Buggies unlimited
Club Car Lift Kit Replacement Parts
2023.06.01 20:57 RoadPsychological227 Club Car Lift Kit Replacement Parts
| Hello everyone! I'm looking to replace some of the worn out rubber and bushings in the lift kit on my 2001 club car. We've had this lift kit for close to 10 years and it's time to replace some stuff. I'm having trouble finding the bushings anywhere. Buggies Unlimited has a copy of the instructions but they have been no help in answering my questions. Does anyone happen to know the manufacturer or a site I can order parts from? Thank you! submitted by RoadPsychological227 to golfcarts [link] [comments] |
2023.05.25 09:25 A-Train360 Do I get two of the same set for the Typhon 3’s or do I get two diff. Sizes?
| Do I get two of the same set for the Typhon 3’s or do I get two diff. Sizes? Also is this a good choice for smaller pretty hard packed dirt and sometimes get light dust layer on top when really dried out. Thank! submitted by A-Train360 to arrma [link] [comments] |
2023.05.21 22:39 Aurora_cr Overview of 2D VTTs
Link to sheet here Small Screenshot of the Sheet I was recently asked which VTT has dynamic lighting and is not roll20 or foundry. This (and the fact that I should totally not concentrate on finishing my bachelor's thesis right now) got me down a research rabbit hole. In the document I listed every 2D VTT I could find, that was more than a prototype (except for outstanding ones).
This list might help somebody to find a VTT they enjoy. The list focuses on the kind of payment involved and if it has dynamic lighting. This is due to the fact that I did not use most of the tools for more than 20 minutes so most information is still a bit basic, so feel free to click through the list. If you happen to know some important 2D VTTS missing, feel free to leave a comment.
The TLDR of the list is: Oneshot => Owlbear Rodeo
Campaign with dnd Beyond => Above VTT
Without dnd Beyond (simple)=> Bonefire VTT(simple, no door tool) or Let's role (only 250mb free)
Campaign with tech-savvy DM and lots of complex maps => Foundry I
don't care for a map => Alchemy or Role A
unique video-esque look => One More Multiverse
submitted by
Aurora_cr to
DnD [link] [comments]
2023.05.21 00:44 gothboicliquelilpeep I need help with my load order
So I just got into modding the other day and got some mods, but I have no clue about load order or which mods work with what and it's made my game really buggy and sluggish I'd like to keep a few of the graphic overhauls and conversation ones and also alidons armory but whichever ones I should remove or reorder I'll do thanks for helping me with this crap hole and here's my current load order:
Unofficial Skyrim Special Edition Patch Alidons Ultimate Armory IA92's Special console graphics overhaul [PS4/PS5] Juliahs Old Riften Dragon Blood Castle[PS4] Whiterun - A city full of life WAR: immersive Weapons Guard dialogue overhaul [PS4] Skyrim cheat room Faster skill leveling Skyrim @ 60 fps The great cities The great city of solitude Immersive citizens ai overhaul Epic enhanced console graphics (PS4/PS5) character editor Fast alternate start Epic crystal clear water Natural lighting aesthetic Lively graphics overhaul Amazing race tweaks! Wood elf Immersive movement Realistic conversations (PS4) All map locations discovered Amazing race tweaksn khajiit Obsidian weathers Kato's whiterun Get seriously overstocked and rich merchants Various dragons Rustic weathers and lighting ELE interior lighting overhaul Dolomite weather and lighting Re-color craftable pack STAR: triple gold (a superior treasure and rewards) Skyrim hair colors (PS4 edition) BIG:More kill moves and decapitations Smilodon - combat of Skyrim WATER - water and terrain enhancement BIG: More kill moves (PS4) surreal lighting (PS4) hold border banners More blood and gore Free crafting Better loot Instant mastery Faster leveling Custom races IA92's enchanced aqua blue water Free player home hearthfire build 300+ npcs converted to pc presets PS4 realm of lorkhan Forests of Skyrim Dragon spawn Skyrim restored Improved sounds overhaul Smooth human female faces Killable general PS4 edition Wolf blooded Whiterun manor home Immersive war units Populated Skyrim civil war True alteration armor visuals Vampire knights Rayeks end Ultimate player start Better combat ai Better city entrances Paladin ranger and mercenary armor Player home tavern music Magical college of winter hold Rich Skyrim merchants Reverb and ambience overhaul Unlimited shouts Weightless dragon bones Rebalanced leveled lists Cheat mod Phenderix magic evolved Even better quest objectives Rain and snow fx
submitted by
gothboicliquelilpeep to
skyrimmods [link] [comments]
2023.05.20 16:11 PerpetualHillman Follow-up to my cities compass: a ranked 6x6 of 36 smaller towns and villages I've visited around the world
2023.05.20 16:10 PerpetualHillman Follow-up to my cities compass: 36 smaller towns and villages I've visited around the world, ranked 6x6 wojak compass
2023.05.18 22:07 Oggstermaister Incorrect Swedish translation
2023.05.17 15:36 PinkOak Turkey / kusadasi “review” and things to do
| Ill start with the negative - Don’t eat out in Kusadasi unless you have money to throw away. Especially the popular Yucca bar. You’ll be looking at throwing £150.00 for 4 people to eat 1 main each. For comparison we ate elsewhere and it was still £100.00 with one drink each. Food is darn expensive!!! Kinda ruined our trips out as we really wanted to experience all the flavours of Turkey. The entertainment was good though and so was the atmosphere. In town, i was told by the clothes shop worker (18) next to the tattoo place down by harbour side of the high street, if i haggled too much or wasted his (or anyones) time in Turkey i could get stabbed or beaten up. He told me this after he took my money of course. Lol Avoid this shop!! - https://maps.app.goo.gl/4QNDfbx1tvR4XDDH8?g_st=ic The positives - The weather is just gorgeous and the people generally very nice. Pushy, but nice. (In town) Horse riding was lovely, kids loved it and it was quite scenic. Wasn’t quite as good as the one i did 13 years ago but hey, times change. Buggy riding - this was at the same location as the horses, riding the same tracks. Don’t book twice if your out for scenic views. Or maybe find another supplier other than the main “travel”resellers you find in your hotel and in town. Very fun riding the clapped out buggies though. They are tired but they work and was great fun. You will be going “slow” for most of your trip though. No freedom, just following the leader around a track. The boat tour - worth doing in prime summer times. Its only just getting warm in may and weather fluctuates. The trip was 80% overcast and the sea felt colder because you didn’t have that heat to warm you up after a dip. That being said, the trip was lovely, the food was great and my children loved it. Probably the best trip we did aside from the adverse weather. Deck space for sunbathing was padded and seemed plentiful. Aqua fantasy, aquapark. - I’ve been told its not as good as adaland, BUT I’ve not been to the latter. Great park, plenty of slides and in May, no queue times. Park was clean and staff were very friendly. Nothing is better than sitting in a pool(bar) and having a drink whilst the children paddle around you. White slide is a must and the family friendly ‘racer’ (blue wavy) is really great fun. Shame this park doesn’t also supply the all in inclusive benefits of the main hotel. (We’re not made aware when booking) Aqua Fantasy hotel - amazing! Staff = 10/10. Ask for Huseijn at the bar by reception (evenings) to make you something special. He loves a challenge. ‘Sex on the corner’ is his go to but he also does this lovely coffee/baileys/vodka mashup. Its beautiful. All other barmen generally just throw your drink together (bit weak) but more so down by the club and pool bars. Can’t complain for unlimited all inclusive though. I cant think of much more to say! Great holiday, expensive food and the trips are worth doing… mostly. Just be careful around some of those shop sellers as they can be very money greedy (my bar mans words not mine) hence their somewhat aggressive or pushy nature. Last final tip. NEVER, let them put stuff in your hands OR your kids (primarily). They use the kids against you as if they’re in a sweetshop, till you learn the price lol! No, is a hard one after the kids are reeled in. Same goes for them offering refreshments. submitted by PinkOak to TurkeyTravel [link] [comments] |
2023.05.15 23:34 eletric_blade I mean ill take it
2023.05.11 17:03 JayTheBrainMann Well, this is a bit of an issue. Showed this before I did the race and won’t go past it after doing it again.
