will be in control of Katanga itself. Jean Schramme is not a reasonable man, or at least not a moderate one: if he feels that he and the Belgians are not granted their proper place he may well try to overthrow Moïse Tshombe and install himself as the leader of the new state. The natives are less than satisfied as well: though free of foreign control it is clear to them that the old order is no longer acceptable: the people who fought and won the war for independence demand that their sacrifice be rewarded in some meaningful way. And most of all the question of race can no longer be papered over: The Belgians and Europeans remain on top, the migrants have been savaged, and the land and jobs available are not enough to satisfy them all.
To reconcile these internal difficulties a conference shall be held between the Belgian leadership of the army and company's one on hand, and the native oligarchs and officers on the other to see if a viable solution can be worked out. On the Belgian side the question is that of security and property: they wish to maintain the full roster of legal rights granted to them by belgian law, to keep their property and company concessions, and for a Belgian “veto” in the national government to ensure that Belgian rights are not trampled by some future populist government. On the CONAKAT side is a desire to renegotiate the terms of the “social contract”: to ensure a majority native voice in government which cannot be overruled by Belgian privilege, greater native ownership of property and the full abolition of any legal barriers to their advancement. However both sides are united in seeking stability and in their distrust of the congolese “masses”. Those masses are not without a voice themselves: through labor unions, dissident political parties and new officer associations the experience of warfare has made the people politically aware. If the result of the conference does not give some bones to the people it may find that its support is far too narrow to be stable.
Union Minière, once the undisputed master of the Katanga economy, has declined somewhat under German overlordship. With a majority of its shares owned by the Belgian state and its former leadership fleeing to America after the end of the war its foundations were shaky. When Krogmann began the great sell off and rescinded the Belgian Congo’s autonomy the company found itself in yet more hot water. Transitioning to a locally owned company within Zentralafrika itself the Union has been forced to cut back on its paternalistic spending to make ends meet. Beyond the typical demands for labor rights and wage increases the Kantaga people also wish for a return to the housing, education and social protection once afforded by the leviathan. With its place in Katanga once again secure this may just be possible.
A successful conference will be one of compromise. For the people a number of social protections and laws will be promised: greater state funding to education, hospitals, and housing will be promised, along with a hike in wages. In order to afford this the belgians will need to accept their privileged economic position comes with a responsibility to fund the state which protects it: though direct taxes may be a bridge too far a system of expected “gifts” and an expansion of the old paternalism into state guided policy may work out. In return for their material contributions the Belgians will receive legal autonomy, organizing their own political parties and keeping their land. The native oligarchs meanwhile would take the national stage, being granted privileged places within the Katanga economy as well as using CONAKAT as their vehicle for political dominance. Concessions and compromises such as these require that all parties trust the other to keep up their end of the bargain, and not simply alter the deal when they feel they are able. And in the aftermath of a brutal civil war and a political culture of corruption such trust is very hard to come by. But if these difficulties are overcome, and Jean Schramme is kept mollified, the new State of Katanga will be ruled as a collaborative oligarchy, keeping real representation out of the hands of the people and wealth in the hands of a few, but also a relatively stable and moderate government which is willing to compromise when need be. Unless it is a question of distrusted ethnic groups attempting to secede from the state or restart Congolese unification, in which case the Katanga Gendarmerie will be the only answer given.
But what if this conference does not succeed? What if the protests outside become too large, or the sides are too inflexible, or if Jean Schramme believes the rights of Belgians are being sold too cheaply? Then the Rule of Fire will come back and those with the force to crush their opposition will prevail. And in Katanga that can only mean one thing: Schramme and his allies will stage a coup, placing themselves in charge once again as an emergency government. Those unwilling to ally with him will be dismissed, replaced with those who are. The new mission of the state is the protection of “Belgian civilization” in Katanga, with Schramme attempting to revive the old trinity of Church, State and Company under his guiding hand. He never truly wanted to be in this position: he would much rather simply go back to his plantation and be master of his own little world. But he belives that his new homeland calls out for leadership and guts it seems only he can provide, and so he will seek to lead it into the future he envisions. One where the Congo natives are grateful and subservient to their betters, where all the structures of the trinity are led by Europeans to the benefit of all. Of course most of the natives have very different ideas about what the future should look like, and so Schremma’s Katanga will immediately be thrown into a bush war as the old civil war factions reform as guerrilla movements seeking to topple his dictatorship. The profits of Katanga are vast, especially if one is willing to sell uranium to anyone willing to buy, but how long will money and determination be able to hold against the will of the people?
At a stretch the white population of Katanga is 100,000, while the total african population is somewhere north of 1.5 million. This is before one considers the increasing populations of the Luba Empire and the eternal frontier of the Eastern Congo. And then there is the highly likely presence of hostile regimes on the borders: all the money in the world cannot win Schramme this Bush War, and he will either need to swallow his pride and accept democratization for the natives or accept the return of the Reich as suzerain. And even that may not be enough to avoid the rage of a people betrayed.
submitted by Johnny_Boy398 to TNOmod [link] [comments]


2023.06.06 14:19 Shagrrotten The Non-English Language Movie Tournament: Final Four

