Five spice lake oswego
[Part 5] Fanfic scene about how high Ehrenfest can rise and why. Some Ficlore/info on other duchies.
2023.03.22 12:58 Bortasz [Part 5] Fanfic scene about how high Ehrenfest can rise and why. Some Ficlore/info on other duchies.
This scene stuck in my head. The Ehrenfest Ducal family discuss duchy ranking. Gregor is new character. He also Isekai, like Myne. But he is more connected to the previous world and wants to travel.
Fanfic Start: - Sylvester may I ask. How high in duchy ranking you expect us to go? - Gregor asked. - I hope that You, Wilfred and Rozemyne will lead our students to the 10 place. - Eeeeeeeee.... - Gregor close his mouth and try to regain noble pose. - Aub Ehrenfest. I think you lack important, crucial information. - You think we will not rise that high? - No. I think we will pass the 10 place with speed and grace that will stunt all. - Gregor looked around the table and saw many confused faces. - Apperantly Ehrenfest nobles will be the most stunt. Can I elaborate? - Yes. - Then please look ad this map.
https://i.redd.it/6815050x1nw91.png And let's discuss Duchies above us. First we have to overcome Lortzing. With is nothing. They are winning duchy. But they were Frontline during civil war. They suffered quite some losses. And they are lesser duchy both in size and population. Both Noble and Commoners. To make matters even worse they are practically under Klassenber control. Like only Zausengas is more controlled by Klassenberg, but that is because Zausengas is occupy by Klassenberg. They do not produce enough food to feed themselves, they buy it from Jossbrenner. Just like Klassenberg. What Lortzing does produce is clothes, that they dye and sell to Klassenberg nobles. And I don't think they are left with much money afterwards. They do get steadfast protection from their northen neighbor. But they do not have anything note worthy. And anything of value that they would come up with, will be stolen, or sorry. Embraced by Klassenberg. After Lortzing we will be compare with Lehmbruck. From information that I gather quarter if not third of their land have climate similar Haldenzel. I will repeat that. At least quarter of their entire duchy have as bad climate as Haldenzel. What they do have going for them is being a trade route between Gilessenmeyer, duchy of Zent First wife, and Sovereignity. With they embrace completely. They made marble road with entwicklen and build accommodation for merchant alongside it. They milk theme for all they can. So they have money, but no plan or even idea how to spend theme. Just like Lortzing we will overtake theme with increased mana and better grades. Frankly Childrens bible, Karuta, Geographical puzzles and of course Rozemyne Mana Compression Method are boosting our grades so high, that on theme alone. We should reach 11 place BEFORE I, Wilfred and Rozemyne enters Royal Academy. And without unleashing our Trends and Recipes we would have equal fight with Immerdink for 10 place. That is, if Immerdink was not duchy of fools or at least very delusional people. - Are you saying that they archive 10 place by being delussional? - No Ferdinand. I am saying, they archive their place by being neutral during Civil War. And having size, plus proper Noble population of Middle Duchy. Population that was intact by Civil War. The delusional part is, that they can compete with Drewanchel, Arch Duchy of Schollars and their biggest trade partner, in being. Well Drewanchel. It is like Mednobel Schollar trying outdone ArchSchollar in being a Schollar. To make matters worse for Immerdink, they have roughly the same climate and products as Drewanchel. AND they ignore one strength their duchy have over Drewanchel. - Gregor what they ignore? - Come on Wilfred. Look ad the map. It is small, but noticeable. - Hmmm, access to sea? - Correct. Immerdink completely ignore their access to sea. And they could sail greater volume of their products ad cheaper price from their tiny seashore as far as Quandtreeb. And from their they could reach clients in Dunkelferger. For like one tenth of travel expenses that Drewanchel have to cover on shorter land route. So both Import and Exports of goods should be thriving. - Transporting by water is that more efficient? - Yes and more. You can transport several dozens wagons of cargo on the barge. That alone may water trade routes amazing. And Immerdink completely ignores their sea shore. I know that sea is shrinking but... - Gregor shrugged. - For us that means that Immerdink will be rather easy to overcome. However, to grow beyond 10 place we need attention from Sovereignity and Archduchies. We need Trends and Recipes and trading goods. - That we will unveil when our archduke candidate enter the Academy. - I agree with that Sylvester. But that also means we will be competing Kirschnereit for nine place. Competition that we will win easily in my humble opinion. - How? Kirschnereit are winning Middle Duchy. One that archieve great merit for Zent during the Civil War. I can see us overtaking Immerdink. We and theme were neutral. But Kirschnereit? - Aaa, but you see my dear Aub. Chaosfliehe hides in the details. For the youngest present. Kirschnereit once was a Greater Duchy. But two hundred years ago they and Eisenreich rebel against Zent, and losts. Eisenreich loss some territory to Klassenberg and was Divided in to Frenbeltag, Zausengas and our duchy of Ehrenfest. Kirschnereit loss some territory and Country Gate to Heuchletzte and was divided in to Ossvault, Quandtreeb, Linderthal, Bershmann and Kirschnereit. Just from the fact they still holds to the name they have as Greater Duchy. Should tell you how well they took that loss. That merit they get during civil war? It was mostly by subjugating lesser duchies that once were part of Arch Kirschnereit. Their arrogance is so great, their student loudly say. That if current Zent have Grutrissheit. The four lesser duchies would bin assimilated by theme. AND they say that they wish to regain Flutrane Country Gate that was stolen from theme by Heuchletzte. Room went silent. All present were trying to process the share amount of arrogance and stupidity they hear about. - Now. Wilfred small task for you. Check the map. And tell me who would oppose Kirschnereit reunification. - Hmmm, Dunkelferger, Drewanchel and Heuchletzte. Like, if Kirschnereit would reunite it would be bigger in size then Werkerstock. It is impossible that Zent and their neighbors would agree to that. - Correct. So, while setting up ranking is the privilege of Royal Family. I imagine all Nobles send to theme from Kirschnereit neighbors would not mind advising Royal Family, that lowering Kirschnereit below us will be great and needed lesson in Hummility. We just need to give theme good enough reason to do so. No wait. Not reason, excuse is also wrong. Justification. Yes. If we give Sovereignity good enough Justification, they will rather gladly put us above Kirschnereit. With means, that I think, around our second or third year in academy we will be challenging Jossbrenner the Eight and Gaussbutel the Seven. But ad that time, we will be in full force in Royal Academy. Between Wilfred, Charlotte, Rozemyne and Me. We should generate enough interest in Ehrenfest that we will have a chance of reaching eight maybe seven place. And leave Melchior a fighting chance of reaching six place and dreaming of fifth. - Six, fifth? You really think we can reach that high? - Well it is long term prediction. And they are uncertain by default. So let's talk slowly about eight and seventh place The Eight Jossbrenner. They are Bread Basket of Klassenberg. So they are to Klassenberg what Leisegang is for Ehrenfest. They play their role amazingly. But they also walk on tight rope. They can push Klassenberg to some degree. But not to much. Klassenberg both protect theme, but also steal anything of value from theme. To make matters worse for Jossbrenner. We plan on revealing that you can grow Potatoffel indoors and how ridiculously easy it is to grow and harvest theme on straw. If Klassenberg would take this bait, and they should take it. Klassenberg will be able to grow more its food. Lortzing also will gladly grow some of their food. Gilessenmeyer, Gaussbutel and Lehmbruck also are very suited to growing Potatoffel. If, or rather when Zausengas will be integral part of Klassenberg, they will turn it in to their second pantry. With all this we basically setting up fall of Jossbrenner already. Then we have Gaussbutel. They are in similar situation to Lehmbruck. Only they are trade route from Klassenberg to Sovereignity, so far more valuable goods are going through their land. And they were not neutral during Civil War. And they actually add value to items going through their territory. Their Smith work with all the ores Klassenberg is providing theme. So overtaking theme in the ranking will be our greatest challenge. That we will be only able to overcome with proper socializing with Great Duchies. With we should do with a plumb. - You are awfully certain of that. - Ferdinand please. We have Rozemyne the prize disciple of Lord of Evil. Wilfred and I were train by Lord Bonifatus. So by definition Dunkelferger will want to do Ditter with us. If we manage to score a interesting victory we will have their troublesome attention. Then, Rozemyne will play Harspiel and since she was trained by musical genius who was invited by royals to play for theme on regular basis. She should score a invitation by Music teacher and be able to grasp some attention from Klassenberg and Sovereignity itself. Not to mention, I was told that Wilfred whirling should earn him place on stage during graduation already. So he also will get us some cultural points. - Really? I am that good? - Yes. I told you. Moving around with the goal and purpose will pay off. Now just don't slack. And maybe you will be Dark God ad graduation. - Wilfred looked happy and, what is most important, determinate to make this a reality. - So we definitely get attention from Klassenberg the first and Dunkelferger the Second. Sovereignity will pay attention to us, by the simple fact how much we raise. And I plan to stir up some rivalry with Drewanchel. - What exactly do you planning? - Sylvester, you can relax I run everything through Ferdinand. I gonna send theme my Kuku clock and challenge theme to make something better. With so many devices and machines I have grasping and keeping their attention should be rather easy. - Sylvester looked to Ferdinand with a worry, but receive calming nod from his younger brother. With frankly did not calm him ad all. - Okey, stop. What you are telling me. Is that within four up to five years we will be fighting for eight if not seven place? - That exactly what I am saying. - Ferdinad, will be able to handle it? We will be upper rank duchy. Does Ehrenfest is ready, or rather can it be ready in such short amount of time? Like in the entire duchy only you have recent experience dealing with Royalty and Upper Duchies. Ferdinand start taping his temple. And thene on his face bloom very scary and very malicious smile. - Well Sylvester. You don't have to worry. I will gladly set up training regiment for you, Florencia and yours entire retinues and of course our Archduke candidates. I will put my all in to ensuring that you all will be able to stand tall. Fom some strange reason many people in the room went ghastly pale. - Now Gregor. I want you also tell us, about duchies in fifth and sixth place. You do have some interesting information about theme do you? - I imagine you want primarily information about Achrensbach the fifth. Okey. So Heuchletzte and Achrensbach have big problems and no solution in sight. They will battle for their respective position. But it is battle of „Who will slow down their downfall the most?” Then anything else. I have more information about Achrensbach and they seem to have more problems. But I will repeat, I just know more about theme then about Heuchletzte. - From where and how you collect all this information? - Well our students in academy are quite nice silver mines of information's. But my Gold mines are traveling merchants. I inform theme that I will sponsor citizenship for anybody who will bring me interesting tidbits and rumors. And boy they deliver. Now. I will start with Heuchletzte. Since there is less about theme. In short. Their sea is shrinking. And they heavily really on various seafood's for their economical and political prowess. Now, they are force to be basically a pirates on waters of Osvvault and Quandtreeb. They do not touch Losrenger, but everybody agree is more matter of time then anything else. And only solution for that problem is finding Grutrissheit. They also have the same problem that Achrensbach have. Sea is just extremely difficult to saturate with mana. - Big Brother Gregor. Why it is so difficult to fill sea with mana? - Hmm Charlotte imagine that you have bucket with paints and you splash it on the ground. With time that paint will be erased, but weeks if not months after splashing that paint, you will be able to see where it went. But now, if you splash the same paint on the lake. By the end of the day, you will not be able to see any paint whatsoever. This is because, paint will diffuse, eee spread itself ,across the water. With sea and mana is the same. You cannot saturate a concrete space on the sea. It will quickly spread across the entire of sea. So if you want to saturate it with mana, you have to do it for the entirety of the sea. Now check how big this things are, and remember that you also have to give mana to depths of the sea. Achrensbach sea is half the size of Ehrenfest. Now imagine how much mana is needed for half of our Duchy. Yeah, and that is one of the four giant mana sink holes that Achrensbach have. Second being their trade with Lanzenave. I have several merchant telling me that Lanzenave trades their spices and sugar primarily for feystones with mana. Maybe a quarter, if not less, is traded for coins or goods. And Achrensbach supply entirety of our country with spices and sugar. So just imagine how much mana they send beyond country gate. Then their is northern Werkerstock, the third sinkhole. And they put mana their to slow down degradation of the land. Not to make it flourish. This will continue until foundation of Werkerstock or Grutrissheit will be found. After all of that their Achrensbach as a duchy. Land and people that also needs mana. Like I really think Achrensbach will start to decline in the time we will be in Royal academy. With will give Melchior and his peers good chance on aiming for sixth place. But... really if Grutrissheit will not be found at that time... - Big Brother, Does Jossbrenner and Klassenberg also should suffer from their sea shrinking? - Yes, but actually no. For once. The Klassenberg sea is so often frozen solid that their is small amount of activity their in the first place. Jossbrenner have I think two, maybe three ports that do not freeze. But that all. So even if their sea would shrink it will not affect theme as much. But the thing is. Klassenberg sea either do not shrink or shrink very slowly. When I looked deeper in to the issue the working theory is this. Since Ewergliebe is constantly besiege Country Gate of Geduldh. The water is simply stuck as ice and don't move anywhere. Also, all that ice isolate water from white sand. So water also cannot leak outside of our country. And this prevent or at least greatly slowdown shrinkage of Klassenberg Sea.
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2023.03.22 12:31 Nellthe Citizens Exchange - Chapter 4 - Royal Manners
Note: As I said I want to take my time with this story and write it in better quality ("book alike") with bigger chapters and more characters development and world building. Enjoy this chapter! Prologue Chapter 1 Prev Next
*****
Karina stepped through the portal for the second time that day, emerging in a bustling square in the heart of Aharedun, the capital city of the Kingdom of Aranthia. Unlike the portal to Thalassar, this one was noticeably smaller and less blurry, allowing Karina to clearly see the guards standing on the other side of the shimmering energy field. They wore their imposing grayish armor, their eyes trained on the group of travelers that had just arrived.
Leading the way was Prince Kaelen, who beckoned Karina and their new Viluna companions to follow him into the city. As they made their way through the square, Karina couldn't help but marvel at the sights and sounds around her. The buildings were unlike anything she had ever seen on Earth, with towering spires and ornate decorations adorning every surface. The air was thick with the scent of exotic spices and the sound of alien music that made her toes tap in rhythm.
The crowd that had gathered to greet them was diverse, made up of Thalassarians they already met and several others, she wasn’t sure if they were other species or races.
Her attention was drawn to a particular figure in the crowd, a small creature with dark-green skin and carapaces on its body. It wore a bright yellow toga and had a face that was humanoid but with distinct differences. Its nose was small and almost imperceptible, and it had no hair on its head. Karina couldn't help but stare, fascinated by this strange being.
Before she could take in more of her surroundings, Prince Kaelen stepped forward and made a gesture opening both of his hands and waving his head from one side to other, prompting the crowd to follow suit. Karina wasn't sure if it was a greeting or a bow, but she joined in, copying the movement.
"Welcome, citizens of Aharedun and visitors from afar!" Prince Kaelen announced to the crowd. "We are honored to have these new guests among us, the Humans! We will be taking them to the Royal Palace to show them more of our city tonight and in the coming days. In the meantime, please enjoy the festivities and explore our wonderful city!"
The crowd erupted into applause, and Karina felt a sense of warmth and hospitality from the Thalassarians, she wasn’t sure what she expected once they came here, but this was a welcome sight. As they followed Prince Kaelen down the bustling street, she took in more of the sights and sounds around her, feeling a sense of adventure and excitement building within her. She couldn't wait to see what other wonders this world had in store for her.
They walked stone-cobbled streets towards the big Palace prompted on one of the hills that surrounded the city. The whole time Karina and the humans were escorted by the legion of guards and the hooded figures appeared every once in a while on the corners or on top of the buildings.
“How many people live here?” Karina asked her Viluna which was hovering near her shoulder.
“Around five hundred thousand,” Viluna answered with a squeaky voice.
“Is that a lot in Thalassar or?” Karina asked curiously.
“It’s on a bigger spectrum, but that are larger cities, Aranthia has three bigger cities, but this their capital due to its geopolitical position.” A little speck of flittering light answered. “Which city are you from back on Earth?” The little creature asked her.
“I was born in Moscow,” Karina answered.
“Ahh, we have heard of it in our brief time on Earth,” Viluna answered.
“What?” Karina was shocked. “You have been on Earth? When?” She asked.
“We have visited once the portal was open,” Viluna answered. “We are curious creatures, drawn to new things.”
“How come no one saw you?” Karina asked looking at the Viluna as it flown around her head.
“We can’t take physical or any form on that matter on Earth.” The creature said. “See on our moon we have a physical form, down here on Thalassar we are like this, but once we went through the portal we became nothing but a flicker in the air, barely visible if you knew what you were looking for.” The creature said changing its colors.
“So, why are you here and with us if you can just go to Earth and learn all about us from the shadows?” Karina asked.
“Well, it’s not that simple. Since we can not find any form on Earth, we can’t stay long there, no more than an hour at a time and once we get back it takes us long time to recover.” Viluna explained.
Karina furrowed her brows, trying to understand. “Why is that?”
“We start to lose ourselves if we stay longer. Our minds can’t work right without a form. If we were to stay longer, we would probably cease to exist, as our minds would get lost completely,” Viluna said, changing colors.
“Hmm,” Karina said thinking. “You are weird little creatures. We will talk more tonight, I want to take in all the sights now.” With that said the little creature buzzed above her head.
They had almost reached the big palace during their conversation, only a big flight of rounding stone stairs was between them and an enormous gate at the top of the hill.