2023.05.11 16:32 letsavenge [FH5] Winter Information Thread - Series 20
Hello everyone! I set up the goal to be here exactly on time, I'm glad to confirm I made it! Week 3 of the High Performance month! Last few weeks have been tough, but I finally got a week to breath in so expect the threads to come back to normal.
A
Super Wheelspin is available for completing the Super7 this week.
Forzathon Shop
The Forzathon Shop ends on May 18th, 2023 @ 14:29 (GMT).
- 700FP Car: 2017 Koenigsegg Agera RS
- 300FP Car: 2017 Aston Martin DB11
- 75FP Clothing: Black Speed Trap Tee
- 75FP Car Horn: Mexican Traffic Light
- Wheelspins: 60FP & 150FP
Festival Playlist Rewards
- Winter - 20/63 Points: Audi RS 6 '21 (Exclusive Car)
- Winter - 40/63 Points: 2010 Noble M600 (Hard to Find)
- Series - 80/252 Points: 2010 Ferrari 599XX (Hard To Find)
- Series - 160/252 Points: 1993 McLaren F1 (Hard To Find)
Hot Wheels Events - 7 Points
Exclusive to Hot Wheels Owners; the respective Academy Rank must be unlocked. Not Required for Season Rewards, Series Completion, or the Min, Meet Max Achievement.
- Speed Zone: "Frozen Rush" ?? 2 points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Championship: "American Dream" 5 points
- Criteria: Country - USA (A800)
- Reward: 2018 Dodge Challenger SRT Demon
Rally Adventure Events - 7 Points
Exclusive to Rally Adventure Owners; required for you to be Horizon Badlands Champion. Not Required for Season Rewards, Series Completion, or the Min, Meet Max Achievement.
- Championship: "Devil's Pass" ?? 2 points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Championship: "Tour Galore" 5 points
- Criteria: Modern Rally (B700)
- Reward: Clothing - Mexican Race Suit
Forzathon Weekly Challenge - 5 Points
Earn 80FP for completing the weekly challenge, double if you own La Casa Solariega. Must be done in sequence to count.
- Own the drive the 2015 Ultima Evolution Coupe 1020.
- Spend 25,000 credits on upgrades of the 2015 Ultima Evolution Coupe 1020.
- Win the Festival Drag Strip in the 2015 Ultima Evolution Coupe 1020.
- Maintain a speed of 180 mph (290 km/h) for 10 seconds in the 2015 Ultima Evolution Coupe 1020.
Forzathon Daily Challenges - 1 Point Each, 7 Points Total
Each challenge is open for 7 Days from
2:30PM GMT* of the start day. Earn 10FP per Challenge, double if you own La Casa Solariega.
- Earn 10 Speed Skills at the Stadium
- Earn 5 Stars from Danger Signs in any Unlimited Buggy
- Maintain a speed of 80 mph (129 km/h) in any Retro Supercar for 10 seconds
- Smash 10 Cacti in any Rally Monster vehicle
- Complete a Challenge Card in Freeroam
- Send a Gift Drop to another player
- Bank 50,000 Skill Score in any vehicle from the 1980s
Seasonal Events - 35 Points Total
The reward listed for Seasonal Championship events requires you to place 1st against at or above the Highly Skilled Drivatar difficulty setting; the Trial requires Unbeatable difficulty and is accessible after entering the Hall of Fame.
- The Trial: "What Goes Around..." 10 Points
- Criteria: Track Toys (A800)
- Reward: 2015 Chevrolet Camaro Z/28
- Event Lab: "Underground Highway" 3 Points
- Criteria: Country - Japan (S1-900)
- Reward: Super Wheelspin
- Event Lab: "Blue Lagoon" 3 Points
- Criteria: Anything Goes (S2-998)
- Reward: Clothing - Peach Raúl Urias Sundress
- Playground Games: "Fleeting Flag Rush" 3 Points
- Criteria: Super Saloons (A800)
- Reward: 2009 Audi RS 6
- Danger Sign: "Basejump" 530m. 2 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Speed Trap: "Tulum" ? 2 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Drift Zone: "Camino de Montaña" 130,000 2 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Championship: "Racing in Style" 5 Points
- Criteria: Vintage Racers (B700)
- Reward: 1988 Lamborghini Countach LP5000 QV
- Championship: "Fresh Off the Grill" 5 Points
- Criteria: Super Hot Hatch (B700)
- Reward: 1994 Ferrari F355 Berlinetta
Challenges - 7 Points Total
- Treasure Hunt Road Ready 3 Points
- Criteria: Toys never deal well with asphalt, but perhaps a toy meant for the track does better?
- Reward: 100 FP
- Photo Challenge #FastFromThePast 2 Points
- Criteria: Photograph any Retro Supercar at the Temple of Quechula
- Reward: Forza Link - "This isn't even my final form!"
- Horizon Open: "Licence to Race" 2 Points
- Criteria: Complete a Horizon Open Race
- Reward: Car Horn - Applause
Monthly Events - 2 Points per Season (8 Points per Series)
- Monthly Rivals Dunas Blancas Sprint 1 points per Season
- Criteria: Post a clean lap to complete
- Forza EV Chihuahua Circuit 1 points per Season
- Criteria: Post a clean lap to complete
Break Speed Records With High Performance In Forza Horizon 5 Forza Community Hubs Update #1 - Your Feedback In Action FH5 Release Notes: May 1st, 2023 (Hotfix) submitted by
letsavenge to
forza [link] [comments]
2023.05.11 04:25 milchshakee Want to experiment freely in 1.9? Why not try a savegame manager for that
| As you might have already experienced, new releases are always a little bit buggy and often can destroy campaign runs. Of course your campaigns can also go down the drain when your RNG is cursed or you make a costly mistake. For these reasons I have been working for quite some time on the Pdx-Unlimiter, which is a simple tool for creating and managing savegame checkpoints. It comes with the following main features: - It allows you to quickly revert back to any previous checkpoint in case anything goes wrong and ruins your campaign.
- You don't have to deal with navigating to the save games directory and juggling many different _copy_copy.ck3 savegame files, it does everything automatically for you. Essentially you never have to visit the save games directory at all.
- You can instantly boot up the game and continue a specific savegame without needing to visit the launcher, making launches a lot faster.
- There is a savegame editor included that allows you to change anything in a savegame file
- It fully supports mods and Ironman
- There is also an integration for the CK3ToEU4 converter that allows you to quickly perform conversions.
https://preview.redd.it/i6c1mvcb54za1.png?width=1560&format=png&auto=webp&s=c5487a59b737e28fd9d98f8a55474d2f2aad321e Note that this tool can make the life of every CK3 player easier, even if you are not playing Ironman. So you can still get use out of it even with the coming changes to achievements. In case you are interested in giving it a shot, you can check it out here: https://github.com/crschnick/pdx_unlimiter submitted by milchshakee to CrusaderKings [link] [comments] |
2023.05.05 22:44 Glittering_Scheme144 Festival Playlist Tunes May 4th - May 11th (Autumn S20)
Late to the party this week. Here is this weekly tunes for my favorite Throttle Jockeys!
Trial “Nimble Ninties” A800 Decade 1990’s 94 Ferrari F355 (AWD) Share Code: 694-033-784 94 Ferrari F355 (RWD) Share Code: 331-372-056 Really wanted to go with the Lotus here. The lightweight Lotus doesn’t like a lot of contact in the rough and tumble trial. The F355 handles just as good as the Lotus and the extra weight is more resistant to contact slowing its progress. There is two tunes to choose from (AWD) and (RWD) for the “purist”. Both tunes are winners and very enjoyable racing experience.
FORZAthon Weekly 2015 Corvette Z06 (AWD) Share Code: 758-107-115 This tune will actually 3 star the Speedzone at La Silica. Will win a road race without breaking a sweat.
Event Lab “Egypt Part 1” S2 Anything Goes Jesko (AWD) Share Code: 183-064-856 Time for the murder tune to have some event lab fun!
Event Lab “Level Speedway (Oval)” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Pin it and turn left! Who knew this speedzone slayer would be at home in an oval?
Speed Trap “East Resort” S2 Anything Goes Ferrari F40C (AWD) Share Code: 159-006-227 Went just over 229MPH to easily beat the speed trap target.