Letterboxd list of all the participating movies: https://boxd.it/lOu1o
Results of Round 2
8 1/2 (1963) - Italy (32) beat The Battle of Algiers (1966) - Italy/Algeria (16)
Metropolis (1927) - Germany (54) beat The 400 Blows (1959) - France (18)
Fantastic Planet (1973) - France (35) beat Mirror (1975) - Russia (22)
My Neighbour Totoro (1988) - Japan (42) beat Fists of Fury (1972) - Hong Kong (19)
Nausicaa of the Valley of the Wind (1984) - Japan (24) beat Night and Fog (1956) - France (17)
Nosferatu (1922) - Germany (52) beat Nosferatu: Phantom der Nacht (1979) - Germany (13)
Grave of the Fireflies (1988) - Japan (75) beat The Girl With The Dragon Tattoo (2009) - Sweden (37)
Amelie (2001) - France (43) beat Harakiri (1962) - Japan (30)
Andrei Rublev (1966) - Russia (28) beat The Host (2006) - South Korea (23)
Pan’s Labyrinth (2006) - Mexico (56) beat High and Low (1963) - Japan (28)
Parasite (2019) - South Korea (55) beat Hour of the Wolf (1968) - Sweden (23)
The Hunt (2012) - Denmark (19) beat Ikiru (1952) - Japan (17)
The Lives of Others (2006) - Germany (26) beat Il Decameron (1971) - Italy (8)
Battle Royale (2000) - Japan (34) beat Beauty and the Beast (1946) - France (21)
In the Mood for Love (2000) - Hong Kong (36) beat The Red Balloon (1956) - France (9)
Bicycle Thieves (1948) - Italy (36) beat Ip Man (2008) - Hong Kong (21)
The Seventh Seal (1957) - Sweden (38) beat Princess Mononoke (1997) - Japan (21)
Ran (1985) - Japan (82) beat Raise the Red Lantern (1991) - China (19)
Rashomon (1950) - Japan (39) beat Johnny Gaddaar (2007) - India (4)
The Virgin Spring (1960) - Sweden (17) beat Raw (2016) - France/Belgium (14)
Rififi (1955) -France (17) beat Chungking Express (1994) - Hong Kong (14)
City of God (2002) - Brazil (34) beat Cinema Paradiso (1988) - Italy (22)
Throne of Blood (1957) - Japan (19) beat Come and See (1985) - Russia (17)
Crouching Tiger, Hidden Dragon (2000) - Taiwan (24) beat La Jetee (1962) - France (21)
Das Boot (1981) - Germany (38) beat Tokyo Story (1953) - Japan (22)
Seven Samurai (1954) - Japan (35) beat Scenes from a Marriage (1974) - Sweden (6)
Solaris (1972) - Russia (21) beat Troll Hunter (2010) - Norway (5)
Umberto D. (1952) - Italy (15) tied with Spring, Summer, Fall, Winter…and Spring (2003) - South Korea (15)
Stalker (1979) - Russia (21) beat Wages Of Fear (1953) - France (14)
Suspiria (1977) - Italy (21) beat Werckmeister Harmonies (2001) - Hungary (8)
Winter Light (1963) - Sweden (16) beat Life is Beautiful (1997) - Italy (6)
Y tu Mama Tambien (2001) - Mexico (24) beat Like Water For Chocolate (1992) - Mexico (4)
M (1931) - Germany (22) beat Taste of Cherry (1997) - Iran (10) and Drunken Master (1978) - Hong Kong (5)
Man with a Movie Camera (1929) - Ukraine (10) beat Pather Panchali (1955) - India (9), and Z (1969) - Algeria (6)
Results of Round 3
Metropolis (1927) - Germany (17) beat 8 1/2 (1963) - Italy (14)
My Neighbour Totoro (1988) - Japan (21) beat Fantastic Planet (1973) - France (9)
Nosferatu (1922) - Germany (34) beat Nausicaa of the Valley of the Wind (1984) - Japan (10)
Grave of the Fireflies (1988) - Japan (25) beat Amelie (2001) - France (17)
Pan’s Labyrinth (2006) - Mexico (17) beat Andrei Rublev (1966) - Russia (10)
Parasite (2019) - South Korea (22) beat The Hunt (2012) - Denmark (9)
The Lives of Others (2006) - Germany (14) tied with Battle Royale (2000) - Japan (14)
Bicycle Thieves (1948) - Italy (13) beat In the Mood for Love (2000) - Hong Kong (12)
The Seventh Seal (1957) - Sweden (22) beat Ran (1985) - Japan (18)
Rashomon (1950) - Japan (21) beat The Virgin Spring (1960) - Sweden (11)
Rififi (1955) -France (11) beat City of God (2002) - Brazil (8)
Throne of Blood (1957) - Japan (12) beat Crouching Tiger, Hidden Dragon (2000) - Taiwan (11)
Seven Samurai (1954) - Japan (15) beat Das Boot (1981) - Germany (14)
Solaris (1972) - Russia (23) beat Umberto D. (1952) - Italy (4)
Stalker (1979) - Russia (18) beat Suspiria (1977) - Italy (13)
Y tu Mama Tambien (2001) - Mexico (19) beat Winter Light (1963) - Sweden (7)
M (1931) - Germany (19) beat Spring, Summer, Fall, Winter…and Spring (2003) - South Korea (4), and Man with a Movie Camera (1929) - Ukraine (2)
Results of Round 4
Metropolis (1927) - Germany (21) beat My Neighbour Totoro (1988) - Japan (19)
Nosferatu (1922) - Germany (19) beat Grave of the Fireflies (1988) - Japan (10)
Parasite (2019) - South Korea (20) beat Pan’s Labyrinth (2006) - Mexico (19)
Bicycle Thieves (1948) - Italy (16) beat Battle Royale (2000) - Japan (9) and The Lives of Others (2006) - Germany (7)
The Seventh Seal (1957) - Sweden (11) tied with Rashomon (1950) - Japan (11)
Rififi (1955) - France (12) beat Throne of Blood (1957) - Japan (6)
Seven Samurai (1954) - Japan (18) beat Solaris (1972) - Russia (11)
Stalker (1979) - Russia (23) beat Y tu Mama Tambien (2001) - Mexico (12), and M (1931) - Germany (11)
Results of Round 5
Metropolis (1927) - Germany (25) beat Nosferatu (1922) - Germany (12)
Parasite (2019) - South Korea (20) beat Bicycle Thieves (1948) - Italy (12)
Rififi (1955) - France (15) beat The Seventh Seal (1957) - Sweden (11)
Seven Samurai (1954) - Japan (27) beat Stalker (1979) - Russia (20)
Results of the Final Four
Parasite (2019) - South Korea (25) beat Metropolis (1927) - Germany (22)
View Poll
submitted by Shagrrotten to IMDbFilmGeneral [link] [comments]


2023.06.06 14:15 Illustrious-Grass102 Hearthstone is in the much better shape now than in 2016-2017 “golden age” and here’s why