“Up we go humans,” Prince Kaelen said and started climbing.
They made their way up the grand staircase, their footsteps echoing against the stone steps. Karina looked around in awe at the view of the city that was unfolding before her. She could see the different districts and neighborhoods of Aharedun, each with its own unique architecture and vibe. She noticed a few towering buildings that stood out from the rest, in her mind those belonged to the nobility or wealthy merchants.
As they reached the top of the stairs, they were met with the sight of the enormous gate, decorated with intricate carvings and symbols that Karina couldn't decipher. The gate was guarded by two large statues of armored soldiers riding unfamiliar beasts, their swords raised and ready to strike. The guards opened the gates, and they stepped into a wide courtyard, filled with lush greenery and fountains.
The palace itself was an impressive structure, with several wings and towers reaching up toward the sky. The walls were made of a white stone that shimmered in the sunlight, and the windows were adorned with colorful stained glass. Karina could see balconies and terraces on the upper floors buzzing with people looking down at their new guests.
Prince Kaelen stood and faced the crown. “Welcome to Royal Palace,” He said opening his arms to show the majestic structure spreading on three sides around them. “It’s been built by my family some four hundred years ago and had been our home ever since.”
As Kaelen talked Karina took her time to take in the marvelous Palace. She was struck by the sheer grandeur of the architecture. Towering pillars rose up from the ground, supporting massive arches and intricate carvings that adorned every inch of the Palace's façade. The gardens were a sight to behold as well, with an array of exotic flowers and plants that seemed to glow in the sunlight. Karina could hear the soft babbling of a nearby fountain, which was surrounded by a group of playful Thalassarian children who were splashing around in the water.
Karina took few steps away from the group and noticed the bustling activity of the Thalassarians as they tended to the upkeep of the Palace and its grounds. Some were meticulously cleaning the pavement, making sure that every stone was spotless. Others were hard at work, trimming and pruning the greenery so that it maintained its shape and beauty. Karina couldn't help but admire the dedication and attention to detail that the Thalassarians put into their work.
Despite their busy schedules, the Thalassarians still found time to take in the sights and sounds of the Palace. Karina observed that they often stopped to exchange greetings and friendly banter with one another, even as they went about their tasks. And yet, whenever opportunity arose, the Thalassarians couldn't help but steal glances in the direction of humans. It was clear that they were curious about the visitors.
“This will be your home for the next year, or until you wish to get reassigned to another part of the program.” Kaelen said finishing speech. “There will be a maid so to say or someone to be of your assistance for each of assigned on top of your Vilunas to make your lives in palace easier. Go ahead enter the east wing of the palace and you will find your rooms at the second and third floor.”
Karina's heart skipped a beat as she stepped into the Palace, her eyes wide open as she tried to take in the grandeur of the interior. The entryway was dominated by a massive chandelier, but she noticed that instead of light bulbs, it was adorned with floating spheres of light that illuminated the entire room in a soft, warm white glow. The walls were painted in a rich shade of yellow, resembling the color of the ocean, while the marble floors were decorated with intricate patterns that seemed the follow the motives from their uniforms.
As she followed the grand hallway, she passed by rooms that were equally lush and rich. She couldn't help but marvel at the fine artwork that adorned the walls, the intricate tapestries that hung from the ceiling, and the luxurious furniture that filled each room. It was like nothing she had ever seen before.
Climbing at the third floor she arrived at her room. It was just as grand as the rest of the Palace, with a large four-poster bed draped in luxurious silks, a writing desk made of rare woods, and a balcony that offered a stunning view of the gardens below.
Nah really bad... Use this that you already had written but expand on it
As Karina was lost in thought, the sound of the door opening startled her. She turned to see a young Thalassarian woman with strikingly unique eyes. They were a deep purple with a faint glow, an unmistakable characteristic of the Thalassarians. Karina guessed her to be in her early twenties, but it was hard to tell with them yet.
The woman's beauty was undeniable, but there was also an awkwardness about her that made her all the more endearing. She stood there nervously, clasping her hands together, as she spoke in a soft voice, "Mistress, my name is Nereia. I have been assigned to assist you during your stay here."
Karina couldn't help but smile at the young woman's formal address, "Please, call me Karina. And it's a pleasure to meet you, Nereia."
Nereia let out a small sigh of relief, "Thank you, Karina. If you'll allow me, I'll show you around and help you with anything you need during your stay here. How do you like your room?" Nereia asked.
“I love it, it’s beautiful,” Karina answered truthfully. “It’s all very overwhelming, but it’s grandiose, to say the least,” Karina said with a friendly smile.
Nereia returned the smile, her faintly glowing eyes sparkling in the light. "I'm glad you like it. Well, the Royal Family is known for its luxurious style.” She said. “Is there anything else you need before I leave you to settle in?"
Karina shook her head, "No, I think I'm good for now. Thank you again, Nereia."
“I will be back later with a gown for the welcome feast tonight, you make yourself comfortable and call me if you need anything,” Nereia left and closed the door behind her.
Moments later Karina stepped out onto the terrace, taking in the sweet scent of blooming flowers and the sound of trickling water from the nearby fountain. She noticed Viluna, her sparkling companion, floating nearby.
"Hey,” Karina said, smiling at her companion. “I was wondering if you could tell me about how magic works. That’s one of the things we humans are the most curious about."
Viluna beamed back at Karina. "It won’t be that simple I am afraid, Karina. Magic is a complex and powerful force that is present in all living things. It's the energy that flows through us and connects us to the world around us."
“Why it won’t be that simple?” Karina asked curiously.
“Well, that’s amongst few things we are not allowed to share with you humans yet,” It said.
“What? Why?” Karina asked. “Aren’t you here to share the knowledge with us?”
“Yes, we are. But it was in the deal we made with the Prince,” Viluna said floating near her head. “The King himself requested we don’t share that knowledge yet, at least not to the full extent. I will answer some of the basic questions and I am sure you will find a lot on your own talking to other Thalassarians, but for now, we are not allowed to explain in detail.”
“Why did he request that?” Karina continued her barrage of questions.
“Because he is afraid that if we give out all of our knowledge you will be able to use it against them if you ever decide to invade again,” Viluna said the explanation made sense to Karina. “But don’t worry if the program goes well I am sure all the knowledge between the two worlds will be shared eventually as the trust grows.”
“Hmm,” Karina frowned. “Makes sense I guess. What can you share now then?” She was persistent.
“Well, All I can tell you is that most of the Thalassarians can cast some of the magic, or at least have to ability to learn it. But to those that can only access simple spells like creating a light sphere, it means nothing. I don’t know if I can find a perfect comparison, but it’s like all of you know how to read and write, but it doesn’t make you special in your own world.”
“Hmm, I don’t know if it’s a great analogy, but I think I get it,” Karina said sitting back in the comfortable chair on the corner of the terrace. “ What else can you share? Where does the magic come from?”
“Hmm, not sure,” Viluna said in a soft voice. “The source of the magic comes to from the moons of Thalassar. There are thirteen of them orbiting the planet and each one of them provides a person with a specific power. Every being born on Thalassar has a connection with at least one and that’s how they are able to make basic spells like light spheres, a small burst of fire, heal minor wounds, and so on.” Viluna spoke and danced around Karina’s head as she listened carefully.
“More skilled mages, healers, enchanters, and so on, have a connection to several moons and use their powers to create and cast unique spells. Even to this day people are able to think of new ways to cast and create new spells. It’s way more complex than that, but it’s all I am able to share for now, that information you can gather by asking almost anyone on the street and it can’t hurt the kingdom.”
“Woah, that’s interesting,” Karina said her eyes full of wonder. “Can someone have a connection to all of the moons?” Karina asked curiously.
“No, that’s unheard of,” Viluna answered landing on her knee. “Powerful magic users most have around five to six connections, the highest anyone ever had was ten, but it is more a myth than a confirmed fact, we don’t have any evidence that Xandros the Second had that ability.”
“Hmm,” Karina said taking in everything her little companion shared with her. “I am sorry, I just realized I never asked you for your name.”
“We Viluna’s don’t have names, but you are free to name me and call me whatever you like,”
“Ok, how about Lumina,” Karina asked right away. “Don’t know why but that name suits you.”
“I like it,” Lumina said her form shifting slightly.
Karina continued to ask a question to Lumina as she overlooked the busy gardens of the Royal Palace. An hour had passed in a blink and a knock from a door cut their conversation.
“Excuse me, Mistress Karina,” a soft voice said with a polite tone. “It’s Nereia, I brought your gown.”
Karina opened the door and welcomed the girl with a warm smile. “Come on in,” She said opening the door wide.
“I am afraid I can’t, they need us down to get everything ready for the feast tonight.” She said. “Here is your gown, get ready and I will come to get you in less than an hour and lead you towards the banquet hall.” Nereia handed her the gown and left.
Karina looked at the gown in awe as she held it in her hands, without hesitation she put the gown on. It was a beautiful, flowing creation made of the finest silk, with intricate embroidery and beading in shades of turquoise and silver. The sleeves were sheer, with delicate lace trimming, and the bodice hugged her curves before cascading down into a billowing skirt that trailed behind her as she walked.
It wasn’t her style at all, she was more of street clothes kinda a girl, but looking at herself in the mirror, she was blown away. She made a few turns looking at the dress from all angles. This kind of dress would cost her fortune back on earth. She found a few silver clips on the desk and styled her hair as best she could to go along with the dress.
A few moments later, Nereia arrived at the door, dressed in a lovely gown of her own, visibly less luxurious than the one Karina got. "You look stunning, Mistress Karina," she said with a smile. "Are you ready to go?"
Karina nodded, feeling a bit nervous but excited as well. She followed Nereia down the hallway, her long gown trailing behind her as they made their way toward the banquet hall. As they walked, Karina couldn't help but marvel at the beauty of the palace once again. Every inch of it was adorned with intricate carvings, sparkling jewels, and delicate tapestries.
Finally, they arrived at the banquet hall. The hall was massive, with soaring ceilings, glittering chandeliers, and walls adorned with shimmering gold decorations. The tables were covered in rich, embroidered cloths, and gleaming silverware sparkled in the light of the glowing spheres floating above the table.
The guests were already arriving, each one more elegantly dressed than the last. They were all talking and laughing, their voices echoing off the grand walls of the hall. Karina felt a bit intimidated, but Nereia squeezed her arm reassuringly.
"Don't worry, Mistress Karina," she whispered. "I know feasts like these can look intimidating, but you humans are the stars of the show."
With that, she led Karina toward their assigned table where most of the humans would sit this evening. Nereia took a seat next to her and on the other side, she recognized a girl from their program wearing a similar gown.
“Hey,” Karina said softly. “How are taking all of this?”
“Hey Karina, it’s overwhelming, but everything is beautiful so far, can’t complain,” Clarissa answered. “How about you?”
“Same,” Karina answered and they continued with small talk before the soft music that was playing stopped and people started standing up. Nereia slowly tugged at her arm pointing for the stand as well. Seconds later prince Kaelen walked into the hall with a beautiful woman under his arm. She was stunningly beautiful, with long golden hair that cascaded down her back in loose waves. Her dress was a shimmering ivory color, with delicate beading that sparkled in the candlelight.
Karina couldn't help but notice the intricate braids woven into the woman's hair, forming an elegant and intricate pattern that must have taken hours to create. Her makeup was subtle, but enhanced her natural beauty, with a soft pink lip and just a touch of blush on her cheeks.
“That’s Zaya, Kaelen’s bride-to-be,” Nereia said.
“She is beautiful,” Karina answered truthfully.
“Yes, she is amongst the most beautiful women in the kingdom. Kaelen chose her instead of marrying someone from his family provided in order to establish better relations with other kingdoms. It was a big deal at the time, but that’s prince Kaelen, he always does what he wants.” Nereia explained and Karina just nodded looking at the stunning couple.
“What’s the prince like?” Karina asked.
“He always stood out from the Royal Family. He is a bit eccentric, he likes to party, and travel, and isn’t really that much interested in Family matters.” Nereia said as the couple took a seat at the main table. “Bringing you guys here with this Citizens Exchange program is his way of proving his worth to the kingdom and his family.”
“How so?” Karina asked curiously.
“He doesn’t believe in his family policy of war and old-style politics. He believes both planets could benefit from each other if we set our differences aside and work together. The King was not for this program at all, but the prince managed to convince him otherwise with the help of his Mother.” Karina nodded in understanding and minutes later waiters started serving dinner.
Karina was serving a weird purple-looking fruit or vegetable, she wasn’t sure. “What’s this?” She asked Nereia.
“That’s Nemoryn fruit, it’s one of the best delicates in the Thalassar and only grown on one small island,” Nereia said. “It’s usually served only on big banquets and before the main course as this fruit is known to open the appetite and help dissolve the rest of the food easier.”
“And how do you eat it?” Karina asked poking at the fruit with her knife.
Neremia chuckled softly. “You cut off top and the bottom and then peel the leathery exterior.”
Karina did as told and the inside revealed a pink, jelly-like inside that was filled with small, edible seeds.
“You can eat it all, it’s ok to eat it with the spoon,” Nereia said.
Karina nodded and took her spoon taking a bite out of the fruit. It was soft and crunchy at the same time with a mild, sweet, and subtly bitter flavor. It began to melt into a liquid inside her mouth and the taste reminded of lime and coconut mixed together.
“Woah, this is delicious,” Karina said and took another bite. “Your food is truly amazing.”
Nereia smiled. “Yes it is, but you also are getting the best of the best, keep that in mind.” She said with a smile and Karina nodded her mouth full of delicious fruit.
The rest of the banquet went as expected, they ate amazing food, Karina made small talk with the rest of the humans, and spent most of the night chatting with Nereia, who proved to be rather curious about humans once she loosened up. Prince Kaelen provided them with a whole night of entertainment, dancers, actors, and entertainers took turns at the podium as the night went away.
Deep into the night when the feast was nearing its end, a loud explosion was heard from the outside and bright light emanated deep from the city which could be seen through the open terrace on one side of the banquet hall. Karina ran towards the terrace but the guards were already at the door prohibiting anyone to exit. Karina managed to peer through the cracks in their massive armor and saw a big flame at the part of the city where they walked earlier in the day.
“Ladies and gentlemen, I am sure it’s nothing.” Prince Kaelen said with a stern voice. “Please leave for your rooms we have our people already investigating the source of the explosion. You will be informed of what happened as soon as we know.” He said and left the banquet hall in the hurry.
Nereia escorted Karina to her room and helped her unzip the dress before she left. Karina sank into a soft bed and her mind started racing with everything that happened today, but before the thought could consume her, tiredness took over and she sank into a deep sleep.
She was awakened by the commotion outside her terrace early in the morning. She ran and looked outside and saw Prince Kaelen talking with a man in a uniform she hasn’t seen so far, he had dozens of soldiers at his side. She quickly got dressed into the clothes she came in and went downstairs to look for Nereia.
“What’s going on?” Karina asked as she found the young girl sitting at the bench in the garden.
“Mistress Karina, you are awake,” Nereia said with a smile.
Karina could sense something was off, so she asked again. “What’s going on?”
“I am afraid nothing good,” Nereia said with a worried look on her face. “One of the ships transporting humans was attacked and destroyed last night at the open see.” She said bowing her head down.
“Which one?” Karina asked her heart racing.
“The one transporting your people to military camps,” Nereia said.
Karina’s heart sank in her chest with the realization that it was Liam’s ship. She almost fainted but Nereia took her by arm and helped her sit on the bench. First the explosion last night, then the ship, something was off and it made Karina have almost a full-blown panic attack, but her worry was focused on Liam now, she needed to find out what happened to him and if he was ok.
*****
Liking the story so far? Consider supporting me on
PATREON. There will be bonus chapters on there soon.