Speed Zone “Green Hills” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Started on the left for an east one & done.
Trail Blazer “Malpais” S2 Anything Goes Start to the highway to the right. Easy one & done Jesko (AWD) Share Code: 183-064-856
Seasonal Championship “Street’d Lightning” S1 Retro Supercars Two tunes here, an (AWD) Nissan R390 and a (RWD) Lotus Elise GT1. Nissan R390 (AWD) Share Code: 110-311-614 Lotus Elise GT1 (RWD) Share Code: 337-357-864
Seasonal Championship “Buggy Bug World” Unlimited Buggies B700 Love the sound and drive with this buggy! Alumicraft #122 Class 1 Buggy Share Code: 105-913-853
Rally Adventures
Danger Sign “Canyon Snap” Jesko Share Code: 183-064-856 Easy one & done
Seasonal Championship “Dancing In The Dirt” C600 Retro Rally 90 Subaru Legacy (AWD) Share Code: 417-597-093 Easy winner here in the Legacy
Hot Wheels Danger Sign “Forest Leap” Jesko (AWD) Share Code: 183-064-856 Easy one & done
Seasonal Championship “Can Ya Canyon” S1 Modern Supercars 2016 Audi R8 V10 Plus (AWD) Share Code: 182-927-618 Easy Hot Wheels winner!
submitted by
Glittering_Scheme144 to
ForzaTune [link] [comments]
2023.05.05 22:42 Glittering_Scheme144 Festival Playlist Tunes May 4th - May 11th (Autumn S20)
Festival Playlist Tunes May 4th - May 11th (Autumn S20) Late to the party this week. Here is this weekly tunes for my favorite Throttle Jockeys!
Trial “Nimble Ninties” A800 Decade 1990’s 94 Ferrari F355 (AWD) Share Code: 694-033-784 94 Ferrari F355 (RWD) Share Code: 331-372-056 Really wanted to go with the Lotus here. The lightweight Lotus doesn’t like a lot of contact in the rough and tumble trial. The F355 handles just as good as the Lotus and the extra weight is more resistant to contact slowing its progress. There is two tunes to choose from (AWD) and (RWD) for the “purist”. Both tunes are winners and very enjoyable racing experience.
FORZAthon Weekly 2015 Corvette Z06 (AWD) Share Code: 758-107-115 This tune will actually 3 star the Speedzone at La Silica. Will win a road race without breaking a sweat.
Event Lab “Egypt Part 1” S2 Anything Goes Jesko (AWD) Share Code: 183-064-856 Time for the murder tune to have some event lab fun!
Event Lab “Level Speedway (Oval)” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Pin it and turn left! Who knew this speedzone slayer would be at home in an oval?
Speed Trap “East Resort” S2 Anything Goes Ferrari F40C (AWD) Share Code: 159-006-227 Went just over 229MPH to easily beat the speed trap target.
Speed Zone “Green Hills” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Started on the left for an east one & done.
Trail Blazer “Malpais” S2 Anything Goes Start to the highway to the right. Easy one & done Jesko (AWD) Share Code: 183-064-856
Seasonal Championship “Street’d Lightning” S1 Retro Supercars Two tunes here, an (AWD) Nissan R390 and a (RWD) Lotus Elise GT1. Nissan R390 (AWD) Share Code: 110-311-614 Lotus Elise GT1 (RWD) Share Code: 337-357-864
Seasonal Championship “Buggy Bug World” Unlimited Buggies B700 Love the sound and drive with this buggy! Alumicraft #122 Class 1 Buggy Share Code: 105-913-853
Rally Adventures
Danger Sign “Canyon Snap” Jesko Share Code: 183-064-856 Easy one & done
Seasonal Championship “Dancing In The Dirt” C600 Retro Rally 90 Subaru Legacy (AWD) Share Code: 417-597-093 Easy winner here in the Legacy
Hot Wheels Danger Sign “Forest Leap” Jesko (AWD) Share Code: 183-064-856 Easy one & done
Seasonal Championship “Can Ya Canyon” S1 Modern Supercars 2016 Audi R8 V10 Plus (AWD) Share Code: 182-927-618 Easy Hot Wheels winner!
submitted by
Glittering_Scheme144 to
ForzaHorizon5 [link] [comments]
2023.05.05 22:41 Glittering_Scheme144 Festival Playlist Tunes May 4th - May 11th (Autumn S20)
Late to the party this week. Here is this weekly tunes for my favorite Throttle Jockeys!
Trial “Nimble Ninties” A800 Decade 1990’s 94 Ferrari F355 (AWD) Share Code: 694-033-784 94 Ferrari F355 (RWD) Share Code: 331-372-056 Really wanted to go with the Lotus here. The lightweight Lotus doesn’t like a lot of contact in the rough and tumble trial. The F355 handles just as good as the Lotus and the extra weight is more resistant to contact slowing its progress. There is two tunes to choose from (AWD) and (RWD) for the “purist”. Both tunes are winners and very enjoyable racing experience.
FORZAthon Weekly 2015 Corvette Z06 (AWD) Share Code: 758-107-115 This tune will actually 3 star the Speedzone at La Silica. Will win a road race without breaking a sweat.
Event Lab “Egypt Part 1” S2 Anything Goes Jesko (AWD) Share Code: 183-064-856 Time for the murder tune to have some event lab fun!
Event Lab “Level Speedway (Oval)” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Pin it and turn left! Who knew this speedzone slayer would be at home in an oval?
Speed Trap “East Resort” S2 Anything Goes Ferrari F40C (AWD) Share Code: 159-006-227 Went just over 229MPH to easily beat the speed trap target.
Speed Zone “Green Hills” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Started on the left for an east one & done.
Trail Blazer “Malpais” S2 Anything Goes Start to the highway to the right. Easy one & done Jesko (AWD) Share Code: 183-064-856
Seasonal Championship “Street’d Lightning” S1 Retro Supercars Two tunes here, an (AWD) Nissan R390 and a (RWD) Lotus Elise GT1. Nissan R390 (AWD) Share Code: 110-311-614 Lotus Elise GT1 (RWD) Share Code: 337-357-864
Seasonal Championship “Buggy Bug World” Unlimited Buggies B700 Love the sound and drive with this buggy! Alumicraft #122 Class 1 Buggy Share Code: 105-913-853
Rally Adventures
Danger Sign “Canyon Snap” Jesko Share Code: 183-064-856 Easy one & done
Seasonal Championship “Dancing In The Dirt” C600 Retro Rally 90 Subaru Legacy (AWD) Share Code: 417-597-093 Easy winner here in the Legacy
Hot Wheels Danger Sign “Forest Leap” Jesko (AWD) Share Code: 183-064-856 Easy one & done
Seasonal Championship “Can Ya Canyon” S1 Modern Supercars 2016 Audi R8 V10 Plus (AWD) Share Code: 182-927-618 Easy Hot Wheels winner!
submitted by
Glittering_Scheme144 to
ForzaHorizon [link] [comments]
2023.05.05 22:39 Glittering_Scheme144 Festival Playlist Tunes May 4th - May 11th (Autumn S20)
Late to the party this week. Here is this weekly tunes for my favorite Throttle Jockeys!
Trial “Nimble Ninties” A800 Decade 1990’s 94 Ferrari F355 (AWD) Share Code: 694-033-784 94 Ferrari F355 (RWD) Share Code: 331-372-056 Really wanted to go with the Lotus here. The lightweight Lotus doesn’t like a lot of contact in the rough and tumble trial. The F355 handles just as good as the Lotus and the extra weight is more resistant to contact slowing its progress. There is two tunes to choose from (AWD) and (RWD) for the “purist”. Both tunes are winners and very enjoyable racing experience.
FORZAthon Weekly 2015 Corvette Z06 (AWD) Share Code: 758-107-115 This tune will actually 3 star the Speedzone at La Silica. Will win a road race without breaking a sweat.
Event Lab “Egypt Part 1” S2 Anything Goes Jesko (AWD) Share Code: 183-064-856 Time for the murder tune to have some event lab fun!
Event Lab “Level Speedway (Oval)” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Pin it and turn left! Who knew this speedzone slayer would be at home in an oval?