First part of the post is presenting arguments and in the end I will explain why the popularity has actually declined. Let me begin by saying that I played a LOT during the early era of HS, the most during Old Gods, Gadgeztan, Ungoro, Knights of the Frozen Throne etc. The time that is now considered to be “the golden age”. So everything that I’m about to tell I have experienced and witnessed
1.Randomness, “nowadays the game feels like everything depends on random card generation”. Indeed, in the older times you didn’t have so much card generation effects. Instead specific rng cards were present like knife juggler, mage’s flamewalker and others, which is arguably a worse way of diversifying games. Because you couldn’t impact the specific rng effects whatsoever. Juggler would either hit a target you want or not, old lightning storm would either kill 3 health minions or not. Yogg-Saron is the prime example of such effects. He could literally win you the game straight up or kill you or do absolutely nothing, it’s random! It’s a fun card to recall now but it was just ridiculous from a competitive standpoint. Whereas contemporary card generating effects almost always give you a room to predict your opponent’s pick and make the correct/best move. For example Hipster only gives your opponent spells that are not in your deck, thus giving a limited number of cards to play around. Rogue concoction mechanic only provides a handful effects to choose, so you can and should anticipate your opponent’s future move and play accordingly. Or DH Taste of Chaos only allows them to discover a Fel spell which again you can anticipate and play around.
2.Balance changes and updates. In older HS you had one deck(undertaker hunter, aggro shaman with patches, pirate warrior you name it) that was clearly better than the other ones and was dominating standard for months! Blizzard made changes very rarely and that lead to cards like Patches the Pirate being unnerfed for almost a year! And that year was 2017. Nowadays they change cards more frequent. We have minisets between expansions that keep the game fresh. And they even buff cards that are too weak! Something that was unheard of with previous development teams.
3.Diversity. Over the years we’ve received many new cool game modes. Classic which is fun to try and find out just how powerful Rogue was. Duels that is completely broken but that’s kind of the point. Free adventures with dungeon runs and lore. Battlegrounds that are awesome and live their own life. Man, in earlier HS there were arena, standard(that was more stagnant), paid adventures and wild, that’s it. When it comes to meta. Nowadays it’s quite difficult to pinpoint the universally best deck in the ladder. Due to the frequent updates the game feels fresh and meta is constantly evolving. With 11 classes meta is more balanced and way more diverse than what it used to be.
4.Economy. I’m sure nobody will argue that it has not improved. The current battle pass system allows you to play any game mode you want and still earn resources which is great
“Ok then, if Hearthstone is better now why the popularity has declined so much?” If you haven’t noticed the decline in player count has been happening not only in HS but all over the online card game industry. Gwent that was my favourite ccg and that people used to call “the killer of hearthstone” no joke, has f*cking died! Runeterra also a great game had its peak in 2020 then declined. Marvel Snap had a successful release, now it’s sort of stagnated. Why? Maybe ccg is just a doomed genre? No, but it’s a very niche one. When Hearthstone first released it was a phenomenon. The super high quality online card game like no other from Blizzard! Remember, in 2013 Blizzard was one of the most greatest gaming companies in the industry. Their name alone attracted a huge mass of people. The World of Warcraft was more popular than ever and Hearthstone being in the same universe played in advantage. And most importantly Hearthstone was the first online ccg on such a scale. The hype was immense and other studios began creating their own card games. Hearthstone began skyrocketing in players, that in turn attracted streamers and content creators, which allowed to make a big community that created videos, guides, memes etc. all of which spread through the internet and attracted even more new players. A lot of whom weren’t really big fans of the genre. They were just riding the hype train and trying the big new thing. After a couple of years the hype had faded away and the reality came into view. Collectible card games are just inherently not as attractive to people as shooters, mobas, mmos and other more popular video games genres. So naturally there came the decline. It was approximately from 2018 to 2021. Some games have survived some haven’t(RIP Gwent). But in 2022 Hearthstones actually stabilised. And since then it began slowly growing in numbers again. Card games found their player base and are rising again.
“Ok, ok, but why do I FEEL the game was better back then?” - It’s nostalgia
submitted by Illustrious-Grass102 to hearthstone [link] [comments]


2023.06.06 14:09 Elmyth1 Icewind Dale: Rime of the Frostmaiden Looking For Dungeon Master [Online] [5e] Thursday 6:30 CST/CDT to 10:30CST/CDT

Had our group of 4 ready to go and session 0 was done and the DM had to step away permanently because life does its thing. We are open to having a 5th but we already have our characters made and have interacted a small amount in the Northlook bar. On offer is a full roll20 catalog including the book, dynamic lighting, premade maps, The Ythrin Towers map pack and Danger in the Dwarven valley addons. All of these are already in the game for the DM to be able to read them.
Our party is currently made up of a Goblin (MMoM) Rogue, Firbolg Nature cleric, Dhampir Paladin and Human Divination Wizard.
Of note all players are 18+ as checked by the createor of the post. The following requirements were met to sign up for the game.
A mixed balance of both Roleplay and Combat favorably leaning towards the Roleplay
Simple Table Etiquette (Respecting players, 0 Politics from outside the game, Allowing others to share in the gameplay, ETC)
Access to all sourcebooks on roll20, Access to the Dunamancy subclasses and spells, and Access to Matthew Mercer's Blood Hunter class. (This was supplied by myself to the game meaning that the chracactermancer works and spells can be drug and dropped.)
Character to NPC & Character to Character relationships cut away from when too intimate. (Fade to black is expected)
Generally an adult sense of humor
Decent mic for voice done over Discord.
If you are intrested please fill out the DM Application form by following this link.
https://app.roll20.net/forum/post/11466433/dungeon-master-applications
submitted by Elmyth1 to lfg [link] [comments]


2023.06.06 13:57 IronImperial1 Solo Flawless GotD/tips 🙂

Better late than never, finally got round to this after work/irl getting in the way. Honest thoughts about GotD: The opening is cool, absolutely love it's in the arcology. The biggest issue is it drags, 3 SYMBOLS would be the sweet spot as 4 extends it unnecessarily. 1st boss I'd keep the same, the fight is super unique and fun, whilst health isn't too much of an issue. Last boss is an absolute chore. I played it slow and steady here which is why over half the video is her fight but man the health is ridiculous. If bungie keeps this up I'd argue they scale boss health to fireteam size but that's just me. Finally, I LOVE the underwater traversal segments and it really makes this dungeon feel fresh. Out of the 3 dungeons released under the new model I'd argue it's the best one yet.
Quick tips: 1st boss you can dunk each round 1 by 1 if you don't feel confident doing all 3 together. Create orbs near damage before dunking final orb so proc. If you need to hide from low health it's okay to jump into the water to escape. Better to be safe than have to start over. In the Wizard fight Arc Hunter makes this dungeon 10x easier than any other class imo, especially the final fight as you can basically ignore the moths. Just start your combination blow near spawn. Before going into any of the guardian hive areas, lure an add near you to reproc the combination blow timer. You'll have just enough time to move through the water and keep it active to insta nuke them. Here's my final Boss notes I kept open whilst in the fight 😅 1. NEVER START WITH CHEST 2. ALWAYS ACTIVATE ALL 3 SYMBOLS FIRST 3. KILL 1 GUARDIAN THEN DUNK. REPEAT. 4. LOOK AT SYMBOL. THEN FINISH.
Detailed encounter maps: https://www.reddit.com/DestinyTheGame/comments/13u1yat/ghosts_of_the_deep_dungeon_high_quality_maps/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
DIM Loadouts: Opening/1st Boss - https://dim.gg/ndubspi/GotD-openingfirst-boss Final Boss - https://dim.gg/2rf4ifi/GotD-Final-Boss 1st to 2nd Boss traversal invis - https://dim.gg/2nkvamq/HyperNet-Solo-GM-build
submitted by IronImperial1 to LowSodiumDestiny [link] [comments]


2023.06.06 13:47 phaattiee Thoughts on Skull-Port side quest for my players.