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2023.03.22 12:30 smlwindia 5 Reasons to Have Your Wedding at a Raffles Udaipur Hotel
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2023.03.22 10:38 Elegant_Sweet_9612 "Unlock The Magic of Rajasthan - An Epic Adventure Awaits!"
| Rajasthan is one of the most beautiful and vibrant states of India. It is known for its rich culture, stunning architecture, fascinating history and delicious cuisine. But most importantly, it is known for its enchanting beauty and majestic landscapes. From the golden desert sands to the majestic forts, Rajasthan is the perfect destination for a magical adventure. paragliding in udaipur The first stop on your journey should be Jaipur, the capital of Rajasthan. Here, you will find the iconic Hawa Mahal, a beautiful palace with five storeys and 953 windows, built in 1799 by Maharaja Sawai Pratap Singh. Also, visit the City Palace and Jantar Mantar, both of which are beautiful examples of Rajput architecture. Spend a day exploring the markets of Jaipur, and don’t forget to try the delicious street food. Udaipur, the city of Lakes, is known for its breathtaking beauty, majestic palaces, and rich culture. It is no wonder that it is a popular destination for adventure seekers. If you are looking for a thrilling adventure in Rajasthan, then Udaipur is the perfect place for you. From exploring the beautiful lakes and mountain trails to trying out some extreme sports, Udaipur has a lot to offer. Paragliding in Udaipur Udaipur, the city of lakes, is a popular tourist destination in India, renowned for its stunning palaces and spectacular views. But it is also a great spot for adrenaline junkies and adventure seekers. Paragliding in Udaipur is one of the most thrilling activities you can experience in the city. Paragliding in Udaipur is a must-do activity for anyone looking to experience the thrill of flying. The activity is offered at two sites in the city: Udaipur Gliding Club: you can take part in introductory courses and learn the basics of paragliding. The club has experienced instructors who will teach you the safety measures, proper body position, launching and landing techniques and other important details. Once you have mastered the basics, you can take part in group activities such as competition flights and tandem flights. Dhikala Adventure Camp: you can participate in paragliding activities such as acrobatics, aerobatics and tandem flights. The camp also has a professional team that can help you with the latest technology in paragliding, such as the use of GPS and other tracking systems. Paragliding in Udaipur is a great way to experience the beauty of the city from a different perspective. The experience is both thrilling and peaceful, and you will be able to take in the stunning views of the city. You will also get to see some of the city’s most iconic monuments, such as the City Palace, the Fateh Sagar Lake and the Aravalli Hills. For the water enthusiasts, udaipur adventure offers a variety of activities such as kayaking, boating, parasailing, and paddle boarding. Kayaking Kayaking is a great way to explore the beautiful lakes around Udaipur. Here, you can enjoy the beauty of the city and its surroundings from a different perspective. Boating Boating is another great way to explore the city as you can witness the magnificent palaces and temples from the water. Parasailing Parasailing is an exciting activity and you can get an adrenaline rush as you soar over the city. Paddle boarding is a great way to enjoy the calm waters of the lakes. Rock climbing You can challenge yourself and get a unique view of the city as you climb the rocky terrain. Rappelling Rappelling is another activity you can try where you can rappel down the steep slopes to reach the bottom of the mountain. Ziplining Ziplining is a thrilling activity that is sure to get your heart racing as you glide through the air. Udaipur is a great destination for adventure seekers. With its beautiful lakes, majestic palaces, and thrilling activities, Udaipur is sure to give you an unforgettable experience. Pack your bags and head to Udaipur for an adventure of a lifetime. submitted by Elegant_Sweet_9612 to u/Elegant_Sweet_9612 [link] [comments] |
2023.03.22 10:21 Astice_Pensante Former EA veterans form new studio, Fuse Games (03/22/2023)
Back in December, five of Criterion’s veterans left the studio. Now, the five have come together to form an all-new studio, Fuse Games (thanks, GamesIndustry.biz)!Fuse Games is currently comprised of studio general manager Matt Webster, head of content Steve Uphill, head of technology Andrei Shires, head of operations Alan McDairmant, and head of production Pete Lake. All five of the individuals held senior positions with Criterion, with all members of the team being with the studio for a decade, if not longer
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2023.03.22 09:35 dinkomaricic [H] Mordhau, Empyrion, Kartkraft, Call To Arms, Slay The Spire, Pathfinder WotR, Hell Let Loose, SCUM, Gotham Knights, Back 4 Blood, ETS2, Obduction, State Of Decay 2 Juggernaut, Tower Unite, Man Of Medan & Little Hope, Friday 13th, Satisfactory & 100's more [W] Wishlist, Paypal (EU)
I'm from EU,so
GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys BUYER covers the FEES (if outside EU,EU F&F only) My
Steam account so you don't offer me something I own
My
Wishlist My SGSRep My IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like you have the right to ask me the same Don't offer me VR games as I don't own a VR headset
List of games I have: Also have the Earthquake Relief bundle,but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans 8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds! 112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent
(1 key for both games) Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock) Aragami (X2)
Archamon
Armello Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock) Backbone
Band Of Defenders
Banished Baseball Riot
Batora Lost Haven NEW
Battlestar Galactica Deadlock
Beholder 2
Bendy And The Dark Revival Bendy And The Ink Machine Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Biomutant NEW
Bionic Commando
Bird Of Light
Black Paradox
Blade Assault
Blasphemous Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (EMEA region lock) Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition Call To Arms Gates Of Hell Ostfront Car Mechanic Simulator 2018 Chernobylite Enhanced Edition (X2)
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Command & Conquer Remastered Collection (
Origin key)
Company Of Heroes Complete Edition Control Ultimate Edition NEW
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead By Daylight Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf NEW
Deployment
Desert Child
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread Templar Dread X Collection
Dreamscaper NEW
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk Dwarfs!?
Eador Imperium EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity NEW
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2 Europa Universalis IV Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17 FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game (X2)
Frog Detective 1 The Haunted Island (X2)
Full Throttle Remastered
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator Gauge
Genesis Noir
Ghostrunner Giana Sisters Twisted Dreams + Rise Of The Owlverlord
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Gotham Knights Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite Hell Let Loose Hellblade Senua's Sacrifice NEW
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour NEW
(EU region lock) Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2 Hiveswap Friend Sim
Hiveswap Friend Sim Complete
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed Hover (X2)
Human Resource Machine Hurtworld I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Infinite Air With Mark McMorris (delisted)
Inmost
Internet Cafe Simulator
Interplanetary Enhanced Edition
Intruder Ion Fury Iron Danger
Iron Harvest Jack Axe Jalopy Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution Jurassic World Evolution 2 NEW
Just Die Already
KartKraft Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition King Oddball
Last Oasis Last Tide Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
LEGO Movie Videogame
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze Liberated (
GOG key)
Lifeless Planet Premium Edition
Light Fall Little Big Workshop
Love Is Dead
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mainlining
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Midnight Protocol
Mind Scanners
Mini Metro Miscreated (X2)
Monster Crown NEW
Monster Train Collectors Edition Moon Hunters
Morbid The Seven Acolytes
Mordhau Mosaic Motorcycle Mechanic Simulator 2021
Motorsport Manager Mount And Blade Warband Mountain
My Lovely Daughter
Nairi Tower Of Shirin
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell Neo Cab
Neon Abyss NeuroVoider
Neverout
Niche
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax Not Tonight
Numba Deluxe
Obduction Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Orbital Racer
Orcs Must Die 2 Complete Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer Paint The Town Red Paper Fire Rookie
Paradise Lost
Pathfinder Wrath Of The Righteous Pathologic 2
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Per Aspera Perfect Heist 2 PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe (X2)
Pixplode
Plane Mechanic Simulator
Playne The Meditation Game
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed Prehistoric Kingdom Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital Project Warlock
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Relicta
Remothered Broken Porcelain
Resident Evil 4 Resident Evil 5 Gold Edition Resident Evil 6 Resident Evil Revelations (X2)
Resident Evil Revelation 2 Deluxe Edition Retimed
Retrowave
Reventure
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords NEW
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable NEW
Salt And Sanctuary Satellite Reign
Satisfactory Saturday Morning RPG
Say No! More
SCUM (X2)
ScourgeBringer
Serious Sam 2 Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (
1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast Serious Sam HD The Second Encounter Serious 8 Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them Shing!
Shock Troopers
Shuyan Saga
Sid Meier's Civilization VI Sid Meier's Railroads
Simulacra Collection
Skullgirls 2nd Encore Skully
Slay The Spire Slime Rancher Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered Sniper Elite 4 Deluxe + Season Pass SOMA Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition (X2)
State Of Mind
Stealth Inc 2 A Game Of Clones
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator NEW
Super Indie Carts Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition Syberia The World Before NEW
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (
trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator Tannenberg
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia
The Battle Of Polytopia Moonrise Deluxe
The Count Lucador
The Dark Pictures Anthology Little Hope The Dark Pictures Anthology Man Of Medan The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match The Last Blade
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
There Is No Game Wrong Dimension They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift Time Recoil
Titan Quest Anniversary Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tribes Of Midgard Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Ultra Street Fighter IV
Unexplored
Unloved
Unmetal
Vambrace Cold Soul
Vane
Velocibox
Verdun (X2)
Vikings Wolves Of Midgard
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (
GOG key)
Wandersong
Warhammer End Times Vermintide
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut NEW
We Are The Dwarves
We Should Talk
West Of Dead
Western Press
We Were Here Together When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition White Day: A Labyrinth Named School
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin
XCOM Complete Pack
XCOM Ultimate Collection Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest
(1 key for all) XIII Classic
Xuan-Yuan Sword The Gate Of Firmament Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
Zombie Kill Of The Week Reborn
DONT TRY TO SEND A PM BEFORE YOU POST IN THIS TOPIC - WILL NOT DEAL WITH YOU! submitted by
dinkomaricic to
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2023.03.22 09:31 dinkomaricic [H] Mordhau, Empyrion, Kartkraft, Call To Arms, Slay The Spire, Pathfinder WotR, Hell Let Loose, SCUM, Gotham Knights, Back 4 Blood, ETS2, Obduction, State Of Decay 2 Juggernaut, Tower Unite, Man Of Medan & Little Hope, Friday 13th, Satisfactory & 100's more [W] Wishlist, Paypal (EU)
I'm from EU,so
GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys BUYER covers the FEES (if outside EU,EU F&F only) My
Steam account so you don't offer me something I own
My
Wishlist My SGSRep My IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like you have the right to ask me the same Don't offer me VR games as I don't own a VR headset
List of games I have: Also have the Earthquake Relief bundle,but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans 8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds! 112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent
(1 key for both games) Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock) Aragami (X2)
Archamon
Armello Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock) Backbone
Band Of Defenders
Banished Baseball Riot
Batora Lost Haven NEW
Battlestar Galactica Deadlock
Beholder 2
Bendy And The Dark Revival Bendy And The Ink Machine Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Biomutant NEW
Bionic Commando
Bird Of Light
Black Paradox
Blade Assault
Blasphemous Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (EMEA region lock) Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition Call To Arms Gates Of Hell Ostfront Car Mechanic Simulator 2018 Chernobylite Enhanced Edition (X2)
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Command & Conquer Remastered Collection (
Origin key)
Company Of Heroes Complete Edition Control Ultimate Edition NEW
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead By Daylight Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf NEW
Deployment
Desert Child
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread Templar Dread X Collection
Dreamscaper NEW
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk Dwarfs!?
Eador Imperium EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity NEW
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2 Europa Universalis IV Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17 FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game (X2)
Frog Detective 1 The Haunted Island (X2)
Full Throttle Remastered
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator Gauge
Genesis Noir
Ghostrunner Giana Sisters Twisted Dreams + Rise Of The Owlverlord
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Gotham Knights Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite Hell Let Loose Hellblade Senua's Sacrifice NEW
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour NEW
(EU region lock) Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2 Hiveswap Friend Sim
Hiveswap Friend Sim Complete
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed Hover (X2)
Human Resource Machine Hurtworld I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Infinite Air With Mark McMorris (delisted)
Inmost
Internet Cafe Simulator
Interplanetary Enhanced Edition
Intruder Ion Fury Iron Danger
Iron Harvest Jack Axe Jalopy Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution Jurassic World Evolution 2 NEW
Just Die Already
KartKraft Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition King Oddball
Last Oasis Last Tide Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
LEGO Movie Videogame
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze Liberated (
GOG key)
Lifeless Planet Premium Edition
Light Fall Little Big Workshop
Love Is Dead
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mainlining
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Midnight Protocol
Mind Scanners
Mini Metro Miscreated (X2)
Monster Crown NEW
Monster Train Collectors Edition Moon Hunters
Morbid The Seven Acolytes
Mordhau Mosaic Motorcycle Mechanic Simulator 2021
Motorsport Manager Mount And Blade Warband Mountain
My Lovely Daughter
Nairi Tower Of Shirin
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell Neo Cab
Neon Abyss NeuroVoider
Neverout
Niche
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax Not Tonight
Numba Deluxe
Obduction Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Orbital Racer
Orcs Must Die 2 Complete Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer Paint The Town Red Paper Fire Rookie
Paradise Lost
Pathfinder Wrath Of The Righteous Pathologic 2
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Per Aspera Perfect Heist 2 PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe (X2)
Pixplode
Plane Mechanic Simulator
Playne The Meditation Game
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed Prehistoric Kingdom Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital Project Warlock
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Relicta
Remothered Broken Porcelain
Resident Evil 4 Resident Evil 5 Gold Edition Resident Evil 6 Resident Evil Revelations (X2)
Resident Evil Revelation 2 Deluxe Edition Retimed
Retrowave
Reventure
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords NEW
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable NEW
Salt And Sanctuary Satellite Reign
Satisfactory Saturday Morning RPG
Say No! More
SCUM (X2)
ScourgeBringer
Serious Sam 2 Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (
1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast Serious Sam HD The Second Encounter Serious 8 Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them Shing!
Shock Troopers
Shuyan Saga
Sid Meier's Civilization VI Sid Meier's Railroads
Simulacra Collection
Skullgirls 2nd Encore Skully
Slay The Spire Slime Rancher Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered Sniper Elite 4 Deluxe + Season Pass SOMA Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition (X2)
State Of Mind
Stealth Inc 2 A Game Of Clones
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator NEW
Super Indie Carts Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition Syberia The World Before NEW
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (
trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator Tannenberg
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia
The Battle Of Polytopia Moonrise Deluxe
The Count Lucador
The Dark Pictures Anthology Little Hope The Dark Pictures Anthology Man Of Medan The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match The Last Blade
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
There Is No Game Wrong Dimension They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift Time Recoil
Titan Quest Anniversary Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tribes Of Midgard Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Ultra Street Fighter IV
Unexplored
Unloved
Unmetal
Vambrace Cold Soul
Vane
Velocibox
Verdun (X2)
Vikings Wolves Of Midgard
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (
GOG key)
Wandersong
Warhammer End Times Vermintide
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut NEW
We Are The Dwarves
We Should Talk
West Of Dead
Western Press
We Were Here Together When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition White Day: A Labyrinth Named School
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin
XCOM Complete Pack
XCOM Ultimate Collection Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest
(1 key for all) XIII Classic
Xuan-Yuan Sword The Gate Of Firmament Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
Zombie Kill Of The Week Reborn
DONT TRY TO SEND A PM BEFORE YOU POST IN THIS TOPIC - WILL NOT DEAL WITH YOU! submitted by
dinkomaricic to
indiegameswap [link] [comments]
2023.03.22 09:29 Faithhal Best LGA 1151 CPU in 2023
When Intel's Sky and Coffee Lake CPUs went on sale, if you were on a tight budget, you probably went with a lower-end model to get a new motherboard with the LGA 1151 socket you needed. Presently, apparently 1,000,000 mobos later, Intel is gradually setting up the arrival of Lunar lake, yet that LGA 1151 board actually has a great deal of affection to give.
We've rated and discussed five of the best LGA 1151 CPUs available to demonstrate this. We'll take a look at high-powered options, middle-of-the-pack options, and budget-friendly options as well. Even though they might be different, they all have one thing in common: they can give that LGA 1151 motherboard new life. Let's move!
Keep in mind that Black Friday has brought about a plethora of sales on Intel CPU upgrades. You can jump right in and save money by taking advantage of the fantastic deals we have provided below.
For more: https://cpu-socket.com/cpu-list-lga-1151/ submitted by
Faithhal to
u/Faithhal [link] [comments]
2023.03.22 09:29 dinkomaricic [H] Mordhau, Empyrion, Kartkraft, Call To Arms, Slay The Spire, Pathfinder WotR, Hell Let Loose, SCUM, Gotham Knights, Back 4 Blood, ETS2, Obduction, State Of Decay 2 Juggernaut, Tower Unite, Man Of Medan & Little Hope, Friday 13th, Satisfactory & 100's more [W] Wishlist, Paypal (EU)
I'm from EU,so
GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys BUYER covers the FEES (if outside EU,EU F&F only) My
Steam account so you don't offer me something I own
My
Wishlist My SGSRep My IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like you have the right to ask me the same Don't offer me VR games as I don't own a VR headset
List of games I have: Also have the Earthquake Relief bundle,but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans 8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds! 112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent
(1 key for both games) Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock) Aragami (X2)
Archamon
Armello Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock) Backbone
Band Of Defenders
Banished Baseball Riot
Batora Lost Haven NEW
Battlestar Galactica Deadlock
Beholder 2
Bendy And The Dark Revival Bendy And The Ink Machine Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Biomutant NEW
Bionic Commando
Bird Of Light
Black Paradox
Blade Assault
Blasphemous Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (EMEA region lock) Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition Call To Arms Gates Of Hell Ostfront Car Mechanic Simulator 2018 Chernobylite Enhanced Edition (X2)
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Command & Conquer Remastered Collection (
Origin key)
Company Of Heroes Complete Edition Control Ultimate Edition NEW
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead By Daylight Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf NEW
Deployment
Desert Child
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread Templar Dread X Collection
Dreamscaper NEW
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk Dwarfs!?