Speed Trap “East Resort” S2 Anything Goes Ferrari F40C (AWD) Share Code: 159-006-227 Went just over 229MPH to easily beat the speed trap target.
Speed Zone “Green Hills” S2 Anything Goes Viper AE (AWD) Share Code: 101-156-512 Started on the left for an east one & done.
Trail Blazer “Malpais” S2 Anything Goes Start to the highway to the right. Easy one & done Jesko (AWD) Share Code: 183-064-856
Seasonal Championship “Street’d Lightning” S1 Retro Supercars Two tunes here, an (AWD) Nissan R390 and a (RWD) Lotus Elise GT1. Nissan R390 (AWD) Share Code: 110-311-614 Lotus Elise GT1 (RWD) Share Code: 337-357-864
Seasonal Championship “Buggy Bug World” Unlimited Buggies B700 Love the sound and drive with this buggy! Alumicraft #122 Class 1 Buggy Share Code: 105-913-853
Rally Adventures
Danger Sign “Canyon Snap” Jesko Share Code: 183-064-856 Easy one & done
Seasonal Championship “Dancing In The Dirt” C600 Retro Rally 90 Subaru Legacy (AWD) Share Code: 417-597-093 Easy winner here in the Legacy
Hot Wheels Danger Sign “Forest Leap” Jesko (AWD) Share Code: 183-064-856 Easy one & done
Seasonal Championship “Can Ya Canyon” S1 Modern Supercars 2016 Audi R8 V10 Plus (AWD) Share Code: 182-927-618 Easy Hot Wheels winner!
submitted by
Glittering_Scheme144 to
forza [link] [comments]
2023.05.05 14:55 JackPembroke [SF] Jank - A gamelit short story
Hey folks, first time posting a story here. I've already got a compendium of short stories written on Royal Road, so I figure I'll share some of the individual ones here. Feedback welcome! For those that don't know, gamelit is a niche genre of story that takes place entirely in, or surrounding, a video game.
Optimus Live VR headset recognized.
Origin Online successfully installed.
Update available. Game must restart.
I grimaced. The Day One patch was just a Band-Aid to hold this game together through launch. They had released a glitchy mess, and I was going to make them pay.
Back when we started, I had believed in Origin Online. It was going to be beautiful, the most ambitious and technologically advanced free-to-play fantasy MMORPG the world had ever seen. But now, as its flashy intro soared across the pristine landscape, I had to close my eyes. It was like being unable to enjoy a favorite food after it’s made you sick.
I’d sat through this intro hundreds of times during testing, probably thousands. They had refused to shorten the unskippable intro sequence, and still it went on. I rapid-clicked, as if by some miracle I’d be allowed to skip it.
Title screen > New character > Human > Default stats > Default avatar > Default equipment package #1 > Yes I’m sure > Skip tutorial > Start game. Muscle memory allowed me to race through the setup process, clicking where the buttons would appear like precognition .
My new boring character spawned into Origin Online’s starting town, if it could even be called that. I was already an expert, with thousands of hours logged in every square inch of this buggy hell hole. All that time exchanged for silence, platitudes , and a crappy paycheck.
The starting town was packed with the identical avatars of thousands of other players who rushed through the setup to get their first glimpse of this incredible new online experience. To its credit, OO’s quantum server never skipped a beat. It really was a marvel of technology. Every player on Earth would exist in a single open world, bigger and more spectacular than anything that came before. Except the starting hovel, of course. Who cares about first impressions, right?
OO was so hyped that they talked about its progress on the evening news. Distinguished, white-haired men would drone on about world tragedies, scandals, and disasters, then smile as they came to the latest promise that Claud Vanderstint had made about Origin Online.
Claud Vanderstint. Even thinking the name made me grit my teeth.
I had 48 hours to reach Level 100, and I had to do it before anyone else. The players around me were gawking at the beautiful VR textures, testing the game physics, or rushing toward the first NPC with a quest indicator. I began jumping, backwards, into the surrounding jungle.
They had fixed the infinite acceleration glitch, but only by giving a top maximum speed. The solution was rushed and worse, not very effective. Lush foliage flew past me, tiny fantasy animals scattering in my wake. I knew the route so well I didn’t even need to turn my head.
I arrived at the fungus field and snatched up red and blue capped mushrooms as fast as I could. My macro combined them as soon as they appeared in my inventory. At early levels, spamming craftables was the fastest way to gain XP. My level indicator dinged again and again. I checked the option to auto-level, automatically distributing points to the default warrior stats.
“Choose a power!” said the game. Players earned a feat upon reaching Level 5. I opened the menu and picked Iron Fist from the hundreds of abilities available. Now my bare fists counted as low quality tools.
I beelined for a towering oak tree and rapid-clicked to attack it as fast as possible. My upgraded fists made taking down the tree possible, but not efficient. It took twelve minutes of continuous clicking to down it. I shook out my mouse hand as the massive trunk splintered and cracked, its invisible HP gauge reduced to zero. The crash would be investigated by new players certainly. They could help themselves to the Uncommon Wood, I would be back later.
I needed a weapon, and I knew just the one.
Reverse jumping toward the Doom Ridge Mountain, I passed dozens of other players. They were having fun, exploring this brave new world and sampling all it had to offer. They were like a thousand digital Adams and Eves. I pitied them. They hadn’t sampled the Tree of Knowledge yet. They were happy because they were innocent. I would be their serpent.
It took 45 minutes of reverse jumping to reach Doom Ridge Mountain. The scope of the game was exhilarating, until you realized what an ordeal changing locations became. Then you’d look for ways to skip it and just get where you were going. You’d be led to a quest line that unlocked the option to pay actual money for a fast travel scroll.
Con man. You’re just a typical con man, Claud. Con Man Claud, good alliteration. I’d have to remember that for when I reached the end.
Doom Ridge Mountain contained a high-level dungeon. One of my favorites, actually. The blinding smoke, lava bombs, and rivers of molten rock made the environment as dangerous as the salamander tribe enemies. Even cooler was that attempting the dungeon triggered a volcanic eruption that would rain destruction on anyone near the mountain.
I hated what they did to this game. This was such a cool dungeon! There were others too, inspired challenges for dedicated players. Relics left by the developers who poured their souls into OO, before they were replaced by cheap labor to rush the game out.
I bunny hopped my way up the mountain to the dungeon’s exit. A large boulder blocked the tunnel, and I wedged myself against the seam. I went into settings and cranked my control sensitivity. I began spinning while I jumped against the boulder and the wall, and my stomach lurched at the whirlwind of movement. My avatar began to twist in midair and jittered between the pieces of geometry.
I squinted to minimize nausea. Come on, you bastard.
“Where the hell is the player?!” the character location tracker fumed.
“Well, mostly they’re over here, but sometimes they’re also a little over there,” said the geometry.
“Nonsense! They can’t be in two places at once! Pick one and put them there!”
“Yes!” I was beginning to fear the boulder clip issue had been fixed. I ran down the tunnel to the dungeon treasure vault. The Salamander King who guarded the vault was safely on the wrong side of the door. I pulled aggro on him, but he had no way to reach me. I could hear his distinctive tongue attack. He pulled you into his mouth and crushed you for trillions of damage. Unavoidable, unfair and, in this game, basically criminal.
I skipped the mountains of gold and gems, grabbed the Salamander Plate Armor, two Rings of Life Fortification, and a Helm of Endurance. All were useful, but the real prize was resting on the altar—the Axe of Earth’s Fire. “An artifact of incredible power, said to require a wielder to prove their worth in order to hold it,” according to the item description.
This ‘test’ was to burn whoever picked it up for an obscene amount of damage. If you survived you were worthy, if not bring on the next contender. I used to think it was a neat effect, but in retrospect it was just another trap.
I threw an empty chest at the altar. The chest burst into flames and I looted the axe in the recharge window before the test was active again. A bug meant the axe considered just about anything to be a valid target.
I was the one to first discover this glitch. It was early on, when we thought our bug reports mattered. My fellow testers and I had managed to get a generic NPC to survive the test and pick up the axe, becoming its true owner and keeping it out of reach of players forever. It had seemed so funny at the time.