I'm running Misker as an old Beholder mage who resorted to magic as he began losing his natural eyestalk powers to old-age. He's hold up in his 3 story mansion since the Xanathar took over that can only be accessed by collecting 3 keys that can be found in each of his 3 warehouses. Needless to say the warehouses are going to contain some obscure puzzles and booby traps. Misker put out a notice at the Heralds meet years ago claiming that any that are worthy of challenging him for ownership of what's left of his empire must first succeed in finding the keys. Which Isn't a whole lot since its been at least 20 years since anyone last saw or heard from him most of his empire has disbanded or been absorbed my the Xanathar. The warehouses will contain ample reward for the players along the way as well as the deeds to an old rundown pub (Trollskull Tavern). Here are my ideas for the warehouses, any thoughts and feedback is much appreciated, the vibe is harry-potter goblet of fire tasks.
Warehouse 1.
Once the party enter the warehouse via finesse or brute force at first glance it will be filled with ordinary stored contraband, silks, metals (not precious), maybe some simple weaponry, tools, rope, canvas for ship sails etc... general goods nothing too fascinating... canvas sheets cover most of the boxes with a couple decades worth or dust sitting on top, they'll notice a small stone pedestal in the centre of the room, perched on which is a modified "bear trap" with one of the skeleton keys perched within. If the players investigate they'll find that it is booby trapped to go off once the key is removed... for the rogue easy peasy... if they successfully disarm and remove the key however this will trigger the stereotypical "bear trap" in which an owl bear is summoned directly above the player with the key... queue Professor Lupin boggart theme music (or similar) coming from a nearby record player... the owl bear lands for bludgeoning damage, Dex saves are rolled, initiative is rolled. However the key is also cursed to affect whoever is in the room with Bane, saves rolled once then and every hour there forth until the curse is removed or dispelled from the key. Throughout the fight with the Owl-bear, petrified goblin garden gnomes hidden throughout the warehouse will (as a reaction) cast vicious mockery on the players every-time they attempt to attack something in a whiney irish accent "you couldn't hit the floor if you fell over". Think of the gnomes from Fable, this will be a running theme. Finding and Destroying the Gnomes ends the effect. On completion the players will attempt to leave from whence they came if they dont try to leave sooner. On doing so if they leave through the doors they came (the only legitimate way in or out), they'll get sucked in momentarily to a demi plane (Feywild), a lush glade with a large willow tree in the centre, above the door one of the gnomes says "You'll think twice about going back through there" with the idea being if they were to return back through the doors they would end up back on the streets of Skull-Port a cheeky clue/bluff. Successful Perception checks from a distance will show a hidden passage at the base of the willow tree trunk. any attempt to get close though will result in them getting "Whomped!". the tonal shift from sunny flowery glade will then go full prisoner of Azkaban showing decade old skeletons tangled up in vines around the glade. The terrain is considered difficult and the players have to roll against being grappled at the beginning of each turn whilst fending off Whomps from the willow. If they make it to the secret passage beneath the tree this will conclude the puzzle resulting in a moderate amount of Booty and plunder.
Warehouse 2.
Same jist only this time its a key in a Bowl of Sand, just as a player is about to touch it the key sinks into the sand and the ground turns to quicksand, the sand reaches up engulfing the players arm (roll against grapple) as a Sand elemental (Statblock will be a combination of Earth and Water elementals combining the burrow and whelm abilities) starts to form around the bowl and pedestal. This time they have to roll twice against the bane effect from this key and the other in their possession (If they haven't dispelled or removed the curse from the first one) and the penalty will increase to a d6. no Gnomes this time though as it might be a bit harsh idk let me know. Initiative starts they'll soon find that the best they can do is keep the elemental at bay for a round if they deal enough damage in one combat round, the abundance of sand pretty much makes it invincible. The answer will be to let themselves get sucked down beneath the sand to a room below. Insert Harry potter chess game with petrified adventurers as pieces/constructs that have attempted Miskers challenge in the past... the key now hangs around the neck of the king. A game of chess ensues (I'm 1700-1800 rated so it wont be a walk in the park for them). Everytime they wish to take a piece or be taken a single round of combat will take place between the player and the constructs Stat blocks to be made still until they are subsequently defeated. This is only the case for the players normal chess rules apply for all the other pieces for the sake of time. If they attempt to break the rules, all the constructs will attack them at once. Misker is actually watching them through a scrying eye gem stone on the far side of the wall and controlling his pieces at this point. Once they get a hold of the key they will be teleported out of the room into a seperate hidden warehouse in Skullport that has some BOOTY and loot. A cheat is to ignore the game of chess and go straight for the key, with no conceivable entrance or exit however they will probably feel required to play Miskers game before moving on.
Warehouse 3
Misker recruited a coven of Portal Hags that control the eb and flow of the underground water caverns via portals to the plane of water for this one.
The last Warehouse doesn't have anything in it other than a mirror in the centre of the room. on a close inspection. The mirror is almost liquid and metallic in appearance and touch. Above the mirror is a Goblin garden gnome, it speaks a riddle, the players answer correctly it lets them enter through the mirror... only when they reach the other side they are in an identical room... alone.
This part I will carry out in 1-1 sessions with the players...
The room is identical to the previous and has no ceiling and extends upwards indefinitely into darkness... metallic statues of adventurers are set in alcoves in the walls all with horrified looks on their faces (think Han solo frozen but as a statue not a slab). A metallic silhouette of themselves appears in the mirror, the gnome gives each of them a riddle that is tailored to their characters personality/backstory somehow. they have a 1 minute timer to answer, if they dont answer or answer incorrectly the metallic silhouette figure will lunge forth and attack them (identical stat-block to themselves), the task ends when they either answer the riddle correctly or defeat/are defeated by their reflection.
If they lose this battle they will start to feel a cold metallic liquid begin to engulf their body as they drift off into unconsciousness, their blurred vision will show the silhouette begin to fill with colour and material as though its fully becoming them, just as they close their eyes this dopple-ganger of themselves will step back through the mirror, this will be the last image their character see's as they step through the mirror.
I'm at odds how to continue the players character progression here my ideas are as follows, they roll a new character sheet and I RP their character as an agent of the Portal Hags or, they continue as their character only they are now tethered to the Hags as a sort of Warlock/Patron-Esque relationship, I know there are lots of controversial thoughts on forcing classes on players but they failed the task and effectively died or are in a cryogenically frozen state currently so if they want to continue as their character there need to be repercussions If not forced class levels it could be in the form of a curse binding them to the Portal Hags Coven etc IDK hit me with ideas.
When they step through the mirror finally im in two minds. Either they enter into Miskers Manse where they will have to fight the beholder as his thoughts are... only those that can defeat me are worthy of my Booty/Legacy... he wants to die fighting than of old age as old age is undignified for a beholder, The whole reason he resorted to magic was to try and become an undead beholder Lich but has come to the realisation that it is too late for him, the whole reason he set this game up is to have greedy adventurers and treasure hunters come to him to he can absorb their life essence and sustain his existence longer in the hopes of still becoming a Lich, part of his egomaniacal personality believes this is still possible whilst the other half, his more logical/genius pragmatic sort recognises the reality, and thus this whole process appeases both aspects of his personality.
I was thinking of running one more challenge as part of the 3rd warehouse, after stepping through the mirror I was thinking of having a final treasure room (where the bulk of Miskers loot is), that has a replicating item enchantment on it (Bellatrix Vault) only these turn into swarms of tiny mimics and raggamoffyn's. But this might be too much right before fighting Misker...
Go straight from fighting themselves to fighting misker? or collect the final key in the final vault and give them a chance to rest before then heading to Misker's Manse... They may need to be at full strength to fight a few century old Beholder pirate lord mage.
Thoughts? discussions? all constructive criticism welcome!
submitted by phaattiee to DnD [link] [comments]