Eador Imperium EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity NEW
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2 Europa Universalis IV Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17 FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game (X2)
Frog Detective 1 The Haunted Island (X2)
Full Throttle Remastered
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator Gauge
Genesis Noir
Ghostrunner Giana Sisters Twisted Dreams + Rise Of The Owlverlord
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Gotham Knights Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite Hell Let Loose Hellblade Senua's Sacrifice NEW
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour NEW
(EU region lock) Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2 Hiveswap Friend Sim
Hiveswap Friend Sim Complete
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed Hover (X2)
Human Resource Machine Hurtworld I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Infinite Air With Mark McMorris (delisted)
Inmost
Internet Cafe Simulator
Interplanetary Enhanced Edition
Intruder Ion Fury Iron Danger
Iron Harvest Jack Axe Jalopy Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution Jurassic World Evolution 2 NEW
Just Die Already
KartKraft Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition King Oddball
Last Oasis Last Tide Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
LEGO Movie Videogame
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze Liberated (
GOG key)
Lifeless Planet Premium Edition
Light Fall Little Big Workshop
Love Is Dead
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mainlining
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Midnight Protocol
Mind Scanners
Mini Metro Miscreated (X2)
Monster Crown NEW
Monster Train Collectors Edition Moon Hunters
Morbid The Seven Acolytes
Mordhau Mosaic Motorcycle Mechanic Simulator 2021
Motorsport Manager Mount And Blade Warband Mountain
My Lovely Daughter
Nairi Tower Of Shirin
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell Neo Cab
Neon Abyss NeuroVoider
Neverout
Niche
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax Not Tonight
Numba Deluxe
Obduction Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Orbital Racer
Orcs Must Die 2 Complete Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer Paint The Town Red Paper Fire Rookie
Paradise Lost
Pathfinder Wrath Of The Righteous Pathologic 2
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Per Aspera Perfect Heist 2 PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe (X2)
Pixplode
Plane Mechanic Simulator
Playne The Meditation Game
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed Prehistoric Kingdom Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital Project Warlock
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Relicta
Remothered Broken Porcelain
Resident Evil 4 Resident Evil 5 Gold Edition Resident Evil 6 Resident Evil Revelations (X2)
Resident Evil Revelation 2 Deluxe Edition Retimed
Retrowave
Reventure
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords NEW
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable NEW
Salt And Sanctuary Satellite Reign
Satisfactory Saturday Morning RPG
Say No! More
SCUM (X2)
ScourgeBringer
Serious Sam 2 Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (
1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast Serious Sam HD The Second Encounter Serious 8 Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them Shing!
Shock Troopers
Shuyan Saga
Sid Meier's Civilization VI Sid Meier's Railroads
Simulacra Collection
Skullgirls 2nd Encore Skully
Slay The Spire Slime Rancher Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered Sniper Elite 4 Deluxe + Season Pass SOMA Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition (X2)
State Of Mind
Stealth Inc 2 A Game Of Clones
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator NEW
Super Indie Carts Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition Syberia The World Before NEW
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (
trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator Tannenberg
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia
The Battle Of Polytopia Moonrise Deluxe
The Count Lucador
The Dark Pictures Anthology Little Hope The Dark Pictures Anthology Man Of Medan The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match The Last Blade
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2023.03.22 09:24 Hot_Tailor_9687 It's finally here. The Finale of Total Drama Fandom Island
They woke up in an old shack in the middle of Boney Island.
"Darn, we should've been on guard for shenanigans" said Jason.
"Is it really just us left?" asked Sasha in wonder.
"Yep, we're the Final Four, I guess" said Amethyst.
Amethyst: Wow, the Final Four. I can’t believe it, I’m so close!
Jason: I think I’m pretty much in the clear now. I just have to steel myself for any squeamish challenges, and that one million dollars is as good as mine!
Mabel: This is all so exciting! I bet Dipper and the others are going crazy seeing me here in the finale!
Sasha: Everybody left earned their place here in the Finale. Now, I’ve gotta give it my all and earn that one million dollars!
They stretched and warmed up, and met up on the beach. Jason figured out by flying up that they were on Boney Island. Jason tensed as he heard movement in the bushes.
Chef emerged in warpaint. "Campers! I am proud to say you have made it to the Final Four! Your most grueling challenge will now commence, and here's how it all starts: The first leg is a race back to Wawanakwa, but there's only one canoe here on Boney Island: A map of the island shows where the canoe is and I have the only copy. You have to beat me before-"
Mabel knocked him out cold with the grappling gun. Sasha shook her head in amusement. "Kakashi-sensei, you're not, Master Chief, but we will not fail you or your training. Sasha grabbed the map, scanned it and then ran off into the jungle, her gear letting her glide among the trees.
Chef had to smile as Sasha disappeared into the jungle. The other three finalists quickly gave chase. Jason and Amethyst, with their powers now back at full, raced away into the thickets, while Mabel used her grappling gun to make like Tarzan and glided from tree to tree.
Sasha found the canoe first, but she realized it was too big for her to carry alone onto shore, so she thought of a plan. Jason and Mabel arrived soon after, and Sasha thought of a plan.
“Guys, with her powers, Amethyst is the one to beat. We’ve gotta team up against her or else she’ll flatten us!”
Jason nodded. “That makes sense, Sasha. Alright, it’s three against Amethyst”
“Hooray for conniving!” yelled Mabel.
Sasha: I needed to know if I was as good at manipulation as my fellow Corpsmen. I needed to see if I was powerful enough to twist their minds and make them fight each other. Especially Jason and Amethyst. They’re practically gods compared to Mabel and me.
They made it to the shoreline. Mabel hopped on as Sasha and Jason pushed the canoe into the water.
“Aren’t you guys forgetting someone?” asked a voice behind them.
Sasha froze. Even Jason was tense. They were not fighting some villainous enemy, either of them. They were conniving against someone who had been a friend to them.
No! yelled Eren’s voice in her head. This is a competition!
Amethyst laughed. “Oh, I get it. Welp, it was fun pretending we were all in this together, but I guess now it’s time to let the rocks tumble”
“We don’t wanna fight you, Amethyst!” Sasha yelled.
“Oh, I wouldn’t want to fight me, neither!”
Amethyst morphed into a gigantic wrestler, and sucker punched Jason just as he flew in to try and poof her. He sailed backwards into the sand and landed with a sickening thud. Sasha screamed, but Mabel was quicker. She aimed and fired her grappling hook at Amethyst’s leg, entwining it in its cord. Sasha grabbed onto the gun and pulled with all her might, sending Amethyst tumbling over them, pushing the canoe into the water.
The canoe drifted away back to Wawanakwa, leaving Jason and Amethyst behind.
“Whew. I’m glad it’s just the two of us, Mabel! We were screwed if those two got a foothold on us.”
“Yeah. Thanks a lot, Sasha!” They paddled as hard as they could towards Wawanakwa.
Chris: Wow! Our underdogs are really kicking it in all cylinders! I’m here at Wawanakwa with the families and friends of our four finalists. They’re here to give them all the cheering and support they’ll need to win! Let’s start with Amethyst’s family from Beach City. Sierra and Topher, you’re on!
Sierra: Thanks, Chris! We’re here with the Gem Community from Beach City here by the campfire!
Topher: That’s right, Sierra. Pearl, we know you didn’t expect Amethyst to win the Wildcard, let alone make the Finals. What do you and the rest of Beach City have to say?
Pearl: Oh, Amethyst, we are so proud! You held your tongue and got by using your wits! Now, there’s only four of you left and I know they don’t stand a chance against OUR Amethyst!
Garnet: Show them the might of the Crystal Gems
Peridot: GET ‘EM, AMETHYST, YOU CAN DO IT!
Bismuth: You got ‘em on the ropes, Deep-Cut! Knock them out!
Steven: Everybody at the Kindergarden’s cheering for you, Amethyst!
Carnelian: Go, sis!
Skinny: You rock!
Holly Blue: Go, Earth Team! Ugh, what am I even saying?
Jasper: SHOW THEM WHAT EARTH GEMS ARE MADE OF, AMETHYST!
Blue Diamond: (on a holoscreen) Do us proud, Amethyst!
Yellow Diamond: Divide and conquer them, that’s the way to do it!
White Diamond: Is this some sort of Earth entertainment activity? How delightful. Go for it, Amethyst!
Spinel: We’re sending you virtual hugs from light-years away!
Ronaldo: I knew you were a lock on for the finals, Amethyst! All the theories were pointing at you!
Beach City Citizens: AMETHYST! AMETHYST! AMETHYST! AMETHYST!
Topher: Wow, what a crowd! Let’s go see Jason’s demigod comrades from Berkeley, California! The floor’s yours, Brick. Jo and Dawn!
Brick: Oh, we’re on? I was busy looking at those cool Roman phalanx formations!
Dawn: Can’t we settle this peacefully?
Jo: Speak for yourself, Granola Girl. I want to sign up with these guys. They’ve got gyms, tracks and hot baths! Say, I’m pretty sure I’ve got the bloodline of some Roman god in me, could I join you?
Hazel: I can certainly see Victoria or Mars in your blood. We can talk about your application after this
Brick: I’m losing my mind over these formations
Frank: Thanks! I drilled them myself
Dawn: What would you like to say to Jason? I can hook you up telepathically
Hazel: All we want to say is we’re proud and honored by our great former praetor, and it’s great to see him again so… er… full of life
Percy: You’ve got this bro!
Annabeth: Winning this silly TV show is a cakewalk for the hero who toppled the giants!
Leo: ZAP THEM, MAN, YOU’VE GOT THIS!
Piper:…
Nico: Give her some room, people….
Coach Hedge: Man, what a bunch of delinquents! Put them in line, Grace!
Piper: No matter what, you’ve already won in our book (literally), Jason.
Roman demigods: intense cheering
Jo: Yeah, now that’s a cheer! Spartans! Awoo! Awoo!
Dawn: Back to you, Chris
Chris: Thanks, Dawn. Up next is Mabel’s Gravity Falls family. Dakota and Sam, take it away!
Dakota: I’m here with my friend at the Future Celebrities Club Pacifica Northwest! What do you have to say to Mabel?
Pacifica: Omigosh, bestie, I’m so proud. Once you win this thing, you’re gonna be a flipping star! We are so getting ourselves a TV talk show after this! We’ll invite cute boybands from Korea and prank them with Soos in a monster suit hiding behind the sofas!
Dakota: That show concept is so fetch!
Sam: I already knew Soos from the online gaming circuit! Man, Mabel’s awesome! Got any words of inspiration?
Soos: Mabel! Don’t be scared to be nice! Be yourself! Don’t change your strategy now! That’s my takeaway from all the reality TV shows I watch
Grunkle Stan: That’s my granddaughter! She’s on TV!
Dipper: I knew you could do it! Just stay true to yourself, Mabel! You’ve got this!
Gideon: We won’t stop looking for a way to get Grunkle Stan’s memories back, baby! Winning this contest will go a long way!
Bill: is a statue
Dakota: How did that get there…
Bill: manifesting from the void. You call this entertainment? Where’s the fire? Where’s the dead contestants? Where’s the {REDACTED]? Come on, Chris McLean, they told me this was the craziest reality show in the multiverse, let’s get sickening! Oh no wait, I still can’t do anything. Oh well, those other campers don’t stand a chance against Mabel. She’s embraced chaos and it’s her weapon now. She’ll get the drop on them. Buy cryptocurrency! Bye! Dissipates
Dipper: Huh, even Bill had something nice to say
Wendy: That’s why Mabel’s gotta win!
Sam: Back to you, Chris!
Chris: Now, we turn to Sasha’s Survey Corps family!
Duncan: We’re here with the totally-rad Survey Corps to get their scoop on Sasha and why she should win this season
Courtney: If I had my way, we could totally turn this into a succinct discussion on social conditioning and the horrors of child conscription, but given the limited time, we can only ask the Corps on Sasha and her journey so far
Mikasa: I speak for everyone when I say Sasha got all the way to the finals because of her combination of strength in body and strength in heart. Even when her strength fails her, the friends she’s made along the way always have her back. That’s why she will win this
Connie: I know, right?! Either Sasha wins, or it’s rigged!
Levi: Just remember your training
Jean: We've got faith in you, Sasha. Go for it!
Zoe: The odds are in your favor, Sasha. This time, the Corps won't have to settle for defeat!
Courtney: Sasha's lucky to have such faithful friends! We now bring you back to the ongoing race back to Wawanakwa!
Sasha was flying in the air. She saw pieces of roast meat flying along with her, with smiley faces, beckoning her to take a bite. She gladly bit in, savoring the juices
“Ouch!”
Sasha shook her head. She was still flying, but not of her own power, but because Jason was carrying her. Then she had bit his arm.
“What in the Three Sisters?! Jason, where’s Mabel?!”
“She tricked you. Amethyst and Mabel have had an alliance since the Merge.”
Amethyst shapeshifted out of boat form as soon as she hit the shore. “Oh man! The look on Sasha’s face when she wakes up!”
“I almost feel bad,” said Mabel. “But I don’t wanna face Sasha in the Triple Dog Dare Challenge. She’ll cream us for sure”
“Oh, I’m winning that, through and through, but Sasha might threaten your spot in the Final Two, so we had to cut her loose”
Chris nodded. “Amethyst and Mabel, congratulations! You’re in the Final Three! It’s Jason vs. Sasha for the third spot!”
Sasha saw her prospects were grim. “Drop me, Grace. You deserve the final spot”
“I won’t do that. Romans fight fairly”
“OK, then I’ll duel you on the beach for the final spot. Corpsmen fight to the end”
“Deal”
They landed and squared off meters away from the shore, knee-deep in the water. Jason drew his coin and flipped it, and a sword materialized from it. Sasha drew her twin blades and squared off. Everyone on the beach was silent as the two giantslayers began their duel.
Both were speedsters in combat, but Jason had the advantage of having the power of the wind itself. He ran circles around Sasha, who was forced to parry and keep on the defensive. Demigods cheered for Jason while the Corpsmen urged Sasha to fight on. Sasha’s dual blades afforded her the opportunity to attack and block at the same time, but Jason gave her few openings. Jason’s advantage was that his blade carried his full force, while Sasha’s dual swords halved her attacking power at the benefit of raising range and versatility. Still, Sasha pressed on, forcing herself to lunge in and try to turn the tide on Jason. Steel clashed against bronze and sparks flew. Jason nicked Sasha in the arm.
Suddenly, something awoke within Sasha. Her grip tightened and she began to move much faster, with more force in her strikes. She began pushing Jason back. She began to flip, turn, feint and tumble in the air, the grace of her Corps training coming into full display. Jason began to betray signs of tiring. Sasha twirled, describing a helicopter in the air, blades teetering towards Jason, who parried with his sword.
This time, Sasha nicked Jason on the cheek.
“She’s doing great! She’s gonna win this for sure!” said Connie
Levi shook his head. “It’s over”
“What?!”
Annabeth Chase nodded in agreement. “Sasha was never going to win”
Leo scoffed. “I’m all for Jason winning, but how come you counting Sasha out like that?”
Annabeth rolled her eyes. “It’s so obvious”
Zoe nodded. “Look at them. Look at where they’re standing. A rather brilliant application of simple physics, really”
Leo scanned the area around them. The lake shone blue against the white sand.
The lake.
“Oh,” said Leo.
“Oh, shit,” said Connie.
Jason grinned. “You’ve given it everything you’ve got, Sasha, well done! Now, it’s my turn.” He stabbed the waters with his sword, wincing as the act reminded him of Caligula, and called down the lightning.
Sasha had no time at all to process what happened as the jolts of electricity raced across the lake and into her.
When she awoke, her friends were all around her, grinning and cheering.
“Oh, guys, I had the weirdest dream! I was on a reality TV show and I made it all the way to the finals, until someone fried me…”
Connie sobbed. “Oh, but you did! You did all of that, baby, you made it to the first ever finals of Total Drama Fandom Island and we are freaking proud of ya!”
“Well done!” Jean was overjoyed.
Zoe beamed, “You showed them the Corps are not to be underestimated”
Chris McLean entered the tent, and beamed at Sasha. “Sasha Braus, you are this season’s third runner up! Thanks to the ton of sponsors we gotten since going multiversal, we can actually afford to give ALL our finalists cash prizes! You’re taking fifty thousand dollars home!”
“Fifty thousa-“ Sasha was dazed. “Whatever are we gonna do with fifty grand?!”
“I’ll tell ya what we’ll do,” said Connie. “There’s like restaurants in this wonderful country where you can eat all the meat you want at a price! As soon as this show’s over, we’re hitting one of those restos!”
“Canada is so beautiful,” murmured Mikasa. “Even the Titans here are friendly, and covered in soft fuzzy fur”
“Hyperboreans are harmless unless you mess with ‘em” said Frank Zhang, peeking in from outside.
Three contestants remained. Jason joined Mabel and Amethyst and headed for the special stage erected by the staff.
“History repeats itself,” said Heather. “Three Gophers remain, and the last Bass places fourth”
“Who do you think will win the Dare?” asked Owen.
“Amethyst and Mabel are pretty unhinged,” said Gwen. “If I were Jason, I’d be very worried”
“The dude shoots lightning like a freaking Sith Lord. The Triple Dog Dare isn’t fazing Jason” countered Duncan.
“Campers, congratulations on making it this far” said Chris. “For your next challenge, we bring you the Triple Dog Dare! Your fellow contestants, even Sasha just now, have written down dares that you must beat, from Patrick to Sasha. Now, instead of a roulette, we’ll just run them down from Patrick to Sasha. Ready?”
“Ready!” said the three in unison
Amethyst: They’re in for it now, I didn’t come all this way to lose
Jason: I’ve been memory-wiped, hit by flying bricks and skewered in the back. Nothing is going to hold me down now
Mabel: No dare is too squeamish for Mabel Pines!
“Alright, who goes first?” Chris asked.
“Ladies first,” said Jason.
“I’m non-binary,” said Amethyst. “So Mabel’s going first”
Mabel bit her lip. Patrick was the first eliminated and his challenge was either going to be stupidly easy or stupidly impossible.
She shrugged. I’ve done both. “Bring it, Patrick!”
Patrick Star stepped forward from the Peanut Gallery. “Mabel, I dare ya to eat a Triple Patty Deluxe in one bite!”