Now the Axe of Earth’s Fire was mine. Other players would be picking up their first iron weapons by now, ooing and aahing over +1 gear. I was now the single most powerful player in the game. It would take six months of grinding for someone to match me.
I’m not done yet, you son of a bitch.
The stone moved out of my way with no trouble. After all I was exiting the vault, so I must have completed the dungeon!
Next step, waterfall. Easy to find, as a dramatic natural feature they were everywhere. I reverse jumped to one nearby. Crystal clear water fell from a high cliff, creating a rainbow that made an idyllic place to sit and appreciate the beautiful textures. Lipstick on a pig.
There was a chance (a small one, but still) that they’d fixed the bug so my setup no longer worked. I hopped onto the rocks, beneath the waterfall. The rock I wanted was third from the left, every waterfall built exactly the same. I stood on the very edge of it and backed up, pixel by pixel. I fell off. My position had to be perfect.
I took a deep cleansing breath. I kept trying.
After a few more attempts, I managed it. I stood on thin air, my feet just beyond the edge of the rock. The new players would soon discover the shabby geometry. Maybe some already had, falling through the level or suffocating inside trees. But for me, it was time again to practice patience.
I started a macro that made me jump, then attempt to swim, over and over.
“Attempting swim up a waterfall?!” The game’s swim mechanic was aghast. “You have nary the skill level to do such a thing!”
“Now, now. They can do it,” said the XP tracker, “just for a teeny tiny moment.”
The swim mechanic harrumphed. “They can swim for that instant and not a second longer!
“Don’t forget the multipliers for swimming with all that armor.”
“They can try all day, they’re never getting up that waterfall. Mua-hahahahaha!”
I took off the VR headset and wiped the sweat from my face. The macro would take about an hour to get me to Swim 100. Good time for a break. I had to keep an eye on my screen, though. At any moment a mod might notice me, someone might get a notification something was wrong, and my plan would be ruined.
My dinner was a jumbo burrito and milkshake. I needed my strength for the next part.
My avatar had maxed out swim. Each jump now carried me several feet up the waterfall before the Salamander Plate pulled me back onto the questionable geometry.
I was now Level 10. For my new feat, I chose Fresh Meat. Monsters would now be more likely to notice and attack me. There was only one monster I was interested in.
I reverse jumped back to the nearest wood where my prey would be lurking. I had to be careful not to let anyone get a good look at my equipment. The wrong questions could lead to me getting banned, but I needed the gear for the next part.
I crouched to sneak as the terrain turned to sucking mud. Trees were sparse and giant insects flitted about so fast they seemed to be teleporting. Fresh Meat pulled aggro on them, but my ludicrously overpowered equipment made the fights no more than a click per bug.
As I walked through the muck, I heard a grunting sound. A large, lumpy beast shook off the brown goop and grumbled at me.
There you are little pig. Come and get me now.
The bristle-backed mud hog charged out of its soupy nest, squealing and slashing with its tusks. I dodged attack and waited for it to attack again.
The hog launched into an attack sequence of bites, gores, and headbutts. I blocked the attacks to reduce the damage. Then it exposed its flank to me, telegraphing the attack I was waiting for. The hog spun in a blur, a melee area of effect attack. Intended to be used when the hog was surrounded, but still part of its normal line up of moves.
I jumped over the hog as it spun, aiming for its exact axis of rotation, and swung the Axe of Earth’s Flame down on it. The pig died in a single blow, dropping a paltry amount of coin.
Dammit. The spinning pig glitch was difficult to pull off. The attack needed to be frame perfect, I needed to be in the perfect position, and it had to be during that one specific move. But it was worth it.
There was a strange bug when a mud hog died in just the right way, at just the right time. The fight ended, but the hog’s attack was still considered in progress against its last target. It became an artifact, still spinning, but with no stats. The result was a collision object rotating at incredible speeds and doing damage per frame of collision detection. With a frame rate powered by quantum computing, it resulted in nearly infinite damage per second of contact.
Traipsing through the mud, I swatted man-eating bugs from the sky and leapt over pig after pig. I gained enough levels to upgrade Fresh Meat to Seasoned, spawning more enemies in my zone. This was a work of endurance, jumping and striking over and over as time ticked away.
I had a dreadful thought. What if the Day One patch fixed the spinning pig glitch!? Ooooh, what a bitter irony that would be. I had fought with them to fix the spinning pigs for months.
“Got it! Yes!” I leapt from my chair in victory. I was now the proud owner of a spinning pig. It hovered, perpetually just to my right, ready to kill anything that could be killed.
I made my way back to the massive oak I had felled near the starting area. The spinning pig tore down trees and disintegrated foliage as I travelled. I managed to avoid any other players, though I was sure they’d investigate the swath of destruction I left in my wake. With a little maneuvering, I managed to drill the pig into the side of a massive boulder, carving twisted paths to conceal myself. It wasn’t perfect, but it would have to do while I went AFK.
Alright, time to get some rest. Then we kill God.
I didn’t sleep well. I was too anxious about logging in to find my character deleted with a ban notice, or discovering they’d managed to squeeze in an emergency patch.
You’ll be done soon, I told myself. It will be worth the lawsuits, the burning bridges, all of it.
My character was still in my makeshift pig cave, apparently undisturbed. I breathed a sigh of relief, then started on the next stage of my plan.
I returned to the stump of the great oak I’d punched to death yesterday. Trees had a 24 hour respawn cycle, and it was nearly time.
I stood on the stump and waited. It was meditative, listening to the birds and animals that populated the jungle. There was time to appreciate what the game had aspired to be. Blood, sweat, and tears poured into an amazing world. I felt a pang, knowing what I was about to do.
But amongst all that verdant foliage, all those spine covered monkeys, poisonous lizards, and collectible butterflies, there was still the spinning pig beside me. For all the love that went into this OO, it was sloth, greed, and arrogance that allowed this hog of unlimited destruction.
24 hours ticked by, and the geometry collision detection threw a fit.
“Two objects occupying the same space at the same time?! Absurd! I won’t hear of it!”
“What shall we do?” asked the physics engine.
“Send the player away as quick as possible!”
The physics engine gave a servile bow.
A great tree erupted beneath my feet and rocketed me directly upward. The game world shrank away as the clouds of the skybox rushed to meet me. I passed through them and entered the realm of the game’s final dungeon, The Palace of the Sky King.
Instead of falling back to earth, I began to swim. The mechanics for flying hadn’t been built yet, so for now the whole place was considered underwater. Multiple end-game content quests barricaded the doors of the Palace, great beasts and dragons holding keys that would unlock the doors. But, as I had not yet initiated those quests, the entire area was inert.
I passed through the gates like a ghost. A nasally voice crackled in my ear. “Sky King intro dialogue here.”
“Dammit, Claud, finish your game !” I yelled to no one.
The palace was an empty shell. The walls and floors had placeholder textures. But I had to forgive them, at least a little. This part of OO wasn’t meant to be encountered for at least a year. The quests’ difficulty was so great, the devs expected it to take tens of thousands of Level 100 players to storm the Palace together.
No one was supposed to be here for a long time.
I floated through the palace, clipping through walls, and into the Sky King’s throne room. There, the Sky King sat upon his throne of storms. Composed of light, hurricanes, and raw power, he held in one hand the golden Staff of Winds, the four winds of the earth churning like tornadoes on the top. His other hand held the Sword of Storms, the weapon with which he would smite the world. The weapon I had come for.
He was awe-inspiring, the love child of two genius devs who were subsequently fired for “performance-related insubordination”. I was no bigger than a flea to this titan.
I spoke a sort of prayer at his feet. “You deserved better than this, you big, beautiful bastard.”
The Sky King was unmoved. I turned, aligning the spinning pig to The Sky King’s foot. A credit to his immense difficulty, he took almost three seconds to die. He never moved, not even a death animation. His status simply changed from living to lootable. My XP counter didn’t even twitch.
“Who shall receive The Sky King’s XP?!” the game wondered.
“No one! He died of collision! He must have fallen! He’s awfully tall you know, long way to fall.”
“What of his treasure vault? Shall it be opened?”
“Of course! He dead, isn’t he?”
A hurricane’s eye appeared behind the throne. It led to the vaults where the most valuable treasures and God-tier equipment would appear. I wasn’t interested.