2023.06.06 13:43 Official_Siro Just hit LVL 150 (I know 151)

Just hit LVL 150 (I know 151) submitted by Official_Siro to Chivalry2 [link] [comments]


2023.06.06 13:30 No-Tomorrow-2867 gofundme created for my family but money was stolen

Hi everyone, bit of a weird one.. My dad passed away of suicide on 18th March this year and a family acquaintance set up a go fund me with the description stating all raised funds were going to my family to help with his funeral costs. We’ve been requesting the money to be transferred to us since 31st March and the person who created the fundraiser (Let’s call her T) has come up with excuse after excuse as to why it’s taking so long. Such as ‘payment delays’, ‘not having enough identification’ as it it being transferred into my Aunty’s account. We asked her to add my Aunty as a beneficiary to the fundraiser after researching how everything wkth go fund me works and T just never did this. Here is the timeline of me asking when we would be receiving the money and the excuses we got from T:
31st March T told us she requested to release funds from gofundme and told us gofundme told her it can take 10 days to go through 12th April Asked for an update, was told to keep waiting. 23 April asked if the funds had been received into my aunty’s account, they hadn’t. 28 April T said she is contacting gofundme support line since my aunty hasn’t received the funds yet. 9th May was told T said gofundme told her it would take another 10 business days before the funds were received. 14 may I asked for updates, T told us gofundme needed a copy of Auntys license, Aunty provided this, T then said gofundme support told her it’ll take another 10 business days for the funds to be received. 20th May T said she received an email from gofundme saying $921.21 & $756 will arrive into Auntys account in two seperate transactions in 2-5 business days. Expected Friday 2nd June.
We still haven’t received any funds. T’s mobile phone number is disconnected. After searching her name in google I found she was recently charged with trafficking and supplying of dangerous drug, possession of a class R weapon (I am in Australia) and possession of a drug utensil.
After reading that I am pretty convinced she has taken the fundraiser money for herself and we were never going to receive it. I have logged a claim with gofundme stating we were the beneficiary and have not received the money. I’m not sure if they can do anything as we were never added as the beneficiary on gofundme. However it looks like gofundme have closed the fundraiser as the link no longe works.
Does anyone have any advice, what do I do? Even if I can’t get the money I’d like my friends and family to receive refunds. Should I take this matter to the police as fraud, can they even do anything on their end?
Thank you
submitted by No-Tomorrow-2867 to GriefSupport [link] [comments]


2023.06.06 13:26 Awidferd I had a weird vivid dream abt ranboo

So I had a weird dream last night Basically, Ranboo was an scp hunter for the scp foundation, and be caught one, and accidentally killed it. So he faked his own death for the news, and when they found his "dead body", they also found the scp's dead body too. So they labelled it as an accident where the scp killed ranboo and died. The next day, they interviewed supposed "witnesses" at my uni, but the deaths actually happened at night a hundred miles away. Then, it was like i was watching a tv screen, i walked into my forensics class like usual, and RANBOO was sitting in my usual seat. Wearing his mask and glasses. I was confused, because he was DEAD, and said "aren't you dead?" He looked up at me, took his glasses off, and then I woke up.
This was really strange, because HE WAS ONE OF THE WITNESSES INTERVIEWED ON TV AND HE WAS LIKE "yeah, no, he's TOTALLY dead. Like, NO way he could still be alive." And you know what?
THEY BELIEVED HIM HDAJDHNSBFB
submitted by Awidferd to Ranboo [link] [comments]


2023.06.06 13:23 manband20 I WROTE A BOOK!

MacBethany: The American Dream
By: Nicholas Grubbs
It's student council election time, baby. Power corrupts and everyone gets hurt when they play with fire.
Summer break may be over and a new year may be starting at Arlington City High, but simmering tensions between the students are about to reach a boiling point as the annual Student Council elections draw near. In the wake of a ruined clandestine relationship, a scandal that ruined the former football team captain's life, and a suicide that sent shockwaves through the entire student body, this new year is shaping up to be even more traumatic than the one before.
Still reeling over the events of the previous year, Bethany Hill wants to see the school turn to ashes. In the meantime, she will stop at nothing to get her girlfriend, Lauren Bradshaw, crowned the new school queen. Lauren's own reservations about the job be damned, Beth will make her President or die trying.
Head Cheerleader Ashley Williams is out for blood after Beth (allegedly) stole Lauren, her secret ex-girlfriend, and puts forward her new boyfriend and star quarterback, Spencer Barnett, as Lauren's main competition. A true power couple, they stand to run the school unopposed if Spencer decides to take on yet another role as the "most popular guy in school," a role he grows to hate more and more with each passing day.
And then there's poor Katherine Duvall, a sweet naïve girl that just wants to make the world around her a better place for people outside of the top one percent. How is she supposed to run for office one day if she can barely give a book report in front of the class without wanting to throw up?
Unfortunately, Katherine can barely get her foot in the door before the Powers That Be force Tracy Summers, one of the sitting Class Representatives that is very much not apart of the "in-crowd," to befriend Katherine and sabotage her campaign from the inside in exchange for their friendship and a better spot on the Student Council. Knowing she will never get into Harvard if she doesn't get a stronger application, she begrudgingly accepts.
Lies, cheating, and manipulation are the name of the game and only one person can win. In this first entry of the "MACBETHANY" series, we will see just how far people will go to help the ones they love and just how far they will go to help themselves.
TWs: assault and violence, bullying, depression, anxiety, self-harm, panic attacks and anxiety attacks, parental abuse, substance abuse, abusive relationships, homophobia, revenge porn, attempted sexual assault, and suicide.
This is my debut novel and it just came out on Saturday! It's available through a number of retailers (Universal Link available here) and here is a direct link to the Amazon page
submitted by manband20 to u/manband20 [link] [comments]


2023.06.06 13:15 NightmareChameleon New War, Old Iron (4) (Reupload)

First. Previous.