“I’ll do it!” Mabel saw the juicy burger and realized how hungry she was. She opened as wide as her jaw would allow, crushing the burger a bit to shrink it, and shoved it in her mouth. She chewed hungrily, and swallowed.
“Good job! Here’s your present!”
“Thanks, Pat!”
Chris clapped. “Alright, Mabel. Now you get a freebie, and the next time you can use it to pass a challenge to someone else. The first to back out is ELIMINATED.”
“Cool”
“Now, pick who goes next!”
“Go, Jason! I know Bakugou has a special challenge for you”
Jason: Now why on Earth would Bakugou have something in mind for me?
Bakugou stepped forward. “Alright, discount Pikachu, I bought my friend Denki with me. The challenge is to short-circuit him before he does it to you.
Denki Kaminari stepped into the fray. “Hiya, I heard you can fly, too, on top of using lightning. Man that is so unfair!”
“Alright, let’s do this”
The two squared off and fired bolts of lightning at each other. The sparks flew in all direction, even making Amethyst’s hair puff up and Mabel’s braces to glow”
“Cool!” said Mabel.
“I needed the new hairstyle,” admitted Amethyst.
They both strained as the lightning surge moved back and forth.
Deku gasped in the audience. “Wow, Denki could actually match a demigod in electrical output!”
“That’s our friend right there, get ‘em, Denki!” yelled Yaoyorozu.
An explosion sent smoke billowing all over the stage. When it settled. Jason was still standing, while Denki had folded.
Bakugou smirked. “Nice job, punk. Here’s your freebie” Jason caught the party favor as Bakugou flung it to him.
“Jason, pick the next challenger,” said Chris.
“Amethyst? It’s your turn”
LSP flew in with a yellow, sour-faced creature. “Amethyst, baby, your challenge is simple. Kiss the Earl of Lemongrab!”
“A’ight, here goes nothing” She kissed him and felt her lips burn. “Oof, boy, you’re better than Fire Salt!”
“Mmmm, you have proven acceptable” said Lemongrab. “Accept this favor”
“Mabel! Your turn again!”
“Next round, we both pass it on to Jason. We have to force him to quit so it’s us girls for the Finale!” “Got it, Amethyst!”
Mabel watched Brian Griffin walk onto the stage. “Mabel, my challenge is this. Say something nice about my novel, Faster than the Speed of Love”
Mabel felt a shiver down her spine. “It’s nice you thought of the needs of the mentally-challenged in writing this novel”
“Why, thank you, I- HEY!”
Stewie Griffin ran up to the stage. “Yass, Mabel, slay! Drag his arse, okay, here’s your favor”. He dragged Brian back to the seats by the ear.
Mabel turned. “Jason!”
Hermione Granger stepped up. “Jason Grace. I have but a riddle for you. Three students sit at Argus Filch’s detention room. They are either Gryffindors, who always tell the truth, or Slytherins, who tell naught but lies. Student One says “All of us are Slytherins”. Student Two is mum. Student Three says “Exactly one of us is a Gryffindor”. Who is who?”
“I’ve heard this riddle before,” said Jason. “Student One is a Slytherin, since if he were Gryffindor, he would be lying, which he cannot. Since he is a Slytherin, they are not all Slytherins, otherwise he’d be telling the truth. Student Two is mum, which is suspicious, and Student Three can be lying or no. They cannot be all of either. If Three is a Gryffindor, that means Two is a Slytherin, since Three’s statement must be true if he is Gryffindor. If Three is a Slytherin, then Two must be Slytherin also, since if Two was Gryffindor then Three must be telling the truth, but then all three would be Slytherin, making One’s statement true, when we already know it’s a lie. Therefore. One and Two are Slytherin, and Three is a Gryffindor.”
“Brilliant! And well-reasoned. Alright, Jason, here’s your favor”
“My brain fucking hurts,” said Amethyst.
“You don’t have a brain, silly, you got some sorta microchips,” said Mabel.
“Can I eat ‘em? All that logic made my head hurt”
“Alright, Amethyst, you’re up again,” said Jason.
“I just said my head hurts! Sheesh”
Cyborg entered the fray. “Yo, Amethyst! BB over here wants to challenge your shapeshifting skills!”
“Bring it on, BB! I’m ready for ya, anytime!”
“Oh, word, Amethyst? Get ready, coz I am kicking your butt across the animal kingdom!”
The green and the purple squared up. They began slowly, mouse, cow, tiger, rabbit, then picked up the pace, to owls, ravens, peacocks, dinosaurs, onto more complex animals, insects and fantastic creatures. Then Amethyst started morphing inanimate objects, to which Beast Boy threw in the towel.
“Man, I shoulda known better than to challenge you, sis! Here’s your favor!”
“Jason, next!”
Jason: I knew the girls were gonna gang up on me sooner or later. Welp, bring it!
Jett flew in. “Jason, think fast!” She dashed past him, and grabbed Piper and Leo from the audience.
“What the fuck?!” Amethyst gasped.
“What the heck is she thinking?!” said Mabel. “You can’t be lifting up demigods!”
Jett flew to the ceiling of the really-high circus tent, and flung Piper and Leo to the ground in opposite directions.
Jason’s calm smirk shocked everyone. Instead of making like Superman and flying to either of them, he willed the spirits of the winds to catch both of them and land them safely.
Jett beamed at Jason, though Leo tried to throw hands at her, and was intercepted by fellow pyro Phoenix (“Chill, fam, it was all planned out!”).
“I know when to cut my losses, but I’ll damn well try before I do any cutting”
Brimstone smiled in the audience. “That kid’s got potential”
Sage nodded. “He has the calmness and power of a storm”
“Mabel? Your turn”
Mabel breezed through Ponyhead’s Tiktok challenge, while Jason took Gray’s stripping challenge pretty well (“Walking around naked is a literal rite of manhood in Rome”), though several girls had to be restrained from throwing themselves at Jason and Piper had to be restrained from stabbing them. Jason passed it back to Mabel, who found the bugs Raymond challenged her to find. Mabel passed it back to Jason, who solved Lisa’s calculus problem pretty well (“I went to math college!”). Jason passed it back to Mabel, who had to outpun Sans, and took him down a notch with her keen wit. She passed it back to Jason, who did Seraphine’s KPOP song-and-dance number challenge (and once again made the girlies scream). Jason passed it to Amethyst, seeing Mabel could not be fazed. Amethyst nearly floundered on Baljeet’s trigonometry question, but luckily, her Gem did the math for her. Amethyst threw it back to Jason, and Gaara challenged him to a chess match, which he narrowly won. Jason went back at Amethyst, who beat Darcy at her own game when she challenged her to a makeover competition, to which Amethyst simply shapeshifted into what Darcy was wearing, but purple and sparkly. Amethyst passed back to Jason, and Jason beat Barry at a randomized 3v3 on Pokemon Showdown. Jason passed to Mabel, and Mabel had to beat Arthur in a jig-off. Mabel trounced Arthur and passed it back to Jason. Sasha’s challenge was simple: “Jason, Catch!”
Jason caught whatever it was Sasha threw. It was heavy, darned heavy, and it was pretty hot, so he dropped it, but quickly caught it again and again. Finally, Sasha said “OK! Timer’s up! You win!”
Jason unwrapped the heavy, hot object and frowned.
It was a hot brick with a smiley face and a note that said “Oh, kiss me again, Jason-senpai!”
Percy Jackson was cackling in the audience.
“Campers, you worked the house DOWN!!!” said Chris. “Not a single challenge passed off, so now, we gotta base it on how many favors you have!”
Mabel and Amethyst gulped. Their plan to take down Jason had backfired.
“Jason, you got nine favors! Congratulations, you’re in the final two!”
“Mabel, you got five favors, Amethyst, you got four. Congratulations, Mabel, join Jason for the final leg of the Finale!”
“Amethyst, congratulations on being the first wildcard contestant to ever make it to the final three! Well, unless you count Courtney in Action as a wildcard, (which she’s NOT, according to her own lawyer’s affidavit!). You are the second-runner up and you get to take home fifty thousand dollars!”
“Wow, awesome! This’ll help add new stuff at the Kindergarden! We can buy PS5s, or even-“
“Let’s do the budgeting at home, Amethyst,” said Pearl. “Congratulations, we’re so proud of you!”
“AMETHYST, YOU ROCKED!” yelled Steven.
“That’s my Gem in the rough! C’mere,” Sans joined them and proceeded to make out with Amethyst.
“I may have lost the season, but I got the skeleton of my dreams, baby!”
Heather gagged. “Ugh, get a room, you two!”
Alejandro countered. “Oh, but mi amor, you are the same! Third placers who bagged the perfect man for them!”
Heather scoffed. “I’m the lucky one in the relationship? You wish, Burromuerto!” Then she tackled him into a kiss on the floor.
Piper was next to gag. “Are you guys trying to summon my mom?! Please don’t, if she sees me with Jason, she’s gonna freak”
“Your mom’s already here in a way, pumpkin!” Chris said. “We often have coffee together as in-laws. She gives me juicy tips on how to milk all that lovey-dovey drama for all the ratings it’s worth! You guys, the Courtney-Duncan-Gwen love triangle drama was Aphrodite’s whole idea!”
Duncan gasped, Gwen’s eyes bugged. Courtney looked like she was ready to go full-on God of War, scale Olympus and strangle Aphrodite.
Sierra gasped. “What a twist! The fans are gonna go crazy”
“Well, Mabel? It’s down to you and me”
“Uh-huh. Ready to get pummeled, Sparky?”
Jason stopped a laugh. “Sure am. If I remember correctly, the last challenge is a footrace”
They stood there, facing the long obstacle course designed by the fallen twenty campers.
Jason: I am shaking. I never thought it would come down to Mabel and me. But I really want to win this whole thing for the Legion back home, so, sorry Mabel. I’m going all out.
Mabel: I can’t breathe right now. I can’t even move. Why did it have to come down to me and that ridiculously cute guy from California? I’m entering fight-or-flight mode but I know I have to choose to fight
“Campers! This is your last chance to win the one million dollars! Jason, you can take your coin and Mabel can take her grappling gun with her! The obstacle course is the final challenge and the first to reach the finish lines takes all. One last time, you two. DO YOU WANNA BE FAMOUS???!!!!”
They shot off into a sprint. Jason waded through jellyfish. Mabel dodged mini-landmines. Jason bounced off floating pink clouds, Mabel rode a muscular, genetically-enhanced pig, Jason rode a broomstick, Mabel dodged Batarangs, Jason grabbed a gun and mowed down training robots and defused the Spike and Mabel used Dimensional Scissors to get around a chasm. Jason dodged magical attacks, while Mabel swam like an otter across a pond.
They were neck and neck. Piper clutched her blade. Dipper hugged Waddles tight.
Jason rode a skateboard as nuclear waste dripped from the trees, Mabel dodged lasers and bones and skulls flying at her, Jason danced his butt off to activate a hovering bridge. Mabel activated a giant baking soda volcano, propelling her forward, Jason ran through quicksand, Mabel dodged shadows, Jason ran away from Beedrills, and Mabel climbed a mountain of burnt scones, Jason grabbed some Corps gear and rappelled down Sasquatchanakwa’s back. Mabel rode a pink Lion across the lake, punching Fang in the face as she passed.
Jason used his lightning to scare Lion off, throwing Mabel to the ground. Jason jogged past her, towards the finish line. Mabel pulled out her grappling gun and shot for the finish line’s pole. It latched on and she rocketed to the finish line, passing Jason at the last second.
“WE HAVE A WINNER!!!!” Chris boomed. “MABEL PINES, OF GRAVITY FALLS, YOU ARE TOTAL DRAMA FANDOM ISLAND’S FIRST EVER CHAMPION!!”
Jason Grace beamed at Mabel. “Great job, Mabel! You won against all odds. New Rome salutes you!”
Waddles ran up to Mabel and she caught him in a big hug. “Oh, we did it, Mr. Waddles! We won Total Drama Island!!!”
The other campers cheered.
“A jolly good show, Mabel!” said Arthur
“I knew you could do it, Mabel!” said Baljeet
“Mabel, that was awesome!” said Seraphine
“Not bad at all!” said Barry
“Impressive, and here I thought you’d be an early boot,” said Darcy
Demigods and the Gravity Falls citizens cheered wildly. Even the Survey Corps and the Beach City community hooted all around. All the audience from all across the Multiverse clapped in adulation.
“Jason Grace of New Rome, congratulations for being our First First Runner Up! You’ll be taking home one hundred thousand dollars!”
“We can finally afford those Temple renovations I was planning… well, I was planning until I died, so…”
Piper and Leo and the rest of the Seven ran up to hug Jason, or rather pile onto him.
“I’m so glad I came,” said Piper. “When I heard you got brought back from the dead just to compete in some reality show, I cringed. I really didn’t know how to react, where to start. I owed you, Jason, I-“
“You don’t owe me anything, Pipes. I’m happy for you. I want nothing more but for you to keep on being happy with your new life”
They hugged awkwardly, but sweetly.
“Hey, McLean! How about casting me for Season 2, eh?” said Leo Valdez.
“Or me, I really loved this whole season!” said Connie, hugging Sasha.
“Count me in if you’re casting Season 2 now!” said Peridot
“I’m open for participation, Mr. McLean” said Pacifica.
“Me too!” said Squidward Tentacles.
“And me!” said Natsu Dragneel
“What about me?” asked Ron Weasley
“You can’t have a season two without me!” yelled Jessie of Team Rocket.
“Chill out dudes! I’ve got Season 2 greenlighted and you can all email your audition tapes starting tomorrow!”
They all cheered. The Gravity Falls community carried Mabel atop them like a parade float, towards the lake. Percy Jackson smiled. “Think they’re gonna dunk her in?”
Annabeth Chase winced. “I hope not! It’s only fun when, well, you’re with that special someone”
“I wonder who’ll be in Season Two?”
“Wanna file for an audition, Seaweed Brain?”
“It’s one crazy show, but I like crazy sometimes”
Mabel thanked everyone for their support. “I’d never have won without all of you guys. My Screaming Gophers family, and the nice guys at the Killer Bass. Sasha, Arthur, Cyborg, Sans. All of you. I’m so happy I got to meet you all!”
“Oh, I almost forgot!” Chris cleared his throat. “We got the contestants to vote our Mr. and Ms. Congeniality for this season! Congratulations to Gaara and Seraphine!”
“I am honored. No one would’ve believed this ten years ago,” said Gaara, tearing up.
“Oh, you deserve it!” said Seraphine. “You’re a very sweet guy. Thank you, guys, for voting me!”
“You guys get fifty grand each! And that’s not all, everyone not in the Finals is taking home one thousand dollars TIMES the number of challenge wins you got in your entire run!”
Squidward laughed. “Patrick’s STILL not getting anything”
“He won the gift of friendship,” said Spongebob. “Didn’t ya, Pat?”
“That’s true!” said Sasha Braus. “Patrick, we’ll all fondly remember you and each other as we go back to our everyday lives!”
“There’s still one question that’s bugging me,” said Grunkle Stan. “Mabel, what do ya plan to do with your one million dollars?”
Mabel took the giant check from Chris McLean and thought deeply. “I’ve always wanted to expand your gift shop, Grunkle, and- WAIT A MINUTE, GRUNKLE, YOUR MIND-“
Grunkle Stan laughed. “It’s amazing what these Survey Corps scientists can cook up from the spit of a human-Gem hybrid and nectar from those demigods”
Mabel stared at her fellow finalists. “You guys, I…”
“It was horrible when we found out the price he paid to save you and the world from Bill Cipher” said Sasha. “So when we realized we had all the pieces to the puzzle of restoring lost memories, we jumped right at it!”
“Take it from someone who knows, Mabel. It’s a living hell knowing you should know about someone and not remember them” said Jason.
“Think of it as a prize from us for winning!” said Amethyst.
Mabel spent the rest of that day hugging everyone out of sheer joy.
Raymond purred. “Ah, all’s well that ends well, eh?”
Ponyhead beamed. “You bet, baby! Hey, Gorillanakwaz, hit it!”
Arthur Kirkland, Cyborg, Jett, Seraphine and Gaara hit the stage.
Arthur took up the bass, Jett the keyboard, Cyborg the drums and Gaara and Seraphine took the mikes, and an old, familiar tune began.
You never ever leave my mind
My sweet, sweet Caroline
Every time I look into your eyes, I feel like I’m alive
The whole island was vibing to the song and rocking to its melody
Every time I want to say hello, every time I want to stay, I go
Could never find the words to let you know, sometimes
You play my mind a million times
Mabel danced with all her friends, switching from Dipper, to Waddles, to Soos, Wendy and Pacifica, even Gideon. Sasha danced with Connie. Gems, Survey Corpsmen and demigod legionnaires joined hands in a circle and danced around the campfire. Jason waved as Piper danced with her girlfriend Shel, and suddenly, Jett came along and they began to dance, too.
Chris Mclean waved one last time at the camera. “Thanks for joining us here on Total Drama Fandom Island. Stay tuned for Season Two coming to you in May! Eighteen new contestants from all over the fandom multiverse will compete for the crown at TOTAL DRAMA FANDOMS SEASON TWO: FANDOM ACTION!
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:23 bleblubleblu fantasies during sex
I fantasize during sex, sometimes completely dissociate or 'become someone else' in my head to be able to enjoy the sensation and achieve orgasm. Is it normal?