I looted The Sword of Storms from the Sky King’s body and clipped through the floor. Outside the Palace, I swam downward until I reached the normal skybox and began to plummet.
Splat. Dead. The pig spun victoriously.
The screen went dark and two options appeared: New Character or Continue, in a large green button. I seethed. Here was the core of the matter.
I hit Continue, and a new box appeared. “You have chosen continue your adventure! $3.87 has been charged to your account.”
They marketed their “Pay to live” system as a way to ensure high-level characters would cycle out over time. But that was where the lies began.
Better enjoy it that $3.87 while it’s still yours, Claud.
I was revived . Almost there. I unequipped the Sword of Storms and stored it in my inventory, then began scooping up handfuls of the nearest Common item. In this area, that was acorns. Soon I had seven stacks of 55 acorns.
For whatever reason, OO really hated the number 55. The odds of glitches increased dramatically if there were 55 of anything, and I knew how to how to trigger a bug 100% of the time. It was on this bug that my whole plan rested.
I arranged my inventory so the Sword of Storms was between the fifth and sixth stacks of acorns, then took off my headset and yanked the plug on my computer. The screen flashed white and turned off. I counted to five (superstition dies hard) and plugged it back in.
While my computer rebooted, and I started gathering on all the light sources in my room and turned them towards my face. I reviewed my script one last time. I logged in. That wretched intro played again. Click-click-click-click-click-click. Clickclickclickclickclickclick.
The Sword of Storms was a unique item, one of the strongest in the game. It had a power that could be used once every 30 days, Wrath of the Sky King. The weather in Origin Online could be anywhere from a pleasant day to a hurricane. Casting Wrath of the Sky King increased the weather’s severity by two steps. Sunny, Cloudy, Windy, Raining, Storm, Heavy Thunderstorm, Tornado, Hurricane, Storm of Judgment.
Normally, a player could only summon a Storm of Judgement if they used Wrath of the Sky King when there was already a tornado. But, nestled in my inventory between my stacks of 55 acorns, I had a neat little stack of 55 Swords of Storms.
Equip Sword of Storms, hotkey Wrath of the Sky King, cast. I swung the sword in a great arc over my head and the sky began to darken. The wind shook the trees. Wrath of the Sky King affected the entire server at once, except for the wielder of the Sword. But I had to hurry. The mods and devs would realize something was wrong very soon.
Equip, hotkey, cast. I discarded the legendary artifact after using it. Poof, gone forever. Now rain poured from the sky in blinding sheets and trees bowed their heads to my power.
Equip, hotkey, cast. The clouds began to twist and pucker overhead. Hail fell from the skies. In the distance I saw funnel clouds form and reach their questing fingers for buildings and characters to destroy.
Equip, hotkey, cast. Game over, ladies and gentlemen. I smoothed down my hair as arcs of purple and yellow lightning crawled through the clouds. The ground erupted where they struck. Balls of burning ice hurtled down, the rain turned to caustic acid, and the tornados became mile wide monstrosities that hunted their targets.
Equip, hotkey, cast.
Equip, hotkey, cast.
Equip, hotkey, cast.
“I say!” said the weather programming, “We’ve already reached the maximum possible weather severity. Whatever shall we do now?”
“We follow the rules!” the game’s logic engine replied. “If the spell is used in the presence of a tornado or higher, it causes a Storm of Judgement! I see tornados, don’t you?”
“Well, of course! But where shall we put the new Storm of Judgement? There’s already one right here!”
“Oh. I suppose there is. Ah well, just throw it on top of the old one!”
“Very good! And the others?”
“Add them to the pile! And don’t forget to award XP to the caster for anything the storm kills!
I watched in awe as the lightning became so dense it hid the clouds. Tornados merged together, as wide as continents. Acid rain fell like with the intensity of a waterfall. Burning hail ravaged the earth in great columns.
Everything everywhere died.
In less than 30 seconds, I had become the only living thing in Origins Online. My XP bar filled again and again, and small window appeared.
“Congratulations! You’re the first player to reach the Level 100! As a reward, we’re offering you the chance to livestream your reaction to every player, all over the world! You’ll have 5 minutes. Please no swearing or your other rewards will be null and void. Click the OK button to begin the stream.”
I yanked off my VR headset just in time for my face to appear on the screen, captured by my computer’s built in camera. I smiled at the millions who were watching me right now. Showtime!
“Hello, everyone. My name is Rebecca Vanderstint, and I’m the daughter of Origins Online lead creator, Claud Vanderstint. I orchestrated this event to tell you that my father is a liar and a cheat.
“I was the principle tester for Origins Online, and I learned things Con Man Claud doesn’t want you to know. For example, everyone knows that resurrecting a character costs money. But are you aware there are invisible stat changes every time you resurrect? That they make you more likely to find rare items, but also make you susceptible to crits and sudden death? Your character becomes more valuable to compel you to pay the ever-increasing fees. And believe me, those fees ramp up fast. OO is the world’s most overhyped pay-to-win. Its designed to be unfair, to rob you, and to take advantage of you for playing it.”
I paused to let that information sink in and remind myself not to talk too fast. There’s your game Claud, now for your reputation.
“Claud Vanderstint is also guilty of sexual harassment and assault on multiple women on his design team. He has withheld promised overtime pay to employees and fired them when they try to get their money. Their royalties end up in his pocket. And he knows his team of lawyers can drag out a case and bankrupt anyone who tries to bring them to court.”
Now for your freedom.
“Claud Vanderstint is also involved in tax evasion and fraud. His entire board of directors is in on it. They don’t intend to pay a dime on their profits from OO. Anyone who digs into his finances will find evidence. I swear to testify before any court on any of these claims. Furthermore—"
The window closed. Time’s up. I finally settled back into my chair, the muscles in my back sighing in relief. I heard the door to my room open, and I spun around to greet him.
“Good game, Dad.”
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2023.05.05 03:29 SewyNikka how am I supposed to do this?
2023.05.05 00:34 letsavenge [FH5] Autumn Information Thread - Series 20
Hello everyone! Big sorry for the delay today, had a medical emergency to deal with, but here it is, our weekly thread!
A
Jaguar XFR-S is available for completing the Super7 this week.
Forzathon Shop
The Forzathon Shop ends on May 11th, 2023 @ 14:29 (GMT).
- 550FP Car: 2013 McLaren P1
- 200FP Car: 2011 Penhall The Cholla
- 75FP Clothing: Red Suit
- 75FP Emote: Quick Draw
- Wheelspins: 60FP & 150FP
Festival Playlist Rewards
- Autumn - 20/63 Points: #70 Porsche 935 (Exclusive Car)
- Autumn - 40/63 Points: NIO EP9 (Hard to Find)
- Series - 80/252 Points: 2010 Ferrari 599XX (Hard To Find)
- Series - 160/252 Points: 1993 McLaren F1 (Hard To Find)
Hot Wheels Events - 7 Points
Exclusive to Hot Wheels Owners; the respective Academy Rank must be unlocked. Not Required for Season Rewards, Series Completion, or the Min, Meet Max Achievement.
- Danger Sign: "Forest Leap" ?? 2 points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Championship: "Can Ya Canyon?" 5 points
- Criteria: Modern Supercars (S1-900)
- Reward: 2016 Ford Shelby GT350R
Rally Adventure Events - 7 Points
Exclusive to Rally Adventure Owners; required for you to be Horizon Badlands Champion. Not Required for Season Rewards, Series Completion, or the Min, Meet Max Achievement.
- Championship: "Canyon Snap" ?? 2 points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Seasonal Championship: "Dancing in the Dirt" 5 points
- Criteria: Retro Rally (C600)
- Reward: Clothing - Tan Winter Boots
Forzathon Weekly Challenge - 5 Points
Earn 80FP for completing the weekly challenge, double if you own La Casa Solariega. Must be done in sequence to count.
- Own the drive the 2015 Chevrolet Corvette Z06
- Earn 2 Stars in the La Sílica Speed Zone with the 2015 Chevrolet Corvette Z06
- Bank 15,000 Skill Score in the 2015 Chevrolet Corvette Z06
- Win a Road Race Event in the 2015 Chevrolet Corvette Z06
Forzathon Daily Challenges - 1 Point Each, 7 Points Total
Each challenge is open for 7 Days from
2:30PM GMT* of the start day. Earn 10FP per Challenge, double if you own La Casa Solariega.