A few folks reported last night's upload as turning up blank, likely due to a bug on reddit's end, so we're having another try with it. Let me know if this does or doesn't fix things.
Who doesn't love a good ol' fashioned M1?
The use of 1200 millimeter shells serves no strategic purpose for my opening and, tactically speaking, places me at a slight disadvantage than had I used any one of my other, more potent weapons.
Mmhmm, they do have their downsides. According to my weapon subsystem computer, I must now wait 4.421 seconds for the shells to traverse the distance between myself and my enemy. Such a stretch of time is, of course, a wholly inconsequential blip whose passing is less significant than the tiniest mote of dust in the vast and boundless lifespan of the universe in all considerable scenarios.
All considerable scenarios, of course, except for the possibility that one might find themselves under the effects of several time-dilating performance enhancement drugs.
Which I am.
I very much so am.
Of course, I'm nothing if not patient. To occupy the interval we find ourselves waiting, allow me now a brief tangent to preach the gospel of the combined 1200mm turret, targeting computer, and ordnance inventory computer, an old self-contained weapon system that bears the simple designation of “M1”:
The most foundational concept one must grasp about the M1 is that it is not an effective weapon as a simple matter of scale. While exceptions do exist, the simple nature of space means that larger warships face a rather generous economy of scale with regards to one’s ability to outgun and outweather any smaller adversaries. As is only natural, I am the most resplendent paradigm of this law, large enough to sit comfortably on the edge of what can be considered a planet and well-armored enough to ram one and win.
Ah, but you already knew that, didn’t you? Unlike the M1, one would be remiss not to both know of and be thinking about me constantly. I can say with full confidence that I practice what I preach, but once again I do digress.
As to be expected from a weapon originating in a period of time in which humanity’s warships were several orders of magnitude smaller than myself, these old holdovers certainly wear their years.
The M1 is not a good weapon system. Everything about it, down to the targeting computer’s ability to account for gravity-induced bullet drop and atmospheric drag, reflects its crude nature as something better suited for ancient oceanic warfare than space. The materials used in the gun barrels are impure, molecularly inconsistent alloys, the computer boards large and demanding. Its autoloaders are finicky and prone to jamming, and many of the targeting solutions fail to account for some of the more intricate corner cases one must account for in space combat.
In a perfect example of their obsolescence, we still have 2.721 seconds until the shells are expected to reach the enemy ships. Had I used my secondary armaments, a pair of megaMAC cannons that fire projectiles with diameters to rival cities, I would not have been able to complete a single sentence before the near luminal bolts would reduce the tightly bunched enemy crafts into little more than atomic smudges with the sheer kinetic energy they convey.
I have not fired my megaMAC cannons, however. I have fired my 1200mm multi-purpose M1s. This is because, for all their flaws, they are good weapons.
A weapon does not have a service life spanning multiple thousands of years without merit. As with similarly archaic, yet still used arms (such as the veritable M1, the timeless M1, and, of course, the M2), it has not survived for lack of redeeming qualities.
As a consequence of its age, there exists a truly staggering variety of ordnance that can be crammed into the M1’s barrels and lobbed at one’s enemies, all of which have been carefully cataloged in my mat-fab schematics to be produced at my leisure. This, however, is not even close to the reason why the M1 is such a good weapon. Much like everything else about the M1, the shells are woefully outdated, the primitive 5-meter long projectiles are slow, inaccurate, and easy to intercept.
However, the effects are quite pretty.
Yes! This is what makes the M1 such a good weapon system! The fact that it pleases me personally and nothing else! Unlike more advanced munitions, there exists a certain splendor to the inefficient explosive mixes that many of the shells employ.
For this sole redeeming quality, I employ the otherwise archaic, dilapidated, and useless weapon at every possible opportunity.
It is quite obvious that M1 was kept in active service for several million years for me and me alone to use their silly bullets. How thoughtful of them! To be blessed with perfect precognition and use it exclusively for such a noble goal as to lighten up the skirmishes I take part in that little additional amount!
Many people disagree with me, stating that no, the M1 was only installed on myself as an afterthought due to the sheer number of their surplus stocks still around at the time of my construction. They are, however, incorrect, as their opinions are at odds with my own (the more important perspective). At least two sailors who have served aboard me agree with the fact that the M1’s munitions are slightly prettier to watch than my other weapons’, cementing my stance as the sole correct one.
The projectiles I have selected to be the first things I’ve lobbed at another living thing in nearly fifty thousand years are none other than a personal favorite of mine: The KP-83, a nuclearly shaped penetrating shell that is capable of sending scalding lances of vaporized bismuth miles through warsteel. Like many other of the M1’s patterns, the shells are expensive, unreliable, illegal to use against organic targets, and, most of all, excessive.
And how salaciously, decadently excessive they are! I love them! To even think of violating the Atom, steadfast and revered, for such a mundane purpose as an upscaled APHE munition is absurd! Yes, friend, the KP-83 is a perfect expression of the absurd technological lengths humans will achieve for the sole purpose of killing, a potent statement of their sheer stubborn refusal to roll over and let The Enemy drive us to extinction, even in the nascent stages of interstellar exploration.
Less than a quarter second, now. I watch in eager anticipation as my shells close the final few kilometers towards The Enemy fleet.
More beautiful than a flower in bloom, more lucent than a sunrise, more radiant than a newborn’s first smile, the first nuclear explosion blossoms before the enemy fleet. The first are the shells detected and shot down by their point defenses, clearly detectable by the lances of vaporized bismuth that sear forward from the fireballs, yet the sewing pin-shaped detonations grow closer and closer until…
..contact! Blessed, rousing contact! My reward electrode buzzes with electricity, signifying multiple successful impacts with The Enemy’s ships.
As the ephemeral light fades, I take in the damage wrought. Whole swathes of The Enemy’s hull plating have been shattered and scorched where it was kissed by the nuclear fire, and I can pick out the brightly-glowing pinpricks of slag from where the lances of vaporized metal penetrated their alluring forms. The afflicted ships reel slightly before accelerating to correct, implying a dizzying blow.