I'm having sex with my boyfriend almost every day. If we don't, I'm sometimes even depressed the next day. He's five years younger (26) and he's the first person with whom I can orgasm only from penetration, I even feel normal when I just can't finish and I can openly talk about it with him, but mostly it's just great. I think its mostly just me just being mature enough to enjoy sex properly so it's really good. Really the best sex partner Ive ever had, to be this comfortable I always need love and deeper connection (and Ive had long term relationships before)...
But the thing is, I always dissociate as if I was masturbating. At first it was different scenarios with other people (two completely different people) or exchanging him or me in the scene, so I thought that might be the problem, but now I found out even imagining the two of us just from different perspective is doing the same thing. The moment I come back to reality I just feel a bit emptier.
This used to be my issue before with different people, but I escaped to spice up the routine back then. Now there's hardly any need for that because things are still quite new and alright. Even when I'm the most present and we really "make love", I have to split my brain and watch the scene from an imaginary camera. I don't feel like there's any difference if I imagine other people or the two of us. Sometimes even imagining someone else in my place is doing a similar thing, but I always end up in the 'camera view'.
edit: I don't watch too much porn, might sound like I need some video-like images, but I don't feel like it's that. When it comes to porn, I'm mostly hooked on the story or I just watch GIFs that are more about teasing, not even too much explicit imagery.
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2023.03.22 07:21 Fernanda-gir Global Air Pollution Modelling Software(2023-2029)
According to our (Global Info Research) latest study, the global
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Market segment by Type Weather Model Pollution Emission Model Others
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2023.03.22 04:53 Immortalsirnz [Battle] Muscovite Invasion of Finland, 1507
Apologies for the low detail here, the fact that this is retro and over such a large area meant I couldn't go into a large amount of detail.
1506 1507, Scandinavia
In Scania, the movements begin with a shelling of Helsingborg castle by the large Danish navy and its flagship, the Great Copenhagen. Following this, there are clearly ships and men being assembled on the other side of the Oresund. The Swedish under King Nilsson had spread themselves out with most of their forces split between Malmo and Helsingborg. In their eagerness to consolidate where the Danes would be landing, they leave a small contingent in Malmo and head north to Helsingborg to meet the Danish attack. However, this attack never came. Denmark's coordination was enough so that Nilsson was three days away when Prince Christian's army landed near Malmo. After one failed assault and further barrage, Malmo threw open its gates to Christian. With Malmo taken, Christian began the march north to take Helsingborg.
On the way, Sweden would attempt to harrass the army and slow it down, as they were slightly outnumbered, but the troops at Svante's command were not very effective. The Danish decoy army and King Hans would meet up with Christian's army to the South of Helsingborg, where Nilsson would defend Helsingborg out of the range of the Danish navy. The battle would begin with a roaring artillery barrage, which was unanswered by the Danes, who had planned on relying upon their ships for cannon. The weight of the initial charge and the ferocious redshank mercenaries initially made it appear that Nilsson would have to yield both fortresses on the Oresund. The Swedes however, put on a brave face and managed to eventually triumph over the Danish onslaught. King Hans was able to retreat with easily, leveraging his clear advantage in light cavalry to screen his retreating troops. King Nilsson pursued his enemies after a few days of rest to Malmo, but could not formulate a satisfactory plan to take the city and fortress garrisoned by the Danish troops, and the Danish navy prowling just beyond the coastline.
To the north, in Bahus fortress, careful Norwegian levies tried their hand at raiding the surrounding Swedish lands, but found almost nothing of value to plunder (6). They were latter reinforced with a small Danish force with orders to simply reinforce the fortress.
First Half of 1507, Ruthenia
It was very suspicious to the various princes of Muscovy and Ryazan that no hammer fall from the Polish or Lithuanians had come to fall on the easternmost part of the border. Making what we would now call an executive decision, Prince Shemyachich sent off the troops from Ryazan north, to where the enemy must be, while he kept his force in Ruthenia, just in case. He decided that he would raid surrounding lands while keeping Ruthenia secure.
First Half of 1507, Vyazma
Ostapy Dashkevich had been given an experimental mission to embarass the Russian Grand Duke and take a lynchpin of the Muscovite defense. Trying such well known tactics as carrying around far too many supplies for his army and lighting approximately five campfires for every actual man in the army, he would attempt to fool Vyazma into surrendering to his make believe huge army. The many thousands of men grew worried for three weeks as this huge force threatened to descend on them, but stayed put otherwise. It soon became clear that in fact, there was no huge force, and that this was merely a ruse. His trickery failed, Dashkevich scattered his army and merely conducted raiding missions in the meantime. This army under Daniil Shchenya moved north as well, realizing that Vyazma was under no real threat.
1507, Narwa
Two nearly evenly sized armies stare each other down from their twin fortresses on the two sides of the Narwa river. Stalemate.
1507, Novgorod/Pskov
In a twin strike, the Polish army under Grand Hetman Mikolaj Kamienieki and Lithuanians under Grand Hetman Konstanty Ostrogski advanced north from Polock and Toropets respectively. The Lithuanian army made great progress, aided by the ongoing renovation of border fortress Veliky Luki leaving it nearly defenseless. Up the Lowat river they went, taking Kholm, and then Staraya Russa before resting and awaiting reinforcement from the Polish, who they had been in communication with. Kamieniecki himself had been slowed greatly by the Muscovite army under the command of Semyon Mozhaisky, tasked with preparing defenses since last September. Mozhaisky was clearly outnumber however, and was forced to yield to the north while merely slowing Poland down. Kamieniecki, reaching the outskirts of Pskov, simply could not take the city with Mozhaisky in it. Pskov was also able to resupplied by the Velikaya River. Here, he made the decision to leave two thirds of his army to "siege" Pskov and keep Mozhaisky contained, while sending the other third east to aid the Lithuanians for their push.
Wolter von Plettenberg of the Livonian Order had been having a wonderful time camping in the Latvian wilderness when he suddenly received a letter from Kamienieki berating him. Intending to catch a flanking Muscovite army to attack Narwa, Kamieniecki made it clear no such army was coming, and the only enemy force in the area was staying in Pskov proper. Taking the long way around the successfully renovated fortress of Izborsk, the Livonians were finally on their way.
With the Polish reinforcements, Ostrogski continued to the north, to the prize of Novgorod. The dilapidated defenses of Novgorod did not hold out for long, and the Poles and Lithuanians took the city for a good sacking. Old rivalries die hard it seems. Soon after, the Muscovite armies from the south finally arrived on the scene in the middle of July, heavily bloodying the Polish-Lithuanians outside of Novgorod. The Polish-Lithuanians were so unlucky as to lose all their artillery in the disorderly retreat. Reorganizing all the way back to Porchow, their luck turned once again in their direction. Plettenberg had finally arrived, with a fresh cadre of cannon and gunpowder. Unfortunately for the Russians, their scouts had failed to detect the Livonian arrival, and they themselves had been sent packing after large casualties in the Battle of Porchow. From here, the siege of Pskov would continue through the end of the year, and the other army at Porchow regaining its strength.
1507, Finland/Karelia
The flashpoint of this conflict continued in the north at Vyborg. The Muscovites had been busy building defenses across the rivers here as well, with two armies to defend, both under the command of Vasily Shuysky, one in Vyborg, and one in Korela. Trying to dislodge him would be the team captain famous mercenary Nils Johannesson and Bishop Hemming Gadh. Approaching Vyborg, the army from Korela forced the Swedes to send their cavalry out to defend against their raids on their supply lines. Thrown back from the Vuoski at first, Johannesson was forced to medidate on his next move to dislodge the tenacious Muscovity force.
His luck as well would turn, as his scouts had heard of the suspicious lack of supply trains heading into Vyborg. With no hope of naval resupply, Narwa and Pskov supporting their own armies, the Muscovite supply train had run out of Novgorod. With the temporary occupation by Poland, the supplies north were the first to stop. His weakened army beginning to starve and thoroughly out of gunpowder from shelling Vyborg into oblivion, the second attempted crossing of the Vuoski by the Swedes was successful. Preparing for this foregone conclusion, Shuysky gave up Vyborg and retreated to Korela. Johannesson, tasting blood, was hot on his tails. Lining up with Lake Otradnoye covering his left flank, he attempted as well to prevent the Swedes from taking Korela. The Swedes as well have run out of gunpowder, the great number of artillery being difficult to support in the terrain of Finland. Even with their better defensive position, Shuysky is forced to retreat once again after minor casualties in the battle of Otradnoye, heading further south to friendly territory to safely winter.
Baltic 1507
The Malbork Treaty ships attempt to challenge the Danish supremacy over the Oresund, which is rebuked swiftly. The Oresund lost to them, the Malbork ships simply spent their time resupplying Johannesson in Finland.
Map 1
Map 2
--- Casualties
(I'll be editing them in)
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2023.03.22 02:39 -_WiCK_- I jUsT nEeD iT
“Ohmigah, so there’s this new diffuser and I just need it.”
Kristyl speaks, so I engage auto-pilot. Fake smile, maintain eye contact, and utter phrases like “oh,” or “you’re kidding,” when she pauses. More talk about essential oils being necessary. No, you don’t need rosemary oil to reset your chakras during yoga.
Lying on the floor scrolling through Instagram isn’t yoga.
My ‘best friend,’ while entertaining, reminds me of a painting that isn’t quite level. If I get close enough I can never correct it, but it’s always nearly falling off. It’s also on fire. Metaphorically, of course.
“Yaaaaasssss,” she claps excitedly, receiving her fourth bloody mary before noon. “There’s something about having a little spice in life, you know?” I’m shocked her body hasn’t failed her yet. But that’s how bffs are, right? Everything I’m not: rich, healthy, attractive. I’d go on but even my therapist shut me down. Just stop talking to her? Oh, you’re funny.
She’s also my boss.
To be fair, I wouldn’t have my current boyfriend if he hadn’t approached her a few months ago. I was fortunate enough to be his next choice, and Kristyl was busy texting her husband and two lovers. Or was it three? Four drinks lead to five, and after half a dozen I survive another Sunday brunch. “See you Saturday, right? Mwah.”
And Monday. And Tuesday. And all the others; usually my Saturdays are free, but she’s having some kind of party. Her quarter birthday, maybe? Or something about her zodiac sign. It’s incredible she can remember anything with her potato brain.
But this time I'm ready. I have an excuse planned so I can pop in, drop off a gift, and leave. I almost make it through the week until she asks me to stay late Friday. Since it’s just the two of us, I give her the gift tonight and save tomorrow for myself. Kristyl protests briefly before recognizing the bag.
“Ohmigah! Did you really get me the piccola organic lava stone aromatherapy raindrop nebulizing essential oil diffuser?” she asks in a fraction of a second. I note the ‘you can’t afford this’ in her voice.
“Of course!” I force a smile. “I knew how much you wan- needed one!”
After helping her set it up (because she can’t do it herself), I add the oil and lock the door behind me to give her some privacy. I shut off the lights and steal one last glance at her sound-proof office.
Kristyl’s red, puffy face looks beautiful. She pounds on the glass, which won’t break, and jiggles the doorknob as though she forgets I keep all the keys. I wait a moment to take it all in, and finally smile for real. While she may have wanted to relax with some lemon verbena, I gave her a little spice for her life. Carolina reaper chili oil. She certainly doesn’t need that in her lungs.
But I need her to stop fucking my boyfriend.
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2023.03.22 02:19 Worldly-Steak-2926 DPD4 - 20 PKGS, 70 MILES: $77
2023.03.22 01:59 Retrosnacks Indian Style Curry — Thoughts in the comments
2023.03.22 00:52 Catvac-u-um_adnase Agriculture news March 16, 2023- All valley reservoirs dumping water * Neonic ban tests Newsom * Food giants weigh in on farm bill
All major Central Valley reservoirs are releasing water
The warm storms this week delivered rain up to 8,000 feet in elevation. That is sending an extraordinary amount of runoff into reservoirs. The inflow to Lake Shasta is topping 73,000 cubic feet-per-second, while Lake Oroville is receiving 63,000 cfs.
The American River, meanwhile, is nearly flowing unimpeded through Folsom Lake. Almost 40,000 cfs of water is rushing into the reservoir, while 27,000 cfs of floodwater is gushing out. Trinity Lake, which stubbornly remains at half its average supply, is seeing just 9,000 cfs of inflow.
Keep in mind: Agencies never fully fill reservoirs in winter to maintain space for flood control. But most of the major Central Valley reservoirs have filled beyond that flood protection point—and all are now releasing water.
Bauer-Kahan decries DPR’s pace and revives neonic ban
Asm. Rebecca Bauer-Kahan argued this week that Gov. Newsom has not followed through with a commitment to examine the backyard use of neonicotinoids.
The governor vetoed her bill last year to ban neonics for lawns and gardens. He reasoned the Department of Pesticide Regulation will begin evaluating nonagricultural uses this year. Bauer-Kahan renewed her bill “to ensure that the administration does as they promised.” She charged that DPR has yet to start the process based on her conversations with them and that bees are still dying.
Agriculture is taking a less combative approach this year. The bill would require DPR to reevaluate neonics and set new regulations. Taylor Roschen, lobbying for Western Plant Health and other associations, is hoping to amend that language so that DPR would only set new rules if the scientific review warrants them.
Despite the opposition, the committee once again approved the measure.
On EJ advisors: The same lawmakers approved a measure to establish an environmental justice advisory committee at DPR. Introducing his bill, committee chair Alex Lee of San Jose argued DPR does not adequately address racial and socioeconomic disparities from pesticide exposure.
California Farm Bureau’s Chris Reardon, who spent 13 years at DPR, countered that the department has been “actively incorporating environmental justice into its program for a long time.” He pointed out that DPR has created an EJ liaison and will soon hire a deputy director to oversee all EJ activities. Roschen added that the bill would add a layer of bureaucracy at a significant cost, when DPR’s budget is already structurally deficient.
Proponents responded that DPR’s proposal to overhaul the mill fee on pesticide sales would cover the cost. Bauer-Kahan asserted that just one liaison and one deputy director cannot represent all farmworkers statewide.
“I just am really confused why anyone would be afraid to bring voices to the table,” she said.
DHS needs to scale back fee proposal, senators say
A bipartisan group of senators led by Sen. Mike Rounds, R-S.D., and Joe Manchin, D-W.Va., is asking the Department of Homeland Security to rethink its plan to sharply increase fees employers must pay to bring workers in from outside the country.
A proposed rule from DHS would more than double the current $460 petition fee when applying for an H-2A or H-2B visa for a prospective guest worker, and impose a new $600 fee for screening and asylum work.
Food companies: Protect climate, conservation funds
Some of the largest multinational food companies are calling on lawmakers to maintain funding for conservation and climate priorities in the next farm bill.
In a letter going to the Senate and House Ag committees today, the Sustainable Food Policy Alliance says farm bill programs can help America’s farmers and ranchers address expanding markets and changing consumer needs while managing conditions such as drought and extreme weather. The alliance includes Danone North America, Mars Inc., Nestle USA and Unilever.
The letter notes that many conservation programs are already oversubscribed and that demand for funding is expected to grow. “In this spirit, we note that the climate crisis facing the food and agriculture supply chain is significant, and the funding must be proportional to the challenge,” the letter says.
Why it matters: Food companies have traditionally stayed out of farm bill debates other than those involving nutrition programs. The companies’ backing will help Senate Ag Chairwoman Debbie Stabenow’s defense of the Inflation Reduction Act funding for conservation programs.
Vilsack faces Senate Ag amid DOJ question
Agriculture Secretary Tom Vilsack is on Capitol Hill today to face questioning from the Senate Ag Committee.
Ahead of the hearing, two Republican members of the committee are raising concerns about Vilsack’s testimony to the committee last May, when he was asked whether the Justice Department had contacted USDA before taking a position in a Supreme Court case involving glyphosate herbicides. Vilsack told the committee his department wasn’t consulted, but DOJ has since told Sen. Roger Marshall, R-Kan., that DOJ did reach out to USDA.
In a letter to Vilsack this week, Marshall and Sen. Chuck Grassley, R-Iowa, told the secretary he “should be well aware that the longstanding practice of the DOJ is to solicit the views of other cabinet departments before taking a public position on a matter before the Supreme Court. … Your allegation that DOJ ignored the Agriculture Department before filing its brief in the Monsanto case stunned many in the agricultural community and led them to believe that USDA had been shunted aside.”
In a statement to Agri-Pulse, a spokesman for Vilsack said the department would “review the letter and respond accordingly. Secretary Vilsack looks forward to discussing USDA’s efforts to strengthen the agricultural economy, expand market opportunities, and support farmers and rural communities across the country” during today’s hearing.
Why it matters: DOJ took the position before the Supreme Court that the nation’s pesticide law doesn’t preempt state-law claims such as those that have resulted in multimillion-dollar judgments against Monsanto for Roundup exposure.
He said it:
“We’ve got to change the way the federal government scores these projects.” — Gov. Gavin Newsom, speaking in Pajaro while surveying flood damage.
He argued the Army Corps of Engineers needs to factor in societal impacts when gauging the importance of levee projects and was frustrated the town must wait up to five years to strengthen the breached levee, with just a temporary fix for now. The governor vowed to add more state dollars to bolster the local spending needed for federal matching grants.
Newsom added that no other state does more for farmworkers, but he stressed that “we don’t do enough.”