- Take a photo at the Stadium
- Earn a total of 100,000 points at Drift Zones in any Drift Car
- Win a Cross Country Race Event
- Beep your horn in any Retro Supercar
- Drive 5 miles (8 km) in any Super Hot Hatch
- Earn 3 Stars from Speed Traps in any Hypercar
- Spend 10,000 Credits upgrading any Modern Supercar
Seasonal Events - 37 Points Total
The reward listed for Seasonal Championship events requires you to place 1st against at or above the Highly Skilled Drivatar difficulty setting; the Trial requires Unbeatable difficulty and is accessible after entering the Hall of Fame.
- The Trial: "Nimble Ninties" 10 Points
- Criteria: Decade - 1990s (A800)
- Reward: 2018 TVR Griffith
- Event Lab: "Egypt Part 1 Cairo" 3 Points
- Criteria: Anything Goes (S2-998)
- Reward: Car Horn - Breaking Shatter
- Event Lab: "Level Speedway (Oval)" 3 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Speed Trap: "East Resort" ? 2 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Speed Zone: "Green Hills" ? 2 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Trail Blazer: "Malpaís" ? 2 Points
- Criteria: Anything Goes (S2-998)
- Reward: Super Wheelspin
- Championship: "Street'd Lightning" 5 Points
- Criteria: Retro Super Cars (S1-900)
- Reward: 2013 BMW M6 Coupe
- Championship: "Buggy Bug World" 5 Points
- Criteria: Unlimited Buggies (B700)
- Reward: 2013 KTM X-Bow R
- Championship: "In the Air Tonight" 5 Points
- Criteria: Modern Rally (B700)
- Reward: 2017 Porsche Panamera Turbo
Challenges - 5 Points Total
- Photo Challenge #SupraSonic 2 Points
- Criteria: Photograph the 2020 Toyota GR Supra at San Juan
- Reward: Clothing - Toyota Race Suit
- Collectibles: "Safety First" 2 Points
- Criteria: Smash 10 Piñata Helmets
- Reward: Forza Link - "It is the Way"
Monthly Events - 2 Points per Season (8 Points per Series)
- Monthly Rivals Dunas Blancas Sprint 1 points per Season
- Criteria: Post a clean lap to complete
- Forza EV Chihuahua Circuit 1 points per Season
- Criteria: Post a clean lap to complete
Break Speed Records With High Performance In Forza Horizon 5 Forza Community Hubs Update #1 - Your Feedback In Action FH5 Release Notes: May 1st, 2023 (Hotfix) submitted by
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2023.05.04 16:21 tacticalcarrot Series 20 Autumn (Week 2) - Recommended Tunes by Saeenu
2023.05.04 16:20 BigHeadDjango Series 20 Week 2 - Autumn Seasonal Tunes! (High Performance) by BigHedDjango
Hello everyone!
BigHedDjango here, tunes for this week to help you out.
Weekly photo:
https://i.imgur.com/FOVA9tC.jpg Photo and livery by
Marvan Ai. Check out more of their photos in-game!
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1.
Stock look - stock wheel rims, default wheel rim sizes, no aero (unless absolutely necessary for handling and stability) 2. Max performance with max handling possible 3. All cars
tuned vs. Unbeatable AI on championship tracks in seasonal weather.
However! Unbeatable AI is broken and bugged. Not every car can win 7/10 random races vs Unbeatable AI without abusing rewind/restart. Very few cars can beat it consistently. Hope it gets fixed
soon one day... 4. Bodykit only used if it does not ruin performance
___
FORZATHON WEEKLY CHALLENGE - Effortlessly Powerful
2015 Chevrolet Corvette Z06 * Tune - 695 502 583 * Bit of wheelspin out of slow corners * Event Lab BP - Easy Win Road Sprint - 696 659 852
___
TRIAL - Nimble Ninties
Road Racing - 1990s - A 800
NOTE: Rejoice! Trial Drivatars nerfed since Series 7 have finally been fixed! (only took 1 year). Welcome back painful Trials ^^. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win
1999 Lotus Elise Series 1 Sport 190 * Tune - 570 847 359
1992 Honda NSX-R * Tune - 799 953 144 * Good handling and stability
1997 Nissan Skyline GT-R V-Spec * Tune - 107 981 038 * Meta tune; Rear aero; Custom rims; * 5 gears only; Manual + Clutch ONLY, no clutch upgrades = dead slow on automatic/manual * Upshift at 6-6.5k RPM depending on gear; * Slight oversteer but preferred
1998 Toyota Supra RZ * Tune - 104 278 367 * v2 - full rebuild
1997 Lotus Elise GT1 * Tune - 171 943 944 * Extremely easy to drive; Good grip; Need drafting to gain high range speed faster; Stock engine; v2 - full retune, smoother
___
EVENT LAB 1 - Egypt Part 1 Cairo
EVENT LAB 2 - Level Speedway
Anything Goes - S2 998
2010 Mosler MT900S * Tune - 587 191 117
___
SEASONAL PR STUNTS
Anything Goes - S2 998
Speed Trap - East Resort
2019 Rimac Concept Two * Tune - 540 241 336 * Start 0.8 miles from west
Speed Zone - Green Hills
2010 Mosler MT900S * Tune - 587 191 117 * Start 0.8 miles from west road. Follow braking lines in speed zone
Trailblazer - Malpais
2010 Mosler MT900S * Tune - 178 075 164 * Mark trailblazer and spawn 0.6 miles east on UPPER highway. Drive and get on left side of highway. Hit right side flag and try to keep right to avoid jumps
(Rally Adventure) Danger Sign - Canyon Snap
2010 Mosler MT900S * Tune - 178 075 164 * Start all the way from the road east, 745 yards. The ramp is narrow so watch out
(Hot Wheels) Danger Sign - Forest Leap
2019 Rimac Concept Two * Tune - 540 241 336 * Start 0.5 miles south west
___
NOTE: All Championships are locked to Highly Skilled difficulty
CHAMPIONSHIP 1 - Street'd Lightning
Street Scene - Retro Supercars - S1 900
1991 Jaguar Sport XJR-15 * Tune - 126 790 532 * Kid mode car for wet roads; Barn Find; Meta car
1997 McLaren F1 GT * Tune - 158 446 322 * Meta car; Good grip; Stock engine only
___
CHAMPIONSHIP 2 - Buggy Bug World
Cross Country - Unlimited Buggies - B 700
2018 Exomotive Exocet Off-Road * Tune - 125 254 616 * Good performance; Rear APR aero; Stock engine; Custom rims; Ugly af huge rims (necessary evil)
2011 Penhall The Cholla * Tune - 128 075 864 * Good handling; Stock engine
2015 Alumi Craft Class 10 Race Car * Tune - 676 056 115 * Stock engine
___
CHAMPIONSHIP 3 - A Rally Good Time
Dirt Racing - Modern Rally - B 700
2004 Subaru Impreza WRX STI * Tune - 102 360 271 * Very good acceleration; Smooth; Stock engine; Sounds good; True Purist
2008 Mitsubishi Lancer Evolution X GSR * Tune - 144 803 768 * Good acceleration; Super smooth; Stock engine; True Purist
2011 Subaru WRX STI * Tune - 162 292 899
2019 Subaru STI S209 * Tune - 664 356 723 * Car Pass DLC Car; Slow; Stock engine; True Purist
___
CHAMPIONSHIP 4 - Dancing In The Dirt (Rally Adventure)
Dirt Rally - Retro Rally - C 600
1980 Renault 5 Turbo * Tune - 109 883 211
1999 Ford Racing Puma * Tune - 133 030 101
1990 Nissan Pulsar GTI-R * Tune - 148 223 582
1992 Toyota Celica GT-Four RC ST185 * Tune - 111 572 921 * Stock engine; True Purist
___
CHAMPIONSHIP 5 - Can Ya Canyon? (Hot Wheels)
Hazard - Modern Supercars - S1 900
2020 Chevrolet Corvette Stingray Coupe * Tune - 487 413 997 * StreetHunter body kit; Smooth and grippy; Very good
2016 Audi R8 V10 Plus * Tune - 172 331 534 * Fast; Smooth enough; Stock engine
2017 Ford GT * Tune - 553 697 179 * Decent grip; Superb braking
2009 Ferrari 458 Italia * Tune - 849 848 527 * Can beat bugged Unbeatable AI, S2 class top speed
2014 Lamborghini Huracan LP 610-4 * Tune - 255 942 362 * Fast; Stock engine
___
EVENT LAB BLUEPRINTS!