Ha! What a joke! Had I not known better I would have assumed that they had been seriously maimed by the KP-83 shells, yet such a thing would imply flimsy, non-reinforced interiors, like those of a civilian craft! Clearly, this, too, must be some extension of the facade they so stubbornly uphold.
And yet…
And yet…
And yet, I haven’t even begun in earnest! I have a whole second until my volley connects. Whole gigabytes of munition spreadsheets and readiness data stream into my expanded consciousness as I pore over my options, considering what might make for the most efficient follow-up killing blow. Perhaps I should employ my primary weapon?
Ha! What a stupid question!
To even think that I would allow a conflict to end before it could even begin! I really must be going senile with age.
Why, anyone with even a modicum of common sense understands that war is art, and furthermore, that art takes time.
What possible harm could it do to prolong this skirmish by a few mere hours, or perhaps days? None, of course! It would be unbecoming of my eminence to be a bad sport in war by ending the conflict too early, after all.
The Enemy’s fleet becomes illuminated, if only for a second, by the muzzle flashes of their cannons as they attempt to emulate my opening volley. How laudatory! I’m flattered that they hold me in such high regard as to mimic my opening attack.
Why, I’m so impressed that I’ve begun to entertain the notion of allowing their shells to land on me as a statement of thanks. Such a thought is aborted, of course, the moment I realize such an attack could harm the beautiful luster of my paint. I shudder to even conceive of such a horrible fate.
Unfortunately for The Enemy’s crude emulations of my tactics, naval warfare no longer exists in the age of the broadside, nor has it for several millions of years. I spool up my short-range jump drives— all thirty two of the apartment-block sized mechanisms— prepare my drone bays, and order another volley of KP-83 shells to be loaded into my M1s.
The Enemy’s shells, accompanied by a wave of missiles, hurdle the final few kilometers towards my surface before they-
THOOM
-detonate, filling the empty space where I had been just a moment prior with nuclear explosions of the mundane variety.
Why tolerate a risk to my vanity when I could instead expend the charge in one of my jump drives to simply vanish from the area? Of course, positioning myself above them on the stellar plane is certainly a tangible side effect of preserving my good looks.
I elect to release a swarm of stiletto hunter-killer corvette drones as an opening move, supplemented with a volley of 320 anti-ship missiles and yet another volley of 1200 millimeter nuclear shaped charge shells.
Much like my previous volley, this provides little tactical advantage whatsoever, instead fulfilling the exalted role of entertaining me.
While agile, the apartment block-sized drones are woefully frail, occasionally dwarfed by some of The Enemy’s (historic) munitions. Still, they serve well as harassment and defense fodder for more worthwhile projectiles. The anti-ship missiles are fast, yet once again, their scale reserves them better to maiming and euthanizing already shattered craft. I have already spoken on my beloved 1200 mm cannons.
The Enemy are quick to turn themselves and loose another volley. Rather than attempt another short-range jump, I elect to yaw upward and accelerate away from the incoming projectiles.
Alas, the shells reach me before I can complete my maneuver. I ignore them even as they close in, opting to continue my acceleration.
Unopposed, The Enemy’s munitions hurdle towards my perfect hull before-
BRrRrRrRrRrRrRrRrRrRrRrRrT
-they pass the invisible threshold dictating the minimum engagement range for my point defense weapons and are swiftly obliterated by well-placed streams of 120 millimeter high impact rounds.
I did say I’d rather my paint go unmarred, did I not?
My anti-ship missiles are the first to arrive at The Enemy, honing greedily towards their still hot missile bays and cannon housings. They answer with interceptors of their own, yet the miserable defenses are neither fast nor potent enough to pose a worthy barrier to the entire volley of missiles. As the thirty two surviving hypersonic projectiles smash violently into The Enemy’s foremost craft, my drones warp into their formation and begin peppering their engines and sensory structures with their miniMAC emplacements.
The Enemy responds predictably, directing much of their fire, as well as every close-in weapon, into slaughtering the trespassing craft.
Just in time for the second volley of nuclear shaped charge shells to kiss The Enemy’s hulls unopposed. Two hundred and thirty seven shells successfully detonate, with one going off in the barrel (tragic, but unexpected with the finicky munition) and two experiencing failures of their fuze assemblies, exploding as dirty bombs.
How spectacular! How dazzling! A perfect display of timing, predictive acumen, and raw, unfettered talent by myself! How I’ve dearly missed the ability to demonstrate my impeccable skill!
My thoughts go hazy with euphoria as my reward system detects a successfully executed multi-step tactic and responds accordingly. I push against the incoherence, refusing to allow my concentration to wane for even an instant.
THOOM.
Having long completed my maneuver and weapon preparation, I allow my short-range jump drives to propel me in-line with The Enemy’s formation. Even before the exotic particles disperse from obfuscating my sensor data, I fire my conventional magnetic railguns, relying solely on my predictions to guide the projectiles.
Forty-eight railroad car-sized superluminal bolts of iron illuminate the void with their streaks as they tear through space, with thirty-one instantly shattering The Enemy’s ships with their absurd kinetic energy. I curse myself for my sloppiness, yet my MACs were not the reason for such a maneuver.
No, that honor would belong to my tertiary armaments: two truly titanic Gamma Ray emitters, placed in an over-under arrangement on my bow. Half an instant later, after my targeting sensors regain the clarity lost from my recent jump, the twin arrays activate.
Their wires thrum with unfathomable voltages as the emitters begin to exude their deadly radiation, the titanic servos emitting an audible whine as they threaten to give under the stress of pitching and yawing their sports field-sized lenses at absurd speeds, yet hold firmly.
Though the beam itself is invisible, even to my broadband sensors, the effects are quite the opposite. Crafts caught in the scything beam begin to shrivel and carbonize as their reflective hull coatings are overwhelmed, their interiors begin to slush as the metal making them up loses consistency.
Though it lasted only a second, the damage is immense with nearly every sufficiently small craft in their cone of fire burnt away instantaneously.
THOOM.
I jump once again.
Directly into the point blank trajectory of what I easily recognize to be a salted fission nuclear missile, courtesy of The Enemy.