Jacqui Fatka, Bill Tomson and Steve Davies contributed to this report
https://cdec.water.ca.gov/resapp/RescondTopMain?utm_source=Agri-Pulse+Daybreak+WEST&utm_campaign=6b4d70e50d-EMAIL_CAMPAIGN_2023_03_16_03_53&utm_medium=email&utm_term=0_-6b4d70e50d-%5BLIST_EMAIL_ID%5D https://www.agri-pulse.com/articles/17499-another-bill-to-ban-certain-neonics-is-stirring-fears-over-citrus-greening submitted by
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2023.03.22 00:13 SirRaisinBran [ESSAY] The Hidden Oddities of Area Zero
This is a collection of oddities, real world inspirations and possible clues that hint to the true purpose of Area Zero and other mysteries in Paldea. My intention was to compile this into one big Theory of Everything, but all of this has been sitting in a Google Doc for a month and a half and I don't see how I can tie it all together with the information we currently have. I figured that I might as well talk about the discoveries I have made because if I had not compiled all of this into a reddit post, it might never have happened. My hope is that it will open up some new discussions about the games, and that someone else may see something that I can not.
THE TWO METAL PLATES Let's start with Area Zero. In the Scarlet/Violet books, the
page discussing the strange symbol found in A0 has a few qualities that I have not seen discussed so far. It's titled "Mysterious Plate
s", plural, and even shows a second plate below the main plate containing the two intersecting triangles. This second plate is strangely never mentioned or shown again anywhere else. It appears to be longer in width and much shorter in height than the one we see in A0, and contains a long string of undecipherable text.
This mysterious second plate is not the only strange thing about this page of the book. The top image is drawn so that the symbol plate has its right side obscured behind rocks, but the bottom image gives you enough of a view to see that it doesn't contain anything to the right of the two zeroes. The map of Paldea and its accompanying text is strangely missing. The drawing is from the side and far away, so the plate is at an angle where it is difficult to make out certain details, but it certainly appears to not be wide enough to contain the mysterious symbol AND the map of Paldea.
That's not all about the metal plate, however. The entire thing, as seen when you yourself go into A0, seems to be based on the concept of a Kilometer Zero location marker. This is something that can be found in many countries across the world, which is why it seemed so strange to me that I have not seen any discussion about this. Regardless, the Kilometer Zero markers are typically placed in locations where multiple roads, railways or other routes of transportation come together in a central location. The marker was popularized by the Roman Empire, which is where the phrase "All roads lead to Rome" originates from. GameFreak makes this connection even clearer by having Hassel say almost that exact same line during one of the Art classes, "All roads lead to Area Zero".
Finally, if you look at the
Kilometer Zero marker used in Spain it's clear that GameFreak took inspiration from this specific one for the metal plate of A0. It's located in the center of the country, in Madrid, and has an interesting history. The plaque was removed in 2002 in order for the town square to undergo renovations, and when the plaque was put back the construction crew accidentally put it in the ground upside down, so the north point was facing south and vice versa. This was fixed in 2007, but two years later in 2009 the plaque was removed and a new one was put in. Could this also be the history of the metal plate in A0? While I have yet to think of any implications of this, could it be possible that the A0 plate was found upside down and has been kept that way since Heath's expedition?
THE EIGHT TREASURES GameFreak pulled from numerous parts of Chinese mythology/folklore when putting together Area Zero and the story around Paldea, as the Treasures of Ruin are inspired by the Four Perils and the Kitakami Legends are inspired by Momotaro. Once the DLC was revealed, specifically its logo, I was able to make another similar connection. A not very well known piece of Chinese folklore is that of the
Eight Treasures, or the Eight Precious Things, which are eight auspicious symbols that signify good luck and fortune. They had a similar cultural role to the Eight Auspicious Symbols of Buddhism, but beyond that the similarities end.
What the Eight Treasures are exactly
varies depending on the source, as the symbols are pulled from the Hundred Treasures of Chinese folklore. The more commonly used Treasures seem to correlate to the eight symbols found on the corners of both the SV logo and the DLC logo. I will point out what I believe to be the Treasure that inspired each symbol, and
this is where you can find a more detailed analysis on the Treasure's symbolism.
Starting with the upper left corner of the Scarlet/Violet logo, the Metal Plate inscription is based on the
Double Lozenge, representing two hearts joined together to act as one mind. The hexagon in the bottom left is the
Jewel, sometimes depicted as a Pearl or Flaming Pearl, containing generative energy and the ability to grant wishes. The four circles in the top right seem to be the
Double Coins and the spiral in the bottom right seems to be the
Wish Granting Ingot. The symbols in the DLC logo are harder to identify, but I believe the top right is the
Mirror Lozenge, the Blueberry academy logo (that looks like an '8') in the bottom left might be inspired by the
Coral treasure, and finally the bottom right symbol is the
Wish Granting Scepter that is associated with the wish granting ingot. The upper left DLC symbol is too obscure for me to make any direct connections. While I have not drawn any definite conclusions on what these inspirations indicate for the symbols, it certainly seems to indicate the true nature of the Tera jewels and what secret wish-granting powers they may have.
The last thing I'd like to mention about Area Zero is that it seems to be heavily inspired by the Taoist concept of "
Grotto Heavens", are worlds believed to exist hidden within the crust of Earth, often times inside the hollow center of a mountain. They are said to receive no actual light from the stars, but rather from
"the root of the essence of the sun... its light matches the sun of the outer world". A0, as many have noted, is always lit no matter the time of day.
The mythological locations of
Mount Penglai and
Mount Kunlun) share some similarities to Area Zero, both of which are believed to be
Axis Mundi of the world (a celestial pole, like Yggdrasil from Norse mythology). Mount Penglai is also known as Horai, the name given to the mountain in a short story written by Lafcadio Hearn. It is said to be the home of a cabal of immortals known as the
Eight Immortals, although Penglai is found on just one of the mythical islands the Eight Immortals are said to reside on.
Lafcadio Hearn does not share many similarities with what little we know of Heath from the Area Zero Expedition team, but the book Hearn published his many short stories in, including that of Mount Penglai, was titled "Kwaidan". This certainly sounds similar to Koraidon, but I must admit it is a loose connection.
Mount Kunlun, a separate mythical paradise, connects to Paldea through its western/southern river (the direction the river flows from varies) that is known as the "
Scarlet RiveWater)". Beyond just the name, in the announcement trailer for Scarlet and Violet there are
three globes that can be seen in the room. One is a regular globe of the Earth, one is a regular globe of the Moon, and then the third is a globe depicting the Earth with red colored water instead of blue. If the globes were placed there with thematic intent, I believe the red globe was meant to create the connection between Paldea/A0 and Mount Kunlun. Both Penglai and Kunlun share other similarities to Area Zero through generic paradise tropes that I will not go into here, as the Scarlet RiveRed Globe and Kwaidan/Koraidon felt the most significant and this post is already long enough.
THE CARDINAL COLORS As Scarlet and Violet introduced us to the first open world in the series history, it is understandable that the cardinal directions (North, South, West, East) would receive a bit of attention. What stands out in GameFreaks inclusion of them, however, is the colors associated with each direction.
If you look at what colors different cultures associate with the cardinal directions, you will not find a single society in history that had the same
associations as Paldea does. In all my research, I could only find two pieces of cultural or fictional media that shared the same Cardinal Colors. In Buddhism, the Mandala Of Avalokiteshvara (Compassion Buddha) and the Mandala of the Medicine Buddha are sometimes depicted with these Cardinal Colors, but these depictions are not easy to find.
For the second instance, the
Land Of Oz from the books by L. Frank Baum see the same setup of Blue/Yellow being opposite one another, red representing the south (which itself is rare enough), with some depictions using purple to represent the North and others using green. This would not seem to connect to Pokemon if not for the fact that the games have actually referenced the Wizard of Oz before. In Generation 1, if the player clicks on the TV in their home the text box indicates that
Stand By Me is currently playing, the plot of which seems to have inspired the final act of Pokemon Scarlet and Violet,
The Way Home. In the Gen1 remakes, FireRed and LeafGreen, the same reference is made as long as the player chose the male protagonist. Even Sun and Moon included the same
Stand By Me reference as well. However, in FLG, a different film is referenced if the player chooses the female protagonist,
The Wizard of Oz. Once again I admit this is a flimsy connection, but with one of these two films being an obvious inspiration for the story of Scarlet/Violet, it opens up the possibility that the
Wizard of Oz might have also been used as inspiration.
That is all I could find on the inspiration for the choices made for the Cardinal Colors, however certain ways GameFreak utilized the Cardinal Colors of Paldea stood out to me, and I have not seen any discussion on this either. Here are two
diagrams demonstrating some ways the Cardinal Colors may have more to do with the Legendary Pokemon of the games than we have realized. Specifically, the shrines encasing the Treasures of Ruin across Paldea are located in the four corners of the region, with their colors being a combination of the Cardinal Colors closest to them. The fire-type Chi-Yu is found in the NorthEast, so its shrine is a combination of blue and green, cyan. This is true of all four of the Treasures of Ruin. If you look at the four new Pokemon introduced in the DLC The Teal Mask, each Pokemon incorporates a Cardinal color in their design, with Ogerpon being the only outlier. Of course, we have barely seen Ogerpon's actual design without the mask, and even then in the image we do have it has a yellow-colored eye which is the only color not utilized by another Pokemon.
Then there is the Mesagoza Type Compass that sits in the center of the city, which has the types arranged in a seemingly random order. I tried to figure out if maybe these Cardinal Colors or the corner colors have something to do with the Type Compass, or the color wheel found in the Art Room, but so far I have had no luck. However the compass is odd in that it has 12 points rather than the 8 points or 16 points typically seen on compass roses, which supposedly is normal of a Japanese Compass Rose but I have yet to find a depiction like this outside of a single DeviantArt image. Beyond the colors, not much else seems relevant to the cardinal directions, although there is one part of A0 that sticks out to me.
While it is difficult to figure out which direction you are looking towards when you enter A0, it is possible to see the Zero Gate above the clouds where you land if you get high up enough along the sides of A0. A link to a screenshot of this is included near the end of the post. Based off of this, it would appear that each river in A0 is coming from a lake located on the cardinal ends of the area. While the North, West, and South rivers all flow down into the bottom of A0, the East river is the one that takes you to the cave with the four circles pointing towards the cardinal directions. This is the only river that does not flow into the crystalline depths below. Given that Part 1 of the DLC seems to take place in the Eastern area connected to Paldea, it makes me wonder if there is any relevance to this river being the only one to not connect with the others.
THE LUNAR THEORY There are a number of strange things throughout the story that seem to connect to the moon, specifically its strange orbit that is scarcely commented on anywhere. While most of the observations in this post are just that, observations, I feel strongly that the moon plays a role in the overall plot of Scarlet and Violet, and will be a focal point of the DLC.
When developing a video game, nothing is particularly easy to implement. The easiest thing to do in game development is
doing something again. Taking a feature you have already developed, and copy and pasting it to something else in the game. Knowing this, I would like to discuss the strange behavior of the moon as opposed to the typical behavior of the sun.
Imagine you are standing idly in Paldea while facing the Northeast at night, you watch as the sun rises in the East like it does in the real world. You can watch as it crosses the sky over the course of the day, eventually arriving in the West where it disappears over the horizon. Once the sun has set, you look back over at the Northeast direction expecting to see the moon rise over the horizon. The stars start to appear and the sky darkens, and yet you see no moon. If you were to then look back over at the Northwest direction, if you do so quick enough, you can see the Moon suddenly just
appear in the West. Not only that, if you watch it over the course of the night you can see it go from West to East, the opposite direction it would normally travel, and then
disappear by fading into the sky as the sun starts to rise once again. The sun has a proper orbit, it rises and sets in the correct locations and arcs across the sky. The moon on the other hand does not rise, it does not set, and it moves across the sky in a straight line. Most may chalk this up to a development bug, but I see an intended behavior. Like I said, once you've implemented something once, here being a circle in the sky rising and setting over the horizon, it's not very difficult to copy and paste it to another giant circle. I believe that this has to have been intentional, especially given that it was not fixed in the latest patch.
That's not all though. Of the four symbols on the Scarlet/Violet logo, one of them seems to lack any sort of context behind its relevance. This would be the bottom right spiral found in the Poco Lab. Even the metal plate inscription has some sort of commentary attributed to it, so that players can at least wonder what its relevance may be. The spiral, however, is left mostly unexplained. That is, if you don't pay attention to the other diagrams on the whiteboard. While the specifics of these equations are a little lost on me, it would seem the two circles found on the
Poco Lab whiteboard are depicting calculations relating to the horizon of the Earth, possibly the light refraction of a celestial object. The top diagram appears to either calculate the influence of a satellite on the planets gravity, or a calculation of the
true altitude of the satellite. That one could be a number of things, but I believe the bottom one to be a calculation of the true position of the moon based on the principle of the
moon illusion. While I can't be certain what the spiral symbol represents, I wonder if it is depicting the strange orbit of the moon that is causing it to appear and disappear in the middle of the sky. Could the "moon's" refraction of
light rays) be the relevance of ultraviolet and infrared light wavelengths, which many have theorized to have something to do with Scarlet/Violet?
Based on what we know of the Professor, the last time they left Poco Lab was the final time they set foot outside of Area Zero. These diagrams would have been the last thing they wrote on the whiteboard before going to Zero Lab, where a
dozen more strange diagrams can be found on the whiteboards there. If you look at what the diagrams are depicting, each one shows a single circle following a path and/or existing within a strange 3D geometric shape. If I am correct that the Poco Lab whiteboard is the Professor discovering that something is off about the moon's orbit, the whiteboards in Zero Lab might be their attempts at finding out what exactly the orbit is. Could this be why they become more of a hermit, locking themselves in the lab and creating more security protocols to keep other people out? Is it possible they discovered some sort of conspiracy and became the target of those upholding the conspiracy?
THE TURTLE THAT CARRIED THE WORLD While I have already rambled long enough about the suspicious nature of the moon, there's one final observation I would like to make. If you look at the
page in the Scarlet/Violet where Heath drew the Disk Pokemon, which we now know is Terapagos, there's still a number of unexplained aspects of the image. The giant disk Terapagos is resting on, the fact that its fur turns into an ocean with ships atop it, the clouds to the left of Terapagos that are completely disconnected from the Pokemon, and the many planets that can be seen in the background. It has already been pointed out that if you
flip the image upside down, the black parts of the image actually appear to be crystals encircling the large disk, but there's something else about the image that has yet to be mentioned. The shading of the large disk is strange, familiar even.
This image depicts the view of the Earth from the surface of the moon. It is the same exact shading. Looking at the Disk as a large celestial object from the
upside down perspective, suddenly makes its appear as if the artist is looking up into the sky, past the Tera crystals of Area Zero, seeing a large object very far away. After all, it's common knowledge that Terapagos might be inspired by the many myths of a
World Turtle that carries the Earth on its back. Looking at the drawing upside down, it almost appears as if that were the case here.
Of course, then there's the whole problem with how Area Zero could possibly be on the moon and/or some other satellite object, and then why Earth has the weird hexagonal shapes covering its visible portion. This could always be attributed to simple Human error with the artist not fully comprehending what they were seeing, but that certainly would not be a satisfying answer. Another theory I hope to discuss more of one day is that the clouds seen inside the Great Crater are teleporting anyone who enters to Area Zero, and vice versa, but I'm still working on how exactly that would fit with what we know about A0 and Terapagos so far.
LINGBAO DAOISM One final piece of folklore I'd like to mention is the beliefs of a Daoist school from 400 C.E, known as both the School of the Numinous Treasure and the School of the Sacred Jewel (also known simply as the
Lingbao School). While I'm not sure if this actually a source of inspiration for these games, I certainly found some of the aspects and beliefs of this Daoist sect interesting. It's also another piece of spiritual beliefs that have connected to the old Chinese story
Journey to the West. This story has had connections to many things I have already talked about, like the Grotto Heavens and Axis Mountains I mentioned earlier. Frankly, anything I found in Chinese mythology that seemed like it might have been inspiration for these games had some sort of connection to that tale, and so as a result it may have been a bigger piece of inspiration that I realized.
Lingbao cosmology is based around the idea of a mountain known as the Jade Capital being the center of the heavens, the Axis Mundi housing the Celestial Worthy (creator god). There are three subsequent deities, the Lord of Celestial Treasure, Lord of Sacred Treasure and the Lord of Divine Treasure. Each deity also resides within its own Grotto Heaven. It was believed by Lingbaoists that time was divided into cosmic cycles, and at the end of each era a deity related to the color associated with that era would descend to Earth provide Humanity a piece of Cosmic teaching. Two types of eras/cycles can occur, one ending with the moon causing a flood that resets the universe, and the other ending in total apocalypse. Before the apocalypse a select few of those who were given the Cosmic teaching, those that actually correctly learned the teaching, would be gathered up by the Queen Mother of the West (A central character of
Journey to the West), and taken to a land of bliss not impacted by the apocalypse.
After reading through much of the Journey to the West, I believe that Geeta was inspired by the Queen Mother of the West and plans to take those who follow her to Area Zero when an apocalypse is eventually started, either by her or by natural forces/a Pokemon. This is mostly because I hope that they do something interesting with her character, but partly because it just seems very much like a story GameFreak would tell, especially given the writing of villains in Pokemon games and how recently they have represented big corporate powers.
I hope that many of these topics fuel the theorizing parts of your brains, as I know that they have for me. Of course this post is formatted the way it is because I have not been able to come up with a cohesive theory that utilizes all of these oddities, as well as the bullet points below, but maybe one day it will click for someone.