WARNING: Do not use any easy win or any Event Lab blueprints for Treasure Hunt!!! Initial testing shows it no longer bugs out but I would still like to test some more Easy Win
Road Sprint - 696 659 852 Easy Win
Road Circuit - 177 632 200 Easy Win
Dirt Trail - 991 376 926 Easy Win
Dirt Scramble - 135 436 707 Easy Win
Cross Country Sprint - 114 199 871 Easy Win
Cross Country Circuit - 181 401 852 Easy Win
Street Scene Sprint - 134 229 457 Easy Win
Drag Strip - 812 084 897 ___
HORIZON 4 AND 5 TUNES ARCHIVE THREAD!
https://www.reddit.com/useBigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/ ___
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content 📸
Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help! 🛠️
I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️
___
Have a great week! 🥳
submitted by
BigHeadDjango to
forza [link] [comments]
2023.05.04 16:20 BigHeadDjango Series 20 Week 2 - Autumn Seasonal Tunes! (High Performance) by BigHedDjango
Hello everyone!
BigHedDjango here, tunes for this week to help you out.
Weekly photo:
https://i.imgur.com/FOVA9tC.jpg Photo and livery by
Marvan Ai. Check out more of their photos in-game!
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1.
Stock look - stock wheel rims, default wheel rim sizes, no aero (unless absolutely necessary for handling and stability) 2. Max performance with max handling possible 3. All cars
tuned vs. Unbeatable AI on championship tracks in seasonal weather.
However! Unbeatable AI is broken and bugged. Not every car can win 7/10 random races vs Unbeatable AI without abusing rewind/restart. Very few cars can beat it consistently. Hope it gets fixed
soon one day... 4. Bodykit only used if it does not ruin performance
___
FORZATHON WEEKLY CHALLENGE - Effortlessly Powerful
2015 Chevrolet Corvette Z06 * Tune - 695 502 583 * Bit of wheelspin out of slow corners * Event Lab BP - Easy Win Road Sprint - 696 659 852
___
TRIAL - Nimble Ninties
Road Racing - 1990s - A 800
NOTE: Rejoice! Trial Drivatars nerfed since Series 7 have finally been fixed! (only took 1 year). Welcome back painful Trials ^^. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win
1999 Lotus Elise Series 1 Sport 190 * Tune - 570 847 359
1992 Honda NSX-R * Tune - 799 953 144 * Good handling and stability
1997 Nissan Skyline GT-R V-Spec * Tune - 107 981 038 * Meta tune; Rear aero; Custom rims; * 5 gears only; Manual + Clutch ONLY, no clutch upgrades = dead slow on automatic/manual * Upshift at 6-6.5k RPM depending on gear; * Slight oversteer but preferred
1998 Toyota Supra RZ * Tune - 104 278 367 * v2 - full rebuild
1997 Lotus Elise GT1 * Tune - 171 943 944 * Extremely easy to drive; Good grip; Need drafting to gain high range speed faster; Stock engine; v2 - full retune, smoother
___
EVENT LAB 1 - Egypt Part 1 Cairo
EVENT LAB 2 - Level Speedway
Anything Goes - S2 998
2010 Mosler MT900S * Tune - 587 191 117
___
SEASONAL PR STUNTS
Anything Goes - S2 998
Speed Trap - East Resort
2019 Rimac Concept Two * Tune - 540 241 336 * Start 0.8 miles from west
Speed Zone - Green Hills
2010 Mosler MT900S * Tune - 587 191 117 * Start 0.8 miles from west road. Follow braking lines in speed zone
Trailblazer - Malpais
2010 Mosler MT900S * Tune - 178 075 164 * Mark trailblazer and spawn 0.6 miles east on UPPER highway. Drive and get on left side of highway. Hit right side flag and try to keep right to avoid jumps
(Rally Adventure) Danger Sign - Canyon Snap
2010 Mosler MT900S * Tune - 178 075 164 * Start all the way from the road east, 745 yards. The ramp is narrow so watch out
(Hot Wheels) Danger Sign - Forest Leap
2019 Rimac Concept Two * Tune - 540 241 336 * Start 0.5 miles south west
___
NOTE: All Championships are locked to Highly Skilled difficulty
CHAMPIONSHIP 1 - Street'd Lightning
Street Scene - Retro Supercars - S1 900
1991 Jaguar Sport XJR-15 * Tune - 126 790 532 * Kid mode car for wet roads; Barn Find; Meta car
1997 McLaren F1 GT * Tune - 158 446 322 * Meta car; Good grip; Stock engine only
___
CHAMPIONSHIP 2 - Buggy Bug World
Cross Country - Unlimited Buggies - B 700
2018 Exomotive Exocet Off-Road * Tune - 125 254 616 * Good performance; Rear APR aero; Stock engine; Custom rims; Ugly af huge rims (necessary evil)
2011 Penhall The Cholla * Tune - 128 075 864 * Good handling; Stock engine
2015 Alumi Craft Class 10 Race Car * Tune - 676 056 115 * Stock engine
___
CHAMPIONSHIP 3 - A Rally Good Time
Dirt Racing - Modern Rally - B 700
2004 Subaru Impreza WRX STI * Tune - 102 360 271 * Very good acceleration; Smooth; Stock engine; Sounds good; True Purist
2008 Mitsubishi Lancer Evolution X GSR * Tune - 144 803 768 * Good acceleration; Super smooth; Stock engine; True Purist
2011 Subaru WRX STI * Tune - 162 292 899
2019 Subaru STI S209 * Tune - 664 356 723 * Car Pass DLC Car; Slow; Stock engine; True Purist
___
CHAMPIONSHIP 4 - Dancing In The Dirt (Rally Adventure)
Dirt Rally - Retro Rally - C 600
1980 Renault 5 Turbo * Tune - 109 883 211
1999 Ford Racing Puma * Tune - 133 030 101
1990 Nissan Pulsar GTI-R * Tune - 148 223 582
1992 Toyota Celica GT-Four RC ST185 * Tune - 111 572 921 * Stock engine; True Purist
___
CHAMPIONSHIP 5 - Can Ya Canyon? (Hot Wheels)
Hazard - Modern Supercars - S1 900
2020 Chevrolet Corvette Stingray Coupe * Tune - 487 413 997 * StreetHunter body kit; Smooth and grippy; Very good
2016 Audi R8 V10 Plus * Tune - 172 331 534 * Fast; Smooth enough; Stock engine
2017 Ford GT * Tune - 553 697 179 * Decent grip; Superb braking
2009 Ferrari 458 Italia * Tune - 849 848 527 * Can beat bugged Unbeatable AI, S2 class top speed
2014 Lamborghini Huracan LP 610-4 * Tune - 255 942 362 * Fast; Stock engine
___
EVENT LAB BLUEPRINTS!
WARNING: Do not use any easy win or any Event Lab blueprints for Treasure Hunt!!! Initial testing shows it no longer bugs out but I would still like to test some more Easy Win
Road Sprint - 696 659 852 Easy Win
Road Circuit - 177 632 200 Easy Win
Dirt Trail - 991 376 926 Easy Win
Dirt Scramble - 135 436 707 Easy Win
Cross Country Sprint - 114 199 871 Easy Win
Cross Country Circuit - 181 401 852 Easy Win
Street Scene Sprint - 134 229 457 Easy Win
Drag Strip - 812 084 897 ___
HORIZON 4 AND 5 TUNES ARCHIVE THREAD!
https://www.reddit.com/useBigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/ ___
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content 📸
Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help! 🛠️
I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️
___
Have a great week! 🥳
submitted by
BigHeadDjango to
ForzaHorizon [link] [comments]