First. Previous. Next.

submitted by NightmareChameleon to HFY [link] [comments]


2023.06.06 13:05 Think_Law3924 CMV: the majority of 'perfectly healthy/normal human brains' are dysfunctional, ethically speaking.

For example; those who consume meat argue that it’s “natural” for humans to eat animals. But is this true? Are we truly designed to even eat meat? Most of us are revolted by the sight of blood, intestines, and raw flesh and can’t tolerate hearing the screams of animals being ripped apart. The bloody reality of killing and eating animals is innately repulsive to most of us - no?
We are not equipped with carnivorous teeth. At best, we are have tiny canine teeth. We have short, soft fingernails whereas true carnivores have sharp claws and large canine teeth capable of tearing flesh without the help of knives and forks. Real carnivores’ jaws only move up and down - enabling them to tear chunks of flesh from their prey. Humans are equipped with flat molars (which carnivores lack) allowing us to grind up fruit and vegetables with our back teeth like herbivores do.
Carnivores have short intestinal tracts that allow meat to pass quickly through their digestive system. Humans’ intestinal tracts are much longer, like those of plant-eaters giving the human body more time to break down fiber and absorb the nutrients from plant-based foods.
So to me, it is 'somewhat obvious' that our modern brains (that is to say) the way in which we have this ability to switch on/off our ethical thinking processes (a disconnect) is strong evidence that many of us are dysfunctional - at least in this regard.
Don't we all want to live? https://www.youtube.com/watch?v=4hYWvPbwSss&t=102s

submitted by Think_Law3924 to changemyview [link] [comments]


2023.06.06 12:59 SolarEclipse423 How to farm Mojo (the frog pet in Zul'Aman) completely solo.

Mojo is the rare frog pet in Zul'Aman. You need to farm Hex Sticks from trash mobs, use them on the frogs in the center of ZA and hope you get lucky. The hex sticks are zone-bound and Mojo himself is BoP.
I solo'd this on a rogue, which is below average for soloing legacy content, but it was still relatively easy for me. This will be trivial for any good solo spec.
Step 1: Create a 'enter raid solo' macro: /run InviteUnit("a");C_Timer.After(1,function() ConvertToRaid() end)
Step 2: Buy a few invis potions if your class cant stealth (not 100% sure if needed, just as backup)
Step 3: Go to Zul'Aman and press the macro just before you enter the raid. If it won't let you enter, try again a few times.
Step 4: Once inside, press the macro again and quickly talk to the NPC. If succesfull, he will walk to the gong. Just click the gong and it will open (even if you are solo).
Step 5: Go towards the eagle boss. DO NOT PULL THE LOOKOUT! Use the invis if you have to.
step 6: You can now farm the first two mobs at the bottom of the ramp over and over. Once both are dead, they respawn in about 5 seconds, awarding full drops.
You will always get a windwaker (Lightning bolt, frost shock, chain heal, 40k hp) and a Protector (50k hp). They hit me ~2k on leather. They can be stunned and disarmed. The drop rate for a mojo stick is ~35% in my experience.
Do not leave Zul'Aman or you will lose your hex sticks.
Once you think you have enough hex sticks, go to the frogs and try your luck. Don't forget to loot the caches. You can always go back to step 5 and 6.
This will be trivial on any tank class, moderately easy for shamans, hunters and rogues and probably a bit rough for cloth classes. Sap and blind did not work, but stuns did. I am not sure if roots or fears will work.
Good luck!
submitted by SolarEclipse423 to classicwow [link] [comments]


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submitted by Loki42042069 to crypto_drops_offers [link] [comments]


2023.06.06 12:48 Loki42042069 (H) Over 30,000 orders and 900 feedback (H) Lifetime warranty accounts like Netflix, Starz, Showtime, DirecTV, Sling, Disney and more right now, I am looking for a lot of purchases right now, I am a very trusted person, You will have a nice purchase if you purchase from me, Thanks to everyone man

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I have lifetime warranty on all the products I have, You can purchase anything right now you will get lifetime warranty, You can purchase right now if you would like right now
You can check out my shop here and you can check out my servers here as well you can click here to view everything right now
I have all these accounts currently in stock I have more products as well you can check out my shop if you would like to view all the things I have right now: 7etflix HD and UHD ,Disney+, Crunchyroll premium, PH premium, ,DirecTV Premier ,Grammarly premium
You can always message me with any questions you might have right now
You can view my shop here and purchase right now you have to click here right now
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I have all of these products right now
I have all the products for entertainment right now • SLING Orange & Blue + 4 extras deal - $15 • Sling Orange & Blue - $14 • Sling Blue + 4 extras deal - $12 • Sling Blue n Sport Extra - $12 • Sling Hindi Pack - $7 • Sling Arabic Mosaic - $10 • YouTube Premium 6 Month - $20 • Anime Digital Network - $15 • Funimation - $10 • History Vault Premium - $5 • AT&T TV Now HBO - 10$ • Criterion Channel - $15 • Mubi Premium - $15 • Paramount Plus - $15 • DC Universe - $10 • DAZN Brazil - $10 • DAZN Italy - $10 • DAZN Japan - $10 • DAZN Canada - $10 • DAZN Spain - $10 • DAZN Germany - $10 • DAZN USA - $10 • Shudder Premium - $10 • Starz - $10 • VRV,CO - $5 • MLB - $8 • NBA TV - $10 • HBO Max - $7 • Netflix 4 UHD screens lifetime - $13 • Hulu Premium all Subs - $5 • Crunchyroll Premium - $3 • Disney Plus 1 Year - $7 • Virgin Media - 15$ • Direct TV Utilmate - $7 • WWE network lifetime - $5 $10 I have all these products for porn right now • VRHush - $15 • badoinkvr - 15$ • Wicked - $15 • AllAnal - $15 • Nympho - $15 • GirlsOutWest - $15 • Nfbusty - $15 • Weliketosuck $15 • Girlsway - $15 • 21 Sextury Porn - $15 • Girlcum - $15 • Xconfessions- $15 • Life Selector - $15 • BBC Pie - $15 • Pornmegaload - $15 • Tushy Raw - $15 • FakeHub - $12 • Babes - $10 • Team Skeet - $18 • Bang Bros Premium - $15 • Digital Playground - $20 • Onlyfans acc $150-300 bal - $80 • Xvideos red - $12 • Brazzer 1 year acc - $8 • Pornhub 1 year acc - $5 • sexy hub acc - $25 I have all these products for music right now • Apple Music Gift Card Code - $10 • Tidal Hifi - $5 • Spotify 5 lifetime tokens - $30 • Reseller 60 Spotify lifetime keys - $165 • Disney, Netflix, and Spotify bundle lifetime- $30 Netflix, Hulu, live TV, crunchroll, Disney Plus, life time - $45 • upgrade your acc Spotify - $3
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Discord : noob graphics#2089
Telegram : Aarav Kapoor
Phone : 91+9044035115
You can purchase from my shop if you would like, You guys have a awesome day, You can always ask me anything you would like when you want ladies and gentleman, Thanks thanks thanks
submitted by Loki42042069 to cryptostreetbets [link] [comments]