(*MANY) ADDITIONAL OBSERVATIONS - If you get on top of the Academy using the Cyclizar Paradox, you can access the
outside of the conservatory-like structure. The Academy exit connected to it is the color red, as well as the door used to enter the treehouse-like structure. As far as I can tell, based off of the intro sequence of Violet I found on YouTube, the doors appear to be red no matter the version. Also, the doors to the conservatory have what might be the second metal plate sitting above it with the text blurred, I imagine intentionally so that anyone like me climbs up to them, we don't discover any secrets.
- The hexagonal symbol in the bottom left of the logo may be depicting the six
satellite dishes found around Area Zero, rather than the time machine or the Tera jewel/crystal itself.
- Student IDs are only mentioned two times,
both mentions are by the AI Professor. First is when the Professor says the player's ID, 805C393. 805 because that's how many years since the Academy was founded, I presume 'C' is the semester (A is spring, B is summer, C is fall), and 393 because we joined the Academy late in the semester. Penny is 803B121, which tracks with that logic as a year and a half before was when she formed Team Star. Strangely, Nemona is 805C001. This means she registered with the school at the beginning of the current semester, and was the first to do so. This does not line up with what Giacomo says about Nemona taking over Student Council president a year and a half before the events of the game. Also - the previous Director mentions that his assistant tried to coverup the Team Star incident by destroying "digital records", no mention of
physical records. We assumed this coverup caused the pages to be ripped out of the
Student Registry book found in the Academy Library, but this does not track. Was someone trying to hide Nemona's previous ID? This might explain why the Professor felt it was necessary to create the Pokeball Locking security system, as it has to do with ID numbers. Nemona would be able to use Pokeballs with a new ID, up until the final battle where the AI Professor locks ALL ID's other than their own.
- Zero Gate is not the only thing that can be seen above the clouds in Area Zero. On top of the fact that the ledge it rests on looks nothing like the ledge seen in Paldea, the ridges seen above the Area Zero clouds are a completely different shape than the walls of the Great Create of Paldea, appearing more like a mountain range than a crater.
Here some screenshots I took.
- Another reason for why I assume the cardinal directions are the way they are in Area Zero, despite the minimap not functioning from within the area, is because of this
promotional artwork GameFreak released prior to Scarlet/Violet hitting the shelves. You can see that to the right of the Zero Gate is a waterfall, and the distance between the two appears to be the same as the distance from where you spawn in Area Zero and the closest waterfall to your left. What's most interesting about this image, though, is that the waterfall depicted in the image is not present in the final game. This would have been the only think linking the Crater above the clouds to the grotto below the clouds, and for whatever reason they decided to remove it in the three months between releasing the image and releasing the games.
- The Kitakami Legends each seem to each have a European
heraldic charge) depicted on their design. Given that the Koraidon/Miraidon designs on the front of the Scarlet/Violet books are based on how lions and other animals are depicted in heraldry, this seems like a safe assumption. Okidogi has two
crescents#/media/File:Blason
Jean_Leliwa(selon
Gelre).svg) underneath its eyes, and the shape on its chest seems to be the shape of the heraldry shield#/media/File:Swiss_Escutcheon.svg) itself. Munkidori has a maltese cross#/media/File:Maltese_cross.svg) on its stomach. Fezandipiti has a cross moline#/media/File:Cross-Moline-Heraldry.svg) at the end of its tail. Ogerpon is yet another outlier here, just like with the cardinal colors, but one could argue the five pointed star on its chest is its charge, which is called a mullet#/media/File:Blason_de_la_ville_de_Deh%C3%A9ries(59)_Nord-France.svg). Also - on the left side of the top floor of the Entrance Hall you can find a
strange shape hanging from a light fixture. It appears to be the
water-bouget charge.
- Mount Penglai is the home of the Eight Immortals. The
Adventure into Area Zero page in the Scarlet/Violet book depicts seven individuals descending into Area Zero, and we can assume that Heath or whoever illustrated the page was not depicted. Was the Expedition team made up of only eight people? With the prevalence of the number '8' in the games and DLC (Blueberry Academy logo), could this have any significance?
- AI Professor mentions that the energy of the Tera Crystals can "alter the organic functions of living things". The future Paradox Pokemon seem to be actual living Pokemon despite being made of machinery. If "Dream Theory" ends up being partially true, then I wonder if the Tera function that 'created' them (summoned, resurrected, there are many possibilities) possibly healed the Professor by turning them into a cyborg. The research journals suggest the assistant mentioned is the AI Professor, but certain discrepancies in them and the AI Professor's dialogue suggests that is not the case.
- In the Scarlet/Violet book the Director depicted to be shaking Heath's hand has a little piece of hair on his forehead that looks like a
crescent moon. The two founders of the Academies depicted by the busts on the top floor of the entrance hall have hair that looks like
Grapes and Oranges depending on the version, so theres a precedent for hair shapes of Academy figureheads having double meanings. This is the reachiest reach in this entire post, but I thought I'd include it.
- A pet theory I have had since the release of the games is that Geeta runs a secret society in Paldea that is orchestrating events from the shadows. The compass logo of the Elite Four is reminiscent of an all-seeing-eye, which is largely where this notion came from (The 'eye' portion of the logo is also identical to the marking on
Lusamine-Nihilego's legs). If this is truly the case, then I imagine its based on the mythical La Garduna secret society of Spain, which historians are unsure ever actually existed. Secret Societies are also a common trope of Academies and Universities. A real world example that the games may be hinting at with the Paldean Pokemon Gimmighoul is a collegiate secret society at the University of North Carolina at Chapel Hill, called the
Order of Gimghoul.
- Every time the Professor summons a Paradox Pokemon from the time machine, the Pokemon falls from the machine in a Master Ball - seemingly just having been caught. In multiple locations within Paldea, including the Player's bedroom and Arven/Penny's dorm rooms, there are scattered boxes with a company logo depicting Tauros. Inside of the Zero Lab, however, the Professor has a large amount of boxes with the Delibird company logo. Most of the settlements in Paldea, like Medali outside of Zero Gate and Levincia where the real estate company is, have warehouses with the Delibird company logo. Is this the company that is providing the Professor with such a large amount of Master Balls? Does this mean that the Delibird company is a subsidiary of Silph Co., or some other Pokeball-manufacturer?
- Penny mentions that Nemona's dad is on the board of the Rotom Phone company. Nemona then mentions how her sister will "take over the family business". Does Nemona's family own a separate corporation from the Rotom Phone company, as 'take over' suggests ownership of the business rather than simply being a part of an executive team. On top of that, we know that the company producing Rotom Phones - or at least the cellphones that the Rotom possesses - is Macro Cosmos, based off of
this concept art from Sword and Shield where you can see their logo on the unpossessed phone.
- If you start in the United States and dug a hole straight through the earth, you would end up in China, as the classic saying goes. This is called an "Antipodal Point". The Antipodal point of Madrid, give or take a few dozen miles, is a large isolated mountain in New Zealand with a lake named "Crater Lake" sitting at its peak. If Area Zero's clouds are in fact a portal to multiple locations, and the inscribed symbol was inspired by the Double Lozenge (two hearts joined as one), then could this location in North New Zealand be the other location connected to A0?
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2023.03.21 23:24 One_Dragonfruit_8342 Tending the Garden
This is my first post here, so let me know how I did and what I could do better in the future.
I watched the ship take off and disappear into the starry sky and sighed as I knew it’d be another six months before it came back. I turned and began making my way back to the tree. I strode across vast fields the size of hab blocks, waded through a marsh the size of a city, and across a mountain range that reached so high it scraped the edge of the void.
I scarcely noticed as I was lost in thought at the monumental task of running the Garden, my mind linked with the massive atmospheric generators, continent-ringing terraforming engines, and the clouds and rivers of nanites that drifted across the land. With these technologies at my beck and call, I ensured the Garden flourished and was a venerable paradise.
It took me twenty-eight days of ceaseless travel to reach the tree. I unlinked and returned to my body, taking it the beautiful sight that brought tears to every visitor I had brought here.
A massive meadow with golden grass, and in the center rose a low hill that was crested with an enormous tree with leaves of gold that was always laden with silver apples. I made my way to the tree and found my seat, a large dark river stone I had cut and polished til it shone like a mirror. I had nestled it amongst the tree's roots and used it as a seat to rest, from which I taught my yearly visitors everything they needed to know.
I leaned my crook against the tree and rested my bulk on the stone, now long worn smooth by the passage of millennia. I rested my arms on my knees, cast my mind through the link, and ran primary through tertiary diagnostics on every system and function in the garden.
When the diagnostics were done, the grass had wrapped around my feet and grown up my legs to just shy of my knees, and a thick coating of pollen and dust had settled onto my body. I looked down at my dirty robes and skin and decided I needed a bath. I grabbed my crook and headed south.
I passed through jungles and shrublands til I came out onto a savannah that stretched far beyond what even my prodigious sight could see. I made my way toward its heart, and after another thirteen days of travel, I came to a lake so large it could technically be classified as an inland ocean.
I stropped from my robes and began to scrub them in the water until they shimmered white again. Then I took handfuls of the fine sand of the shore and scrubbed every inch of myself til my silver skin was spotless, then I kneeled and washed my golden hair, and when I was fairly sure I was clean as I could get, I dressed and made my way back across the savannah.
After two days of walking, I heard a sound that made me smile, the trumpeting of elephants. I picked up the pace and climbed a boulder ahead of me, and there I saw a herd of them lumbering across the savannah.
There were probably around eighty of them in the herd. I smiled and cracked the butt of my crook against the boulder, and a low note rolled out over the savannah. When it reached the herd, they halted, and I saw the matriarch turn towards me and let loose a trumpet and begin to thunder towards me with the rest of the herd hot on her heels.
I laughed as they reached me, and soon I was swamped by dozens of trunks running through my hair and tugging on my robes I smiled as I patted their heads and scratched ears as I walked through the herd. I stopped at the matriarch and used a nail on my left hand to scratch a mark on her tusk, similar to the dozens of others running up her tusks. I scratched her ears and smiled as I walked off.
It took another ten days until I reached the edge and stood in the wall's shadow. I linked with the wall and could sense the intricate machinery in the three kilometer thick wall at work. I adjusted the wind patterns in the vicinity and ended up dialing the rain back by seven percent.
After that, I traveled back to the tree, but instead of running diagnostics, I accessed the archives and began constructing a new lesson plan. I decided that since it had been over five hundred years since the last time, I would cover the origins of the Garden and how I came to care for it.
Project Garden was created as a last-ditch effort to preserve humanity's history. With the civil war raging and weapons of mass destruction being used as freely as soldiers' lives were spent, a group of scientists began a number of tremendous undertakings.
Project Elysium would create a series of extra-dimensional archives holding every fact of human knowledge. In the end, thirty-seven such archives were created and placed in a dimension unaccessable but through a single data link. The project was a success, and the knowledge of humanity was forever preserved.
Project Tir Na Nog would give birth to the most sophisticated terraforming technologies ever before seen. The power to crack planets and reshape the land like clay, swarms of nanites that could strip things down on an atomic level and assemble it as something new, engines that could create an atmosphere from the most toxic air and able to rebuild one from nothing,
Project Eden was to gather a single cell from every living thing on the planet, from microorganisms to common lichen. These cells would be stored alongside the archives from Project Elysium, and cloning technologies would allow the plants and animals to be reborn and seeded around the world from those single cells.
Project Valhalla was perhaps the one the second most attention was given. Every form of weapon and defensive technology was pooled together, and new and bizarre ones were conceived in the rush to ensure that Project Garden would be safely defended. The main items to come from the project were void shields of a caliber unseen anywhere else and graviton weapons capable of pulling destroyer-class ships in orbit apart at the seams.
Project Du’at was perhaps the most critical of all the sub-projects in that its task was to create a being who would be capable of using all the projects to their fullest in their areas. The being would be unaging, unlike anything the galaxy had seen before. It would never leave the planet and would be tasked with the construction of a “garden” that it would tend to for all of time. At the last second, it was decided that it would also be a teacher so that, hopefully, the ongoing tragedies would never happen again.
I ended up spending four months building the curriculum for the next batch of visitors. When I had finished, I decided to spend the last two months doing a full walkabout around the Garden.
I traveled to the north and checked on the pack ice and the populations of the various seal species. Next, I dove into the water and spent two weeks swimming with the narwhals, belugas, and grey whales.
When I was sure everything in the cold waters of the north was in order, I headed east and came to a great desert and, for the next three weeks, shifted through the sands, checking on every species that crawled through the sand. I ended up having to exterminate a large part of the rodent population due to a virus and replace it with fresh stock from the gene chamber.
After that, I decided that I’d spend the last week wandering the plains and steppes of the southwest. The great herds of bison, wild mustangs, and elk cut vast swathes across the land, always followed by the packs of wolves that preyed upon them.
I realized the week had already passed by when one night, the security system alerted me that a ship was approaching. Instantaneously dozens of passcodes and security checks flew from the Garden to the ship as I turned my gaze skyward and sought out the approaching vessel.
I quickly found it approaching on the same flight vector it had used for the past six millennia. The words Guardian of Terra on the prow caught the light of the sun, and I lowered the void shields. When everything was cleared, I gave the signal to begin the approach for landing.
Being halfway across the Garden, I would never reach the landing pad in time to meet them, so I quickly linked with the Garden’s subgeo array of locators, and with the use of the Fold Gate Array and single step, I was at the landing pad as the Guardian of Terra was beginning to touch down.
When the bay doors opened, I was greeted by a sight that always warmed my heart, five dozen human children, all between the ages of fourteen and fifteen. They were ushered outside by the crew, and the captain, like always, was leading them to take what was probably their first step on a planet.
I stepped forward with a smile, and the captain gave me a small bow. He stepped aside and, with a flourish of his arm, made a grand gesture of showing me the children.
“These lads and lasses are from the Stella Nomade fleet. As the captain of the Guardian of Terra, I hereby hand them over to your care for the next six months. They have all sworn by their names and their fleet to be true and honest in their ways while in the Garden. Do you, the Caretaker accept them and swear to teach them their history and open their eyes to the past so that it may guide them to a better future?”
I looked over the children and saw a mixture of skin tones and styles of clothes show, casing that they were from all walks of life on the fleet. I smiled and gave them a low bow.
“I, the Caretaker, accept them and swear to teach them all I have to offer so that the mistakes of the past may never be repeated. They will come to no harm in my care and will have full access to the Garden. They shall be respected and be treated fair so long as they return it in kind.”
I held up my crook and, with a wide sweep, made the nanites clouds above us generate light like it was noon, and as I turned back to them, I could see every child's face was filled with awe.
“I welcome every one of you and hope that in the coming days, we all can become fast friends. Welcome to the Garden of Terra.”
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2023.03.21 22:53 BeltPuzzleheaded5387 Itinerary Check - 18 Days (14/04 - 01/05): Tokyo>Kyoto>Osaka>Kanazawa>Takayama>Tokyo
My wife and me are planning this trip, but we're really overwhelmed.We thought that we had it figured out, but now that it's coming closer and closer we're getting really stressed about it. Stressed that we haven't planned enough / planned too much or just missing some important things.It would be our first time to Japan and obviously we're really excited (but stressed as well lol).We look forward to explore the culture, try as much food as possible and see lots of sights.We like to get up really early, especially when we visit something that we can be very busy so we can beat the crowd a bit.
14 April: - Arrive at NRT 13.00H; get suica / pasmo card and check in our hotel. (Ginza area)
- Not much planned this day, just stroll around, food & drinks and probably Shibuya sky
15 April: - Explore Shibuya
- Hachicko Statue / Shibuya crossing
- Harajuku
- Meji Shrine
- Evening in Shinjuku
16 April: - Asakusa
- Senso ji
- Ueno park
17 April: 18 April: - Tsukiji Fish Market
- Teamlabs
- Tokyo tower
- Odaiba
- Tokyo Bay
19 April: - Travel to Kyoto
- Explore Gion area
20 April: - Fushimi Inari-taisha
- Kiyomizu-dera
- Hokan-ji
21 April: - Arashiyama Bamboo Forest
- Kinkaju-ji
- Ginkaku-ji
- (send our lugage to Osaka)
22 April: - Hopefully a tea ceremony (still trying to get this planned)
- Nara
- Travel to Osaka
23 April: - Shitenno-ji
- Kuromon Market
- Dotonbori
- Shinsaibashisuji
24 April: - Namba Yasaka Shrine
- Castle Osaka
- Umeda Sky Building
25 April: - Shinsekai
- Travel to Kanazawa
26 April: - Higasha Chaya District
- Kenrokuen Garden
- Kanazawa Castle
- Nishi chaya district
- Naga-machi District
- Omicho Market
27 April: - Travel to Takayama
- Find a lunch place for Hida beef
- Ryokan
28 April: - Long travel back to Tokyo
- Didnt plan anything yet here, so if any of the other Tokyo days are too full we could split it here
29 April: 30 April: 01 May: - Chill a little bit in Tokyo
- Catch our flight at NRT 17.15H
I still haven't figured out yet if it would be a good idea to get the JR Pass or not. I used the tool and we barely win any money with it.
If we would get them, I don't know which starting date I would choose since it's only valid for 14 days and we are there for 18 days.
Please let me know what you guys think.
Be blunt and honest lol
Much appreciated guys!